Ripe
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Everything posted by Ripe
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Well, Pathfinder is not designed so every character and every party combination can be successful... there are some characters (Ezren) and some party combinations (no spellcasters) that will find it next to impossible to complete the Adventure Path. But without knowing what party you're playing it's hard to give useful hints as to how to defeat the scenario. I did beat 5.4 with my party of six characters on first try even with a major mistake made (sending Lini to fight Ordikon in "no spells" location... which lead to a full hand wipe since, naturally, he rolled a 1!). I will admit that I don't play on Heroic/Legendary since I find it way to much luck based... and therefore not fun to play. On the other hand, Rise of the Runelords is easiest Adventure Path released by Paizo so far.
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[BUG - Gameplay] Ceaseless Crusade
Ripe replied to brandondash's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
It's ALL of the "end of turn" powers... both from characters and from cards. If you click on trashcan you get a discard but not end of turn and if you click on next you get end of turn but not discard (unless you have more cards in hand then hand size). It has been like that since 1.1.3 -
Inspire draws the exact same cards?
Ripe replied to Tiltowait's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
I don't think there is a need for new locations created specifically for Quest mode... simply allowing game to trully select them at random (as opposed to from a fixed set!) would be enough. But RNG does have a problem... I can't think of how many times a bane I just evaded with Meri ended up on top. I encountered Ghost three times in a row at General Store when there was 7 or 8 cards in the deck and I had to evade him each time since I didn't have a magic weapon in hand... -
Inspire draws the exact same cards?
Ripe replied to Tiltowait's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Well we can hope that is the reason because the odds of having the game choose exact same 8 out of 24 (in Tier B!) locations for several consecutive games is way too small for it to be random... -
Inspire draws the exact same cards?
Ripe replied to Tiltowait's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
There is definatelly something wrong with RNG in this game and nothing show it better then Quest mode set up. Specifically it's location choosing where it's possible to have 5 out of 8 locations show up in 10+ consecutive games. And I actually had 4 consecutive games choosing exact same 8 locations... -
Purchase states promo cards...where?
Ripe replied to Tiltowait's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Are you talking about "Tankard", an item that allow you to recharge items with Liquid trait? That promo card came with Iconic Heros minis and is (as ot today) not something you can get in the app... -
Holy Text works on combat devine check
Ripe replied to Fcknuckle67's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
It's possible that the card is "misprinted" and that effect is what is supposed to be... but going with card "as printed" Holy Text should not work with Holy Light. -
Agreed, some (like Poog) are very useful but you can easily play without them and not miss anything. Personally, I'd never pay $15 for Poog but there are people who would. The three characters are a bit different since they weren't retail promos (they're "Free RPG day" promos) and they actually add another dimension to the game... not to mention they're extremely fun to play!
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Holy Text works on combat devine check
Ripe replied to Fcknuckle67's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
I don't have Holy Text so I can't understand what the problem is... what does Holy Text say. From your post I'm guessing it's to add 2d4 to a check but which one? -
Sorry I wasn't clear about it. Paizo don't put their promos for sale other then three goblin characters (one for each AP released so far)... but people who got promos with their decks as part of their subscription are selling them on ebay and other similar sites for quite a lot of money. Personally, I'm OK with Paizo selling those characters and nothing else.
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Seelah ceaseless crusade not working
Ripe replied to Dienikes's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Yes, but before this update when I taped "Trashcan" icon I'd get a choice whether to use a spell/item, character power or optional discard. There was an order in which you had to trigger those but you could do all of them. That is no longer possible since tapping "Trashcan" take you straight to optional discard... -
Seelah ceaseless crusade not working
Ripe replied to Dienikes's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
It's not just ceaseless crusade... it's the whole "end of turn actions" that are messed up. I can either use optional discard or use ceaseless crusade with Seelah, I can either use optional discard or end of turn move with Amiri, I can either use optional discard or look at the top card with Harsk, I can... well, you get the picture. Basically, if I tap the "Trashcan" icon at the top you get to use optional discard but not end of turn actions (I'm guessing that would apply to Stride, Haste and other spells and items with end of turn actions) and if I tap the "Next" icon at the side of the screen I get to use end of turn actions but don't get optional discard (unless I have more cards in hand then my hand size). -
New Card?
Ripe replied to Archangelrey's topic in Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
"Reveal this card to add 1d10 to your non-combat Acrobatics check. You may play another item on this check. You may recharge this card when you reset your hand." -
Wand of Scorching Ray (not Wand of Blasting!) say following: "For your combat check bury this card to roll 4d6." That mean that when you use it you get to use your "no skill" + 4d6, so blessings that add your base die can't help you since your base die is 0. Things like Old Lite location power which add d6 to any check with Fire trait would work since you do add Fire trait to your check. Similarly, anything else that add specific die to a check with Fire, Ranged, Magic or Arcane trait would work as it should. You may also want to read through this discussion on Paizo board: http://paizo.com/threads/rzs2qklk?Wand-of-scorching-ray-and-a-weapon
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Iesha Foxglove Does not let you search
Ripe replied to Janolen's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
She can't go back into location deck because she never came from it... summoned monsters always return back to the box, regardless of whether you defeat them or not. -
3.3 Here comes the flood, unbeatable bug
Ripe replied to Derisat's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
24 allies? How did you came to that number? Locations that are used in 6 player games have only 10 allies between them and you add another 8 from scenario power. That's 18 so where does the final 6 came from? -
3.3 Here comes the flood, unbeatable bug
Ripe replied to Derisat's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
If you had 12 points then you should have won the scenario since all you need is 9 allies at 6 player game. There was a known bug where you'd loose IF Magga took the last card tho... As for other things... the score is as it should be. You're not supposed to know how many allies Magga eat so the game keep track of total cards she took, not what her actual score is. The game does track your actual score so you can be more or less sure where you are. Magga is also supposed to take d4 cards on normal difficulty and d6 on heroic or legendary so it's possible you're just unlucky. If she did took 5 cards on normal than that is a bug... are you sure about that? -
No I'm not a developer but I do have eyes and can think for myself... I can see how long it take them to release AD4 and how they keep delaying it due to "unforeseen issues" that keep coming up. I also know what's coming up in later sets. Rise of the Runelords was the least complex of the three AP's released so far. There is no scenarios that change your hand size, no scenarios that require you to build a location during the scenario and all the other "nice" stuff we get there. And that is not even counting the completely new mechanic that is Ships and Cohorts... bottom line, if they have this much problem here it's not that farfetched to believe they will have even more problems when they get to those scenarios and those AP's.