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Astatine

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Everything posted by Astatine

  1. Gah! Too much text at once! Eyes hurt If you take away the Jedi (well, and the Sith), what interest is there in the Star Wars setting? Really? Ergo, it makes sense for the PC to be one, otherwise he'll ultimately just be in other characters' shadows.
  2. It's only OGL really... But it does blow though... 4.11 still the best for TSL I think, maybe next driver realease will be better >_> Still love ati though ^^ ~Cuddles his x800xl, which is completely on par with the 6800 GT, but cost 200$ less ^_^~ <{POST_SNAPBACK}> I bought my 6800GT when they were new and the X800 series were still pretty much unavailable but were I buying now I think I still might. Surprised at the price difference where you are. Here in the UK the X800XL is cheaper, but only by about
  3. Wot again?! Much as I try to convince myself that hardware fanboyism is lame, I can't help but wonder how Nvidia manage to get away with far fewer game breaking bugs despite releasing drivers three times less often... There's something wrong there somewhere... ~cuddles his 6800GT~ "
  4. The forum colour scheme is just right. Overly bright forums are hard to read. Even the Bioware ones are a bit of a strain...
  5. A PC port of Jade Empire would probably keep the same engine as the Xbox version, just like both platform editions of KOTOR (and KOTOR2) share engine technology. No, Bioware have something new and cool in the works... "
  6. What Janson said
  7. I've been playing Unreal II again over the last couple of days. Not quite sure why I went back to it. It's flawed in the wrong ways -- it's railroaded and monotonous, and the difficulty settings offer the choice between Trivial, Impossible, and Even More Impossible (I picked Trivial). Even those graphics that looked incredible at launch are now looking a bit dated. One thing that still strikes me, though, is how good the sound is... Ahem. Now stopped derailing the thread.
  8. Well, we'll have to see about those... and in a lot of ways, I'd rather see Obsidian announce they're working on a game in their very own setting, so they don't have strange publishers who come along with a library of weird self-contradictory backstory and their own peculiar ideas about what fits with the setting to deal with... *cough* Only joking... Kinda... "
  9. To Feargus and the team, for deciding to keep the forums up. Good luck finding a community manager. So... when's the next big announcement? "
  10. Aaaagghh! Heresy! Stone him! Hmm. That was only half-joking... You're another of these individuals who didn't understand it, aren't you? Ahem.
  11. Eww! KOTOR3 should let the player choose, as KOTOR2 does, even if it doesn't impact things all that much in the end. It shouldn't. After all, KOTOR3 will be about the PC of that game just as KOTOR was about Revan and KOTOR2 was about the Exile. If KOTOR3 is closure, it's KOTOR3's PC who will be the architect of that closure, not Revan, no matter who he or she was...
  12. Rhomal set out an area on nwn2news http://www.nwn2news.net/modules/newbb/index.php?cat=5 Not very busy at the moment. But I'll probably nose in there.
  13. It does seem to be the case that in order to find out everything, you have to take everyone along everywhere, so that you get the required influence with them to find out things, and... but there are only two NPC slots when you go out! help Of course, this could be called "replayability" It's a little irritating. On the whole I think the influence system is rather cool. There's definitely more that could be done with the concept in KOTOR3 though.
  14. They probably wouldn't need permission from LA. Unless everything that goes on requires permission... <{POST_SNAPBACK}> They do need explicit permission for anything, because of the setting license.
  15. I don't count under 500 posts a lot, Exitium. Now, 6000 posts. That is alot. <{POST_SNAPBACK}> Show-off.
  16. Ooh, intriguing. The Exile is the best Sith Lord though.
  17. Sith Warrior for me... :ph34r:
  18. This is just guess but because you cant blow open a container without the demolitions skill I think its much more deliberate than simply bashing something till it breaks. Although mines are used It may just be a specific part of the mine which is focused on the lock. Still as you say it's a very nice touch and in some cases the only way to open a container (two I can think of post peragus). <{POST_SNAPBACK}> Yup, that's the idea. Though blowing open containers always seemed rather hard compared to, say, blowing open doors in the same areas.
  19. Force power: Force Crush. Superbly animated, really made you feel powerful... NPC: Kreia. Though Atton and the HKs are close seconds for coolness.
  20. Enough with the Star Wars universe already, it was always a bit fragile and KOTOR2 has punched big holes in it Oh, except I want KOTOR3 so that the story can be resolved.
  21. Is Stars! any more balanced these days? The IS flying-orgy strategy just struck me as too powerful. <{POST_SNAPBACK}> It's kind of defunct, unfortunately.
  22. I'd never seen the supposed What-a-Basilisk-is-meant-to-look-like until I saw the forum threads moaning about the Basilisk not being "correct" and nor had I ever heard of a Virago (sp? what was it again?) fighter until I looked here. All I know is when that hangar door opened I went "COOL!" I think a lot of it was in the angle of the shot in the cutscene: very well placed. Re-used model or not I think it worked pretty well (though I was expecting the gunnery to be bigger). It looks better than the weird thingy with arms dangling off it, which is just silly.
  23. Oh, but the giant rug is cool! I thought Mira was quite a good character, but Hanharr better.
  24. Don't bother. Repeating yourself ad nauseam won't change the crux of the matter: you are wrong. <{POST_SNAPBACK}> Tee hee. I tried playing KOTOR1 again, but got bored on Taris. Then again I played KOTOR1 through seven times (damn I'm obsessive) so I think it had become a wee bit predictable
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