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Astatine

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Everything posted by Astatine

  1. Yes At lower resolutions anyway. That's no reason not to do it though, because you'll be able to turn the image quality right up. I upgraded from a 9800 Pro to a GeForce 6800 GT. Big improvement. The X800/6800 generation is the biggest jump in GPU power for years.
  2. Oh gawd, ysalamari. I hope not. One of the sillier bits of the EU, if you ask me. It'd have been cool if some mad Sith Lord or someone had made a machine that suppressed the Force, but a lizard... Smoother combat, definitely, I agree; not sure we'll get it, but we know there will be lots more moves. Not having quite so much repetition will make it somewhat better anyway Hardly anyone actually had real immunity to the Force: they just had powers that granted it for a period of time. Force Breach is your friend. Only Malak was trollingly immune to lots of stuff... Grrrrr... I seem to never complete any of Bioware's love stories. I always finish the game or lose the NPC before I've managed to get through half of their dialogue. Frustrating. In KOTOR at least, I think it might be because it's not obvious what triggers extra dialogue, it's too tedious to click on the NPC every time you enter a new area, and they often don't simply talk to you all by themselves. Not to mention the dialogue options that just terminate the romance if you pick them
  3. They're deliberately keeping us on a drip-feed of as little information as possible
  4. The Republic soldiers on Manaan wore similar uniforms and helmets, except in red not yellow...
  5. Malak's brainy compared to his apprentice
  6. The midi... m... mmm... m... *COUGH* I'll start again. This page is funny: http://www.supershadow.com/starwars/midi.html
  7. Excuse me while my eyes roll up into my head and I fall over backwards in slow motion... <<<CRASH!!!>>> Anyway, Revan is clearly the manliest. As you tell Bastila. Hehe.
  8. Well, you can already bash through anything with a lightsaber (or indeed a sword: makes that security skill sort of redundant). It would be nice if they changed the animation, but hardly essential Hey, let's see those boxes being melted and falling apart while we're at it :D
  9. I disagree. KOTOR2 isn't a sequel to KOTOR1 in the same way as The Empire Strikes Back is a sequel to Star Wars ("A New Hope"). "Episode 4" is just a beginning, the Death Star was destroyed but Darth Vader got away, the characters weren't tied up with their own conclusions and it was obvious where things were going to go. KOTOR1's story could make a beginning, middle and end trilogy of films by itself: at the end, the Dark Lord Malak is destroyed, all the ends are tied up, and half the characters you mention are dead if Revan took the dark path. KOTOR2 is a new story -- rather than it being clear who the major characters will be and what will be happening, we're in the dark, trying to guess where these Sith Lords could have come from, what happened to the Jedi Order and where Revan might have got to. It's time for new heroes and a new supporting cast. Heck, the protagonist is a different character: Revan's role, we suspect, will be minimal. Those who return will be a nod to the scenario and the important figures of the times, rather than their continued appearance being the glue that holds the tale together.
  10. I don't think any of the characters in this poll should return. Canderous was interesting, but his story's been done. Mission, Zaalbar, Jolee and Juhani are all dead, face it :ph34r: (gah, where's the evil smiley ) And I won't talk about Ca... Car... er... That Thing... The last option I'm still irritated at Jolee for having lied when he said all he saw was shades of grey, and that he wanted to watch you fulfil your destiny, etc...
  11. Well, that was a hard poll to answer, wasn't it?
  12. He's a regular here on the boards. Not sure he's reached Gromnir's level of notoriety yet, though
  13. Oooh. Seconded. Except it's probably too late
  14. As far as I can tell (and I haven't played KOTOR1 much since I installed SP2), it's OK.
  15. I think it's the turquoise colour of the Mantle of the Force...
  16. But Cassus Fett's armour is pink!! Davik's/Calo Nord's/Heavy Exoskeleton for me if I'm going the Guardian route, or Dark Jedi Master robes (followed by Revan's at the end) as a Consular. (Light side Consulars are disappointing. So many more Force points, just no real power... :ph34r: )
  17. Gwaaaah... too... many... colours... *bandages eyeballs*
  18. Shame it wasn't in time for Neverwinter Nights 2... CTTOI, are there actually any implementations of OpenGL 2 yet? (I haven't looked...) When will it be possible to write using OpenGL 2 and have it run in software or hardware mode on popular hardware?
  19. So why are they workin weekends then? <{POST_SNAPBACK}> Probably because they need to in order to make deadline............. Maybe they could crack out a game without working weekends, but not at the level we expect the game to be at. I think working weekends is part of a project based job. When the deadline comes up, you work more to get the work done. <{POST_SNAPBACK}> Speaking as a software engineer myself, it really oughtn't to work like that (most people working weekends get "burn-out" and can't face doing any more after a while). It's supposed to be a 9-5 job that leaves you with time for a social life, etc etc, in theory. (Like that the working rhythm is sustainable in the long run). If you have to do overtime, the management and reporting system has messed up. That said I get the impression that overtime like this is a lot more common in games development houses. Perhaps it's because they're making something rather more cool than the boring business software code-monkeys such as myself all too often find ourselves saddled with and therefore they really want to spend the extra time making it better?
  20. *returns and sees Weekend Programmer #3 thread* Ooooh. Only one hour and seven minutes for a total contradiction of my post to be realised. Yay. I should do this more often.
  21. Actually, the only crash bug I remember being irritated by in KOTOR was the one caused by recent ATI graphics drivers. That was annoying. I seem to have somehow acquired an Nvidia card recently though, so the problem has mysteriously gone away Presumably QA will be testing with lots of typical current hardware and drivers so anything like that should be picked up before release...
  22. I think a scary boss person had Words with Akari and told him not to do it again lest he have one coffee to many and let slip some plot material in between the gibbering Own up Fergie :D *g*
  23. But bugfixing is so irritating compared to adding more coolness. Isn't it?
  24. Good point. I was thinking of the Star Forge in relation to the opposing battleships fighting in front of it at the end scenes, in which the Star Forge looks sort of the same scale as the second Death Star in the space battle scenes in Return of the Jedi. I'd forgotten about what it looked like on first arrival into the system. The Star Forge appears to be closer to the size of a planet. Blimey.
  25. A KOTNR set a good few hundred years after the movies so there isn't NJO baggage (not that I know anything about this part of the EU really) sounds like a good thing. After all, even KOTOR has to fit in with the timeline. (They couldn't, for instance, have dramatically blown up Coruscant ) I was thinking of running a Pen & Paper Star Wars game set 6000 years after the movies, the idea being technology and knowledge of the Force has advanced and changed. Giving rise to things like ships powered and directed by the thoughts of a pilot in another star system, Jedi who can vanish in a blast of energy and instantly appear on another planet... I had a Star Wars ish plot with a villain and a superweapon all thought out, both recognisable but different and intriguing because of the 6000 year gap. Unfortunately my gaming group didn't want to play a Star Wars game. Pah.
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