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Ripe

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  1. Page 11 of the ROtR ACG rules: What's weird in my case was that Merisiel initially wanted to beat a henchmen with a d4 (using Melee, a skill she doesn't have), instead of a the normal d8 strength combat check. Yup, only the last image is wrong... when you cancel weapon it should revert back to straight Strength check and only +4 bonus. You should not be able to use Melee, Ranged, Arcane or Divine skill for Combat unless you use a card specifically allowing you to do so. That is why all combat spells and weapons use the following line "For your combat check reveal/display/discard/banish this card to use your..."
  2. Really? Thanks. I never noticed any gold gain following the deck restructure... guess it was very, very small. Maybe you are getting only basic cards as excess? It's more likely that it's because I play story mode with "Treasure Cards in story mode" option turned to off so all I get are base cards...
  3. Really? Thanks. I never noticed any gold gain following the deck restructure... guess it was very, very small.
  4. You only get gold during the game by defeating monsters, closing locations, winning scenario and completing daily quest. To answer your questions: 1. If you don't play with Permadeath option active only penalty is that the character doesn't get scenario reward in case you win the scenario. If that would mean missing out on Skill, Power or Card feat you might be "better" off forfeiting the scenario. If you play with Permadeath option active that character get deleted following the end of scenario (whether you win or loose). 2. They're gone. As for whether you should try and collect everything you encounter: absolutely! Remember, your deck is your life so every card you pick up during scenario is increasing the amount of total damage you can take with that character.
  5. Problem with tiered reward is that instead of potentially getting a crap reward you'd be almost certain to get it in some cases. I mean, consider base AD2 items (treasure cards change that somewhat but you're not guaranteed to have them): Chime of Unlocking, Cloak of Elvenkind and Ring of Protection. Ring is only thing even remotely useful (and there are better damage reducers by that point) so odds of keeping one of them in your deck after rebuild is very, very small. Getting one of those three items is hardly a reward and you'd probably not keep any of them in your deck considering there are more useful B, C or 1 items. AD3 items are not that much better but are at least useful to some characters...
  6. Well in tabletop game you get an option to permanently remove boons with Basic trait from game on banishment once you add AD3 (you get that choice for boons with Elite trait when you add AD5) which somewhat increase a chance of getting a "decent" random card reward (and it certainly improve the odds of finding good cards during scenarios!) but that option was not implemented here. Or at least it's not implemented in such absolute way as it is in tabletop game.
  7. As already mentioned, solo Ezren will find 5-5 next to impossible due to inability to use spells against scenario Villain. Other spellcasters can help their check with blessings but Ezren doesn't have access to them other then what he might pick during the scenario. Bottom line, Pathfinder is not designed with intent of every party composition being able to complete AP. Especially in Solo play. In fact, Rise of the Runelords Rulebook that came with the physical game had this to say about Solo play: There is similar advice in both Skulls & Shackles and Wrath of the Righteous Rulebooks and I expect to find it in Mummy Mask rulebook as well.
  8. Talking from personal experience, party comprising of Merisiel, Sajan, Valeros, Amiri, Seelah and Harsk will have a lot of fun trying to beat Local Heroes scenario (considered one of the easiest in whole AP) due to their d6's and d4's in Inteligence and needing to close Academy...
  9. And this is why western civilization is going to crash and burn... in face of adversity (no matter how small or inconsequential) we no longer try to surpass and overcome it. We no longer try to adapt. We whine and complain (or at least some of us). Today it's Daily challenges, few weeks ago it was Nighbelly Boa in Quest mode and next week will be something else.
  10. But the effort put into it is not the same... first person made the effort to log in every day and do the daily challenge on that same day. The second person didn't. And in your example they get the same reward. So yes, those who made the effort and log in every day would be punished by getting the same reward as those who don't make that effort. Or more to the point, those who don't make the effort to log in every day would get rewarded for such behavior. In my personal opinion that is wrong and not something that should be done. We should reward effort, not convenience.
  11. I wonder if its easier on the guardhouse (sure henchmen at the start of turn). Henchmen are banes right? M just try it later..s Tried it and the henchmen doesnt seem to count on the evade Could be because that particular henchman is summoned, not encountered from a location (which is weird because summoned henchman do count for defeating 3 henchman challenge). But yes, henchman, villains and barriers are all banes and should count.
  12. The only suggestion that is being put on the table by me is to open up the accessibility of said challenges like other popular games do. That's it. Instead of requiring us to log into the app 7 times in a week, let us log into the app 2-3 times in a week. Let me queue up a few quests and get them done in my hour of playtime, instead of forcing 5 minute chunks. It'll take the same amount of time either way. So fracking relax with saying I'm right or wrong, or that I've failed. It's a suggestion, and one that I think would BETTER the game (which we all want). and is one which is seen in MANY other games. Respecting a person's free time goes a long way. But you keep failing to answer WHY should you be allowed to complete a Daily Challenge over the course of several days... the fact that other games do it is not much of a reason. And I could care less about how they handle their "Daily challenge"... You're right, it's a suggestion and it's only your opinion that prolonging the time you can complete a challenge would make the game better. In my opinion it would make getting the gold way too easy when the whole reason they changed the way Story mode give gold was to make gold farming harder! Now if they prolong the time you can complete a "Daily Challenge" but with diminished rewards (you get 100% if you complete it in first 24 hours, 50% if completed in 48 hours, 25% if completed in 72 hours) then that is another story but prolonging a time while granting a same reward is punishing players who play each day and promptly complete these, rather easy challenges.
  13. Wow... you came here complaining about Daily challenges being "too time-comsuming" and "hard" to complete for someone with limited time to play. Now that you were clearly shown how that is not true and how you can complete a challenge in mere minutes you complain about the way the challenge is completed. I guess it's true you just can't satisfy some people...
  14. You're forgetting about General Store and it's ability where you get an extra explore IF you encounter anything other then weapon, armor or item... meaning that you can get 30 evades in ONE ROUND! Like I said, easy to do if you know what you're doing...
  15. No, 5 minutes by sending solo Meri to General store... she can clean it out in 3-4 rounds while completing the challenge and you can still easily win the scenario (Local heroes is good choice for that). Especially if you use high-level Meri. And you can even do it at Legendary so you get gold for completing the scenario! So I fail to see what you're complaining about now... yes, you might loose a scenario but that might happen no matter what (scenario 3-5 on Hard or Legendary is best way to complete damage prevention challenge we had few days ago and you might need a few tries to win it anyway). Point is, no challenge we got so far was hard to complete or time consuming provided you know what you're doing and how to play... which is exactly what original developers (Mike Selinkar, Vic Wertz and others at Paizo) had in mind. Players coming up with various strategies within the rules for defeating the scenarios. The same is true when it come to defeating these challenges.
  16. It's called "Daily Challenge"... how long do you expect it to be available for completion? A week? Or maybe even longer? As red said, the "DAILY" part has to do with when it's given out, not how long it takes. Just like the DAILY news, DAILY crosswords, DAILY Sudoku, DAILY Quests (hearthstone), DAILY Chest (Clash Royale), etc. These are all things I can get only the day of, but I can take a bit time to complete on my own if needed. The DAILY crosswords does not disappear or become irrelevant or easier if i take an extra day(s) to do it. The challenges difficulty themselves have nothing to do with the 24 hour part. The challenges don't need to be made easier. We want them to be hard, or time-consuming, or fun. Nice try... a failed one but still nice. Yes, DAILY crosswords/Sudoku don't disappear the next day and you can still solve them but if they are also tied to some reward you MUST complete them that same day or you're not eligible for reward. Also, we're talking about Daily CHALLENGE... with challenge being completing the task inside 24 hours. With that being said, none of the challenges given out so far take longer than 30 minutes to complete if you meet the prerequisite for it (unlocked character/scenario). Hell, the last one, evading banes could be done in under 5 minutes!
  17. Evading banes was easiest so far... all you need is Merisiel at General store and you'll complete it in under 5 minutes.
  18. It's called "Daily Challenge"... how long do you expect it to be available for completion? A week? Or maybe even longer?
  19. I can certainly agree on that... Seelah will have a hard time at 0-2, Merisiel will have a hard time with 3-5 and Ezren will find it next to impossible to win 5-5 to name just a few examples of the top of my head. And that's on Normal difficulty!
  20. Same here... got my party to level 9 and I should have gotten a Spell as a reward. Pressed on "Continue" and game went straight to deck rebuilding without giving me a spell for each character. I did loose a scenario due to timer running out.
  21. Not sure that option would be of much use considering you could end up with party that can't complete adventure path. As easy as Rise of the Runelords is, there are some party set ups that would find completing the AP next to impossible. It might be of some use in Quest mode but in Story mode... not really.
  22. Not that much of a challenge... for a challenge you need to use either a single character or rather unbalanced party (6 characters with either no spellcasters or all spellcasters). And even then you'll probably be able to complete the Adventure path (unless you choose solo Ezren... that's ultimate challenge and borderline impossible). And you can choose to go through game with only base cards. In the settings menu you have an option to not include treasure cards in Story mode.
  23. In my last game Lini encountered Large Chest and after I used Thieves tools to defeat the barrier. When I was about to roll for reward (d4 random weapons) I noticed that Beast Trick "button" was highlighted so I pressed it and as a result I got to roll 2d4+1 to see how many weapons I'll get (I got 8 total). Large Chest is the only such barrier I encountered so I don't know if it would also work on other barriers (I know it doesn't work on Cure result).
  24. Not sure anyone wins with this model... it's more likely everyone loose with it. Those who are willing to pay for this game most likely already bought the Bundle which give access to everything so the only use gold have for them is to buy treasure chests which not everyone might be interested in (speaking for myself the only reason I might get them is those extra dice skin, I could care less about cards). A lot of the treasure cards are much better than the base ones (Favors for one, armors for another), and there are also the ppl who want to collect everything. I would say that you are in the minority if you stick to the base cards, paying players or not. That may be but RotR is easy enough (some would say too easy!) as it is with just base cards when playing on Normal difficulty (especially when compared to later sets). Playing on Hard or Legendary... well, you don't really need them but they are useful since those are rather heavily luck based and your chance of winning or loosing depend on what RNG gods throw at you. So if you want RotR to be challenging you don't really want those cards added to story mode anyway... Quest mode is another thing altogether (but RNG is an issue there... getting exactly same setup on three consecutive play-troughs is not something that should happen!). That MIGHT be valid for a game with true multiplayer (where the player base is a big factor), but for now, IMHO those "freeloaders" dont bring much value to the game, other than perhaps bug reporters (and for that, extra grinding DOES give extra value, since more playtime is done and more bugs are uncovered). Don't designers keep promising to add multiplayer component? So chasing off portion of your player base even before you managed to fully release your game is bad business decision. Because it is really simple: People who are willing to pay for a game most likely already did, those who are not willing to pay never will. No matter what designers do in order to "force" them to pay for it (because that's what reducing gold gain is all about: forcing people to buy your product). And by making it harder for those who are not willing to pay to unlock further content you can only succeed in making them leave...
  25. Not sure anyone wins with this model... it's more likely everyone loose with it. Those who are willing to pay for this game most likely already bought the Bundle which give access to everything so the only use gold have for them is to buy treasure chests which not everyone might be interested in (speaking for myself the only reason I might get them is those extra dice skin, I could care less about cards). Those who are not willing to pay for the game only find getting the gold to unlock extra characters and adventure packs more difficult which will most likely result in them loosing interest in the game and leaving for something else. Resulting in diminished player base...
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