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Astatine

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Everything posted by Astatine

  1. Even when playing as darksider the game changed the storyline at the end of the game! 'Till then everything was like lightside playing! I think KotOR 1 was generaly made for lightsiders. Obsidian must rely look more closely here, beacasue not anyone wants to play a true jedi and any gamer wants the story to be VERY diffirent when playing as darksider. From the beginning 'till the end, with diffirent party members, quests, enemies and the like... Thats why Kotor is so different from the other games, is because if you wan't to be bad, then you can. Yes, but like most games that make a big deal about "good" vs "evil" you can only turn truly evil at the end. I'd like to be able to make that choice at the start, rather than be herded down a light side path -- not necessarily affecting the storyline all that much, you know (doing two completely separate storylines would be a bad idea, you'd get two very short games rather than the one quite short game that we're going to get) but having those around you acknowledge your dark power... or be deceived... :ph34r: It's all in the dialogue and the little different details Then, a good twist on the formula would be for a character who's been a darksider all the way through to be able to turn back to the light in time for the ending
  2. But you're going to get them all anyway, because you'll start as a Jedi! The only person who'll need to cheat is Hades_One so he can be a non- Jedi
  3. Because Lucas[arts] can't stand the idea of someone trampling his precious Star Wars scenario with content he hasn't vetted and might not agree with...
  4. But it's meant to be epic! Who cares about one weeny little planet! It wouldn't be Star Wars if the entire galaxy didn't face imminent destruction
  5. Of course they are... how could they not be? I'll really boggle if they turn out to be two different people. Of course, Lucas has shredded the script before... Maybe David Brin's prediction that the Emperor and Yoda are twin evils in league against Vader and the Good Guys will yet come true (link forgotten)
  6. Since there's Force Sense, I expect in KOTOR2 NPCs will react to the PC being obviously turned to the dark side, unlike in the first game -- so a power that conceals it and makes you look "normal" for a little while would be nice After all, "the dark side has clouded our vision", etc, etc... :D
  7. WOH. Those are really spectacular... B) But is the second one really Dantooine? It doesn't look... well... destroyed enough...
  8. AFAIK, the crashing issue only started in the 4.6 drivers (where they fixed the problem that caused lag in the Dantooine areas). 4.7 still crashes on level load but AFAICT somewhat less than 4.6. Anyway, unless the engine is doing something it shouldn't be it looks like it's ATI's problem. They'll deal with it. They do at least seem to be committed to producing good drivers, even if they seem to still miss the mark more often than NVIDIA do. I don't believe the X800 XT "crushes" the 6800 Ultra, AFAICT from the benchmarks ATI's new card is usually a bit faster but not much. Both look sensational compared to my 9800 Pro, but I'll leave upgrading until I find a game that really bogs it down, these things are expensive And if you want "crushes", look for the NVIDIA SLI dual-card solutions, but prepare for a re-mortgage...
  9. Yes! I want a curved hilt to my lightsaber :ph34r: And those crystals that are described as "subtly changing the beam" -- it would be cool if they subtly changed the visual appearance of the beam while they're at it (though I suspect this would take much twiddling the devs don't have time for...)
  10. It'll be both won't it? As someone else suggested it sounds quite plausible that Kreia, your mentor, will disappear (die?) and that you'll gain a less experienced Jedi as an apprentice...
  11. Do you mean Jefferson, the old BIS project that was cancelled (*sniff* *sniff* ) That had the "BG3" label for a while IIRC.
  12. She needs a pointier chin in the 3D model I do like the concept art...
  13. Having a lightsaber glow brightly enough to see by sounds so realistic it's silly...
  14. How about a maze of twisty little passages, all alike?
  15. one artist at Obsidian refered to "her" as a "he", so. I thought she was a girl too (i think I started the Bastila rumor), but it doesn't seem likely now. Not to mention, thats not a girly arm in that concept art. Compare it to the "white haired chicks" arm. So it would seem. Bang goes that idea
  16. Can't be "Darth Nihilus". I mean, clearly "Darth Nihilus" doesn't exist. Nihilism... geddit? *giggle* Sorry, had to get that one out of my system... My money's on the character in the mask being female, by the way. Even if he isn't *actually* the same person as Whatshername with the white hair...
  17. With some luck you'll be able to find a datapad or what not in KotOR2 .. explaining how Malak lost his jaw. This was one of the things I missed in KotOR to be honest. They should have explained it .. darn it! Greets But then Malak wouldn't have been nearly as sinister... :ph34r: <grin>
  18. Argh! Why did I never discover that?! :angry:
  19. Rocket reflecting was irritating in JA: your enemies could do it, but you couldn't. :angry: Long range kills with a rocket or the Stoulker when the Dark Jedi hadn't seen you or drawn his lightsaber were very satisfying, though. Making rockets (and grenades?) swerve and miss using the Force would be very cool. Is it something the engine would support? Instinctively I'd guess a general "telekinesis" implementation covering all the levitation things that get done in the films, etc, wouldn't be practical (think of the UI!). It could be tacked-in functionality of the Force Push series powers but they're powerful enough already. Perhaps a "Projectile Deflection" power and, where appropriate (e.g. crowds nearby), pause for a dialog screen asking whether you deflect the projectile away from or into the crowds... nee hee hee :ph34r:
  20. Do you mean like nunchaku? Those two wooden rods with a chain in between them? I've seen these karate guys swirl them around at incredible speeds and then all of a sudden jam it into their armpits. Guess we'd see arms come flying if they did that with the Star Wars version of a nunchaku.. Sorry about going back four pages but I was reading back and think this could be really intriguing. I don't know anything about martial arts; how is a nunchaku wielded -- hold one or both of the rods, never the chain? OK, so make a pair of matched rods that project a lightsaber blade between them when they are close enough together (say two arm's lengths) and are pointed very roughly in the same direction. Since the orientation of both rods rather than a single hilt determines the direction of the blade it could curve when they're angled and run straight directly between them when they're pointed directly at each other. Bit like the chain. And with effectively two hilts there's lots of possibilities, for instance, use the Force to throw and levitate one of them, use it as a boomerang, and you could whip it round your opponent and the blade would materialise in time to cut his head off I think it'd work B) Mind you, I doubt any of this will have bearing on what goes in the game...
  21. I think it's yellow. Always thought Yoda should have had a white lightsaber...
  22. *delurk* Eww, compression artifacts. That tomb looks fantastic. Dribble. I wonder if it'll be possible to buy rocket launchers, or if that NPC's wrist mounted one will remain a unique...
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