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wakasm

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Everything posted by wakasm

  1. As much as I want steam personally, they need to tackle the following to maximize success with it: Account Data Sharing between devices Content Bugs Achievements multiplayer Achievements are not important to all, but they are important to a lot of Steam people, so would be silly to not have all that in place. Lack of multiplayer, even though I don't personally think it's AS needed as much with a co-op game of this style, users will give the game negative reviews if it's missing. Multiplayer enhances competitive games with crappy AI, but luckily, co-ops play well with 1 or more. Steam also has a super forgiving refund system, so, I'll break out the popcorn if they launch Steam before all of this is in place. However, if done right... i believe you'd see a nice boost in users since you'll see more Streamers and potentially cross platform growth as people want to continue their games in multiple places. Lack of content will kill this though if they don't figure that out as well. Lots of challenges... fingers crossed, but expectation at an absolute minimum at this point.
  2. It's a product, that was released, and they are charging money. It's not a beta, a prototype, or a magical unicorn just because you want it to be. It's a framework for a game, that is currently incomplete. Will it be complete one day? Maybe. Will it be bug free one day? Maybe. Will it be too late for some one day? Maybe! And for umpteenth time on this forum - I don't expect anything. Stop asserting that I've asserted that. The devs can run the game however they want. It's their game. It's their risk, not mine. However, I don't have to like/agree with their sub-optimal roll-out plans for something that could be more successful. And once again... no one is "bad mouthing" anyone. For some reason, especially on these forums, the only opinion people can have is a 100% positive one, which is just not true. The game is incomplete. The devs have missed almost every deadline. etc. etc. etc. There is a whole slew of reasons to be disappointed at this point in time. Just because YOU, as an individual, are OK with an incomplete game doesn't mean ALL people are OK with an incomplete game. This is not a solution for everyone. It might work for you, but it doesn't for all. The whole point of the digital game is to consume it however you want. Why should someone who just discovers the game, falls in love with it, be forced to wait a month and come back? That's not a solution long-term. That is a stop-gap for what is missing. Most people don't even mind waiting... when a release schedule is consistent. But when it's sparatic at best, with missing deadlines constantly... ALL people should 100% just not give a care in the world about it? Maybe stop asserting that the Devs are infallible and keep in mind that MOST people who complain WANT the game to be successful.
  3. There exists cards in the game that are not great, but are situational. One frequent situation is: "When you find this card, it's good until the end of the scenario" then pitch it. This is potentially one of those cards. If you find it in a scenario... getting guaranteed +X on an important check is always good... and it just has a large discard cost for it's usage, so you'd probably only want to use it on big bad guys, like Villians or last ditch efforts. It's also magic, which has it's specific uses too. You might not want to keep it though depending on your views of card efficiency, etc. It might be worth keeping for some characters that can hold lots of weapons and/or have low draw hands, they might hold onto a single instance of this for specific scenarios. Also, a character like Valaros would only recharge a card to use it, so you are only losing 1 card (the damage) instead of two, which is not so bad since it's not random damage, but I probably wouldn't carry more than one. There is also the argument of giving it to a hero who hardly ever has to use weapons... so that when they finally are forced to (lack of spells, some other restriction), they can deal out some ok damage with the plusses on the card. There may exist other characters not in the digital game who could fetch the weapon when needed which would make holding onto a powerful, but costly card, worth it..., but I am unsure, as I am not familiar with all 80+ of them. lol. (I know of at least one ranged character who can do that).
  4. You aren't alone OP. MOST people would want to play the game from Adventure B - Adventure 6. Then decide which other characters to replay the game with, and/or if it is even worth doing so. SOME people might try different characters in different modes. SOME people might try different characters to see if they like them, and maybe switch if they find they don't like the gameplay. However, the notion that this game was designed from the ground up for constant repeated play on only a few Adventures/Scenarios is silly. It wasn't. It was designed for CHARACTER PROGRESSION, which the game lacks in it's current form, because they content doesn't go past Adventure Deck 3 currently. The most interesting parts of progression - better loot and role-cards/feats are all still locked away. The replay-ability comes when you can get to end-game progression, and realize there are other ways to play the game with classes/combos/items, etc. Just because some people are OK with grinding and min-maxing in a half-baked game... doesn't mean the entire community enjoys this. Far from it. No, they released it and charged money for it. This is just a flat-out lie. No, it's not. In app-time, this game is past it's prime. Look at Pokemon Go - 2 weeks old,80 million users, and there are already people claiming it's past it's prime, the devs messed up, tons of people downvoting the game and asking for refundsl. The only real difference is that this game's active userbase is much smaller and MOSTLY pretty patient and generous... but the chance of the Pathfinder App success will fade because of issues like this grows daily, which really is completely related to poor content roll-out planning. The other thing this app has going for it is that board gamers are also pretty patient. However, it won't last forever. You mean half of a soccer season, where you never find out who the champion is, right? (which is the current issue most people who post and complain are touching upon).
  5. The adventure paths are also released once a month in the physical game. They actually are pretty much games in and of themselves since they all have some interesting twist on the "corner the villian" formula. As you progress, different mechanics pop up. It's completely logical that those AP's are being developed along the way. Look. Don't blame them for this, they said up front the APs were going to be released over months of time. They were completely up front about it, and it mirrors nearly exactly how the physical board game that won numerous awards and has throngs of fans worldwide. Anyone who doesn't like not getting all their content at once could have just waited until AP6 dropped and bought everything then. Paizo released the game monthly. Paizo designed & finished when the release schedule was set. Which is exactly my point. All obsidian had to do was finish the game... then set a smart release schedule that was both frequent and on time, preferably without bugs, but the bugs are more forgivable than a loose release plan of "whenever it's ready". Obsidian made the commercial decision not to wait. They would have seen more success and more money had they had a better release plan. I certainly did not set the schedule, but I am allowed to suggest they should have followed a better one. Since when are consumers not allowed to complain about a product? Especially one they paid for and that they want to see succeed? The only things missing in my eyes are (in priority order for myself): More than 50% of the game consistent release schedules or smarter marketing ("Coming June!" for example) All the rules of the actual physical board game (some are still missing) Extra content that makes the digital game have more value (extra characters, unique content) a bug-free experience a PC version Adventure Paths 2, 3, and the soon to exist 4 Multiplayer A Phone version I mean, even with all of that, I'm still hopeful we will get most of it. I still think, however, their current release plan despite <reasons> is too slow and ultimately will kill the success this app should have had. I am fine if I end up being wrong. I personally think only the first 5-6 bullet points are critical. And as mentioned in earlier posts, since they can't meet a lot of this... because of <small team> and <reasons>... then breaking up the content to keep a steady flow of content streaming in is in their best interest at the very least keep consumers attention until they are ready.
  6. Just curious - have you tried this variant in later adventure paths, like Skulls and Shackles or Wrath of the Righteous? I played with a group in the real world who originally read the rules wrong and thought blessings could only be used in the same location... and they had a hard time but enjoyed the challenge. They often replayed the same scenarios over and over. However, that was for Rise of the Runelords only. Once i corrected the rules for them, they had a much easier time with the game to say the least.
  7. All of my complaints are constructive criticism. I've paid for the content available. I'm familiar with the actual game (I own all 3 adventure paths, add-on decks, and many extras). I am entitled to a particular view on it. I am 100% part who this app is designed for, and regardless, any app designer hopes to appeal to as many people as possible. When they are losing my attention...someone who wanted an app before they started coding an app... IMO... they are doing something wrong. I am not hooked because of so little of what is available. I am less excited because of how slow the content is coming out. This really doesn't need more to understand. My thoughts are... why would I want to only play the first 50% of a game over and over and over, especially when the better content of the game is in Adventure Packs 4-5-6, when you can take advantage of roles, which is a large part of the fun customizable/character aspect? I could understand those who might be new to this game experiencing it this way and enjoying it. I could understand those who have nothing else to play or who are F2P grinders wanting to experience it this way. I could understand that some people just play ONE thing, and/or min-max ONE thing. That's common. Just because these types of people exist, doesn't mean other types do NOT exist. I am a gamer at heart. I like to play a lot of games. I may not replay something 200 times, but I will often replay it 3-4 times if I love it enough. (I've replayed Diablo 2/3 probably 20+ times) If that is your thing, then go for it. That is not how I play my games. I want to play through at least Adventures 4-5-6 and would love to Adventure Paths 2+3 come out some day... with extra content like new characters, not just ones I've already completed the game with in board game form. My wallet is ready for these things. At least it was. I am not sure anymore. Can you name any board game apps that launched without 50% or more of it's base content Hard Dates on when the missing content will be released Changed rules from the actual game in the name of "programming reasons" which actually was because of their own imposed ideas? (how the "box works) Omitted rules that affect the gameplay (being able to ignore boons) I can't. My suggestion was one for them to be successful. I didn't choose for them to break the game up the way they did... and if this is the model they are going for - then they should do it in a way that will be as optimal as possible. Faster > Slower. More > Less. My constructive critism was that they should consider the road-map not only for what is next, but how much time it will take to actually achieve all the needed content. This is called pacing. Their pace is poor atm, imo. Other games avoided "weekly" updates by actually launching the FULL game in one shot. Sentinels of the Multiverse is a great example. They launched the entire base game, and then monitized their expansions. They didn't do a F2P episodic model. Because of this... they have the luxury of being slower. Most other games also don't have nearly as much content as Pathfinder, which is another consideration. Paizo - the Pathfinder company itself churns out new content weekly, monthly, yearly. If I was creating this game, I would have at least calculated out how long it would take to release all the content, and build a release schedule that is somewhat reasonable so that all of Adventure Path 1 could be released in a timely manner. The extra time then could be spend on all the extra stuff. In addition, many other successful non-board games don't have real-world one-to-one counterpart that exists as a road-map, which is why for some of us, the disappointment is compounded. Obsidian isn't reinventing the wheel here, they are literally PORTING an existing board game and all the needed content, that serves as the brick and morter for a foundation is all in card form already. Super successful F2P games (Hearthstone, Clash Royale, etc) do not have to iterate as fast, because of their userbases, and even then, they iterate faster. The basic overall point is: They could manage their release schedule better by releasing more frequent and smaller content updates, and sticking to that schedule, vs putting off larger content updates and making the userbase wait and wait and wait, when then it becomes obvious it would be impossible to get all of the content the fans of the game would want. Which again, nobody said that it IS/WAS ready. That is part of the complaint. It SHOULD have been ready. That is the crux of the argument. (Although, I have read comments that people in the beta did see all 6 adventure paths... so I am not 100% sure.) Regardless, It's not like Adventures 4,5,6 are "extra content", it's the BASE game. Rise of the Runelords is all part of a single Adventure Path. They literally don't have 50% of the first Adventure Path Ready. And as mentioned in other posts, even this amount of content is really only like 5%-10% of ALL the potential content. Expansions are: The add-on decks, promo-items, treasure cards, pathfinder society stuff. Which is what some of us who are fans of the game REALLY are interesting in seeing, because we've already exhausted the BASE game. In summary: I understand people love this game. So do I. But is it really not hard to understand how many different factors potentially compound to cause disappointment for some? And then how, over time, these compounded issues weigh heavier than the positives? Clearly multiple people have a disapointed viewpoint. It's not just me.
  8. "Then maybe this game isn't for you" == Then maybe this game isn't for most people then. Not every game has to completely keep you hooked to it for 100% of your gaming time... and that is one of the better things about board games, shorter sessions. The majority of people will want to play through a full story adventure once or twice. (worth $25 alone) Then hardcore people will want to play replay with different characters and combinations for a while, and explore the meat of the game Then ultra hardcore people will want to replay and min/max completely, farming for items, and really break down the game, collect all the cards, etc This is the complete problem though. While this game has lots of replayability, it's still a board game in app form that has real issues with content. What makes the problem 10x worse, is that all the content exists, and shouldn't be as slow as it seems. It's not like they have to go to the drawing board and conceptualize ALL of the new cards, scenarios, and content. It exists already! We currently only have 50% of the base game, and 5% of all the content available. Which is the exact problem. 1 Adventure Path a month would be fine, if they stuck to that schedule. But they still need content in between those months, like characters, or treasure cards, or quest mode additions. Week 1 - Adventure Path Week 2 - 4-10 New Cards added to Treasure Box Week 3 - A new character is added to the roster from an add-on deck Week 4 - 1 new obsidian created piece of content (quest mode, new card, new location, etc) Rinse, Repeat It's not too late for them to fix this for Skulls and Shackles (if they ever get this far). The fact that Quest mode itself doesn't go all the way to Adventure Path 6 is really telling how much content just wasn't ready.
  9. People have every right to complain. If Obsidian wants to take advantage of the marketing and allure of announcing content coming soon by stating deadlines to get it's userbase excited, and overall, spending time/money in their app, then they also have to accept the negatives when they don't meet those promises... for any reason, good or bad, big or small. They could have just had the game say - "coming soon" or "coming summer" or "coming 3Q", or maybe put a countdown in when they have an exact date to build the excitement. Anything that couldn't be 100% wrong and lead to disappointment. They also have a track record of delays so far, so that doesn't help either. They could also address it tongue and cheek wise, by at least updating the app with something like "JUNE - Now JULY (oops!)", anything to at least show communication to the users who don't frequent forums/subreddits, etc. They should maybe even be tossing out free gold and or chests in apologies, and getting ahead of these delays. It's called Marketing/Brand Goodwill... and it sucks to lose any goodwill over trivial issues like these, and it especially sucks when you lose goodwill just because you aren't putting the time/energy into really addressing the concerns before people can complain about it. Hopefully, they'll start seeing these trends and at the very least, address them better in the future Until then, expect people to trickle in and complain. To add a dose of positivity... I have yet to see anyone complain about the game itself not being any good. It's almost always related to delays and/or bugs. But that's why it's even more a shame that these "non-game" factors exists, because they could be doing sooooo much better with the great material they have if they could just stick to a schedule.
  10. It's a disappointment! And to be clear, being disappointed is not negative. I'm not bashing anyone's efforts. I'm applying logical feedback on what I think will/would make this game successful. If they ever can figure out how to release content with less bugs... maybe through better framework building for the game (similar to Hearthstone), then at some point, the development time should be faster... and should the choice come of... spend 100 hours building mulitplayer, or 100 hours releasing more content... I hope they smartly decide more content first! And I did stop playing. After plopping down $25 + some money on gold (the daily timer, which also was broken for a month) to support the app, I played up until Adventure 2 and stopped because I knew all the content wasn't there and had no less than 3 game-breaking bugs that required either a restart and/or waiting for a patch. I played quest mode until about level 10... then stopped because the best part of the game was not even implemented yet (roles), which I thought maybe would not be the case for qust mode.. This was about 2 months ago. And I check back, waiting, and waiting, and waiting, and then the reality of how far they have to go hits and I'm left with my impression/opinions. It's crazy that you seem to think there is some hidden rule that only happy comments are allowed on a discussion forum. Where else can a person go to leave their feedback if not here? Point me to where I can leave my own feedback and not get blindly refuted that my opinion is invalid? My comments aren't even negative, they are just observation and opinion, and I am allowed to hold the opinion that the current state of the game, and future plans of the game, is not in a great state of affairs if the release cycle will be so slow! And as I've repeated multiple times, I HOPE it changes because I want to see Obsidian SUCCEED, and I hold my opinion that the best path for them to do so is tighter release windows for content, and more of it. And others feel the same way, otherwise, this thread wouldn't exist!
  11. My whole point is that it may very well can't be fixed. But if it was my game, I would do whatever I could to speed up the production/release of content in parallel to bug-fixing... which may be happening, but we have not seen net results of that beyond delays. I 100% would NOT be designing new cards, fiddling with modes like Multiplayer, or breaking the system that the physical board game uses. (which they did). I also didn't say it WAS doomed, I said I am afraid from the evidence that we do have that it might not be successful, at least in comparison to what it could have been. Which is a complete reflection of the current state of the game, which is that content is way too slow, and too broken. What does one have to do with the other? Yes, I want them to succeed, and yes, I don't think the way it's been rolled out is the way they should have done it. There should have been dates set for ALL of the content. Delaying those dates would be one thing... but it's clear they are working on things as they go, which is the worst of both worlds. All of the popular F2P or even P2W games don't launch without at least the full base game. Pathfinder Adventures is still missing 50% of the BASE game still. There is no arguing this fact. it's going to take them 6 months to fully release JUST the full game, at a minimum! And that is still only like 10% of all of the content they could be working on. It's disappointing any way you slice it!
  12. Everyone is allowed their opinions here. Don't force others to take YOUR stance either. It is possible to LIKE the game, and still be disappointed in it. It is possible to look at how companies are doing it RIGHT, and then look at this and see how Obsidian might be doing it WRONG It is possible to predict, or at least, be fearful of the success in something based on the evidence we have (time delays, bugs, number of google/apple reviews, etc) The longer the game exists, with bugs, and missing content, the longer people will walk away from it. Period. Most of the people here, concerned or no, want to see the developers succeed. That doesn't change facts though. The 10% of hardcore players who "love" the state of the game doesn't represent the thousands of others who tried the game, and either were disappointed in it's buggy launch, missing features, and/or missing content. New players who never even heard of content noticed bugs, and experienced players notice missing content. The app itself is beautiful, almost masterful in it's art and design, but it leaves so much promise unfulfilled in actual game content and bugs, and based on the progress so far, it will for longer than it should, and IMO, will eventually kill any hope of long-term success. It also leaves TOO much time for F2P players to not feel inclined to spend a dime. And as I always point out, I believe that the roll-out plan for the CONTENT of the game was way too short-sided, and will ultimately lead to it being a financial flop, and then sadly lead to never getting the content that I really hope for, extra characters and later Adventure Paths. Hence, why there is a post, less than 3 months after launch, talking about the "state of the game".
  13. There is a lot I disagree with on this list. I disagree even more because of the title - "The unofficial, authoritative list!" I find it deceptive. Would love to see it changed to something else since I feel like it actually hurts new players than helps them, especially if you are giving ratings that are (1) only based on the current content and (2) personalized to your playstyle. For instance, it doesn't take much effort to look at the role cards and figure out which characters will be better in the long run. This should be considered. I also disagree with the use of "Foolproof" on the rating system as well. It's completely not foolproof. Sustain really shouldn't even be a category. How does sustain effect anything, when most characters have access to heal effects, recharge effects, and/or other methods of cycling cards. Most heroes, especially in Rise of the Runelords can kill. They all get powerful in their own right. The best heroes come down to efficiency... usually through unique powers, which... I guess would mostly be a combination of explore/killing. I rate this thread a 3/10. +1 for effort. +1 for time spent. +1 for some ok factoids. -7 for misinformation. Even if tongue and cheek... it rubbed me the wrong way for sure!
  14. I too am in the same boat. Just waiting for all the content to binge, also waiting for the bugs to be worked out. I personally think they are just shooting themselves in the foot for just not focusing on all the existing content at a faster pace. There is so much content... that the bugs and extra features are slowing down the potential of this app to such a slow crawl, that I forsee people losing interest fast. Which is weird for a game that already exists. I think the extra content would have actually helped spread the word of this game around, and having a fullly fledged campaign would have helped with the streaming side of things if they wanted some organic marketing. With this content alone... they could have charged easily $100 for a non-F2P version of the game.. or... given people hundreds of hours of gold to grind to unlock. I understand that things take time... but I think they should have programmed the entire Runelords Base Set + A lot of the extra (characters/Promos) before launching... and then given themsevles 6 months for each Base Set. Or some kind of release schedule that targets weekly or bi-monthly. I think the practical thing that has happend to slow them down are the bugs. I don't think that was expected in whatever internal timeline they use. For those who don't know how much content is missing.. currently in the real world there exists: Rise of the Runelords Base Set August 2013 RotR (B) Rise of the Runelords Character Add-On Deck August 2013 RotR © Burnt Offerings Adventure Deck August 2013 RotR (1) The Skinsaw Murders Adventure Deck October 2013 RotR (2) The Hook Mountain Massacre Adventure Deck December 2013 RotR (3) Fortress of the Stone Giants Adventure Deck February 2014 RotR (4) Sins of the Saviors Adventure Deck April 2014 RotR (5) Spires of Xin-Shalast Adventure Deck June 2014 RotR (6) Skull & Shackles Base Set August 2014 S&S (B) Skull & Shackles Character Add-On Deck August 2014 S&S © The Wormwood Mutiny Adventure Deck August 2014 S&S (1) Raiders of the Fever Sea Adventure Deck September 2014 S&S (2) Tempest Rising Adventure Deck October 2014 S&S (3) Island of Empty Eyes Adventure Deck December 2014 S&S (4) The Price of Infamy Adventure Deck January 2015 S&S (5) From Hell's Heart Adventure Deck February 2015 S&S (6) Wrath of the Righteous Base Set May 2015 WotR (B) Wrath of the Righteous Character Add-On Deck May 2015 WotR © The Worldwound Incursion Adventure Deck May 2015 WotR (1) Sword of Valor Adventure Deck June 2015 WotR (2) Demon's Heresy Adventure Deck July 2015 WotR (3) The Midnight Isles Adventure Deck August 2015 WotR (4) Herald of the Ivory Labyrinth Adventure Deck September 2015 WotR (5) City of Locusts Adventure Deck October 2015 WotR (6) Mummy's Mask Base Set January 2016 MM (B) Plus these promo cards: Fire Sneeze Spell August 2013 Paizo Convention Promo Poog of Zarongel Ally August 2013 Retail Promo Blessing of Zarongel Blessing October 2013 Retail Promo Dance with Squealy Nord Barrier November 2013 Game Trade Magazine Birdcruncher Crown Item December 2013 Retail Promo Grindylow Monster February 2014 Retail Promo Horsechopper +1 Weapon April 2014 Retail Promo Goblin Plate +1 Armor June 2014 Retail Promo Ranzak Character June 2014 Free RPG Day Promo Ranzak Token June 2014 Free PRG Day Promo Kleptomaniac Role June 2014 Free RPG Day Promo Wrecker Role June 2014 Free RPG Day Promo Mogmurch Ally July 2014 Organized Play Promo Goblin Keelhaulin Barrier August 2014 Paizo Convention Promo Goblin Weidling Ship August 2014 Retail Promo Owlbeartross Monster September 2014 Retail Promo Goblin Pegleg Item October 2014 Retail Promo Magpie Princess Ship November 2014 Retail Promo Mistmourn Ship December 2014 Retail Promo Goblin Buckler Gun Weapon January 2015 Retail Promo Temptation of Big Die Barrier May 2015 Paizo Convention Promo Chuffy Lickwound Ally May 2015 Retail Promo Sweet Dragon Costume Armor June 2015 Retail Promo Ekkie Character June 2015 Free RPG Day Promo E kkie Token June 2015 Free RPG Day Promo Guttersnipe Role June 2015 Free RPG Day Promo Poodlekiller Role June 2015 Free RPG Day Promo Goblin Skull Bomb Item July 2015 Retail Promo Pig From Hell Monster August 2015 Retail Promo Valias Durant Cohort September 2015 Game Trade Magazine Plus, the following Class decks which each have 3 characters in them (I believe, I have not purchased any). So that is about 50+ characters.. which... characters themselves add a LOT of replay ability to this game. Alchemist Barbarian Bard Cleric Druid Fighter Goblins Burn! Goblins Fight! Gunslinger Inquisitor Monk Oracle Paladin Ranger Rogue Slayer Sorcerer Warpriest Witch Wizard Plus - The Character specific cards that come with the mini's, which there are currently about 30+ of them (6 sets I believe) Example here: http://paizo.com/products/btpy98sx?Pathfinder-Battles-Iconic-Heroes-Set-2
  15. I think that everyone immediately giving the advice to reorganize the decks is NOT the best advice here. It may make things easier, but they should be able to beat brigadoom! without these immediate changes. i will admit though, it will help them get gold faster to unlock other characters. Some advice for starting out: I would advise playing with 3 or 4 characters - if possible - and making sure one of them either a CURE or a healing ability to help you along in the beginning. This helps with characters running out of health. If you are starting with the 2 only available characters... if you discover a cure, take them immediately (or as others have said... you can start with them). Once you unlock even one more character... things should get easier regardless. Start out with a beginner friendly party, take different types of characters based on their main stats, such as, one DEX, STR, INT or WIS based character Understand the goals of the game... it's mostly about card/turn efficiency. Your only goal in most cases is to track down the villian, kill them, and make sure they can't escape to an open location!You don't need to go through all the cards in a location all the time, that is inefficient! Always close locations when you can. There is generally in each pile one henchmen or one villian, and when you encounter the henchmen early, you get a chance at closing a location and saving yourself lots of turns by banishing all the remaining cards in the deck. Make sure the characters at each location are strong at the location's closing costs! Exploring often in one turn is generally how you get ahead in this game, it is ok to use blessings/allies for this, just pay attention to what types of cards are in each location to get a rough idea of what you may encounter. If a location has 5 monsters in it... make sure the character exploring is prepared to fight! Understand how to temporarily close locations. You only need to temp close the remaining locations when defeating a villian in order to win. Recharging is similar to healing as it adds cards back to your deck, so recharge often! Scouting by looking at the top cards of decks is really strong, and so is evading under the right circumstances. If your character has these abilities, use them! To be successful in this game, it requires some basic understanding of dice probability and card counting - add just enough dice to beat the averages. You don't need to over bless or boost yourself for checks if your dice already above average for a single check Do your best to keep track of what is left in locations you are exploring and to. If you defeat a villain early, pay attention when you come across blessings (that location may never had a blessing before!), because that may indicate that the villian is NOT in that location and can save you explorations you don't need to take. If you haven't unlocked any characters yet, and are forced to play with only 2 - that is ok! Most of the advice here still holds true. As you find better items, things will get easier as well.
  16. I think the shovel is the funniest and literal interpretation of a card this game has seen.
  17. I really hope not. This game needs less multiplayer focus IMO, and less game breaking features that involve stuff that has nothing to do with the board game. It needs more single player focus, and needs to fix the stuff that's broken, and needs to speed up it's content schedule.
  18. IMO, the only way for this to compete and grow would be: If they upped the frequency of content If they had a Steam Release of the game Fixed the bugs, and/or had a smoother release I love the Pathfinder Card game and even I am bored with the app for the most part, and have just decided to just wait for everything to be released. When I want to play games, I generally want to play all of the game. That said, Pathfinder The Card Game is a Niche of a Niche...so the size of the user base that woudl instantly be attracted to this game is already small It has a weird intersection of Board Game and RPG Fans, but each then only a small portion of their respective smaller markets. They could have earned a lot of NEW users from the video game and cgc market by having a more fine-tuned experience, explaining more of the board game adaption, and with less bugs. The bugs single handedly are killing their userbase IMO. A Steam release is even more critical than a phone release as well... because Steam has a userbase that is much more focused on this Niche than the app store. While there are more phones in the world, Steam is comprised of only gamers, and because this is a deeper experience than a lot of the quick to play games it competes with on the app store... its a great target market for them to grow. It's a shame they pushed this so far off. Look at something like Sentinels of the Multiverse and their multi-device support and their polish. However, the biggest thing I think that will hurt Obsidian's success with Pathfinder The Card Game is not having the full game as part of the app from the beginning AND/OR a tighter release schedule. Pathfinder has a lot of unique things, and Role Cards/Power Feats are the most addictive/attractive part of the game. It's generally the people who play to Adventure Path 4 that "love" the game because they start to see how the role card specializations work and the app doesn't even point this stuff out to you, and does a horrible job at even explaining that this is a thing to come. If not the full game, they should have had Adventure Paths 1,2,3 and quickly released 4 right after the launch. A full adventure path really is needed to get the full experience... and Obsidian really just assumed that everyone would understand the game, because of the board game market, and that alienates every single user who may have never even heard of Pathfinder. it then also can frustrate some of us who really know the game and just wanted a digital implementation to play the game. IMO, the release schedule should have been: 2 weeks at the max per Adventure Every other 2 weeks a new character class, or even just 1 character from the class packs! Every month, some new treasure cards Every month some new quest mode or custom content scenarios (if they decide to do these). Currently with Rise of the Runelords, Skulls and Shackles, and Wrath of the Righteous - that's 2 weeks x 18 Adventures - almost a year worth of content... which could easily be delayed to a longer time period if they mixed in the 37 class characters and some unique app-only custom content or custom scenarios. Plus, the 4th Adventure Path is on it's way for even more content that, even at a 2 weeks, would expand way over a year which any game would be proud to have that long of an active user base. Only with this kind of fast release pattern could they hope to corner more users, and without it, I don't think it will grow beyond what it is unfortunately. Hopefully, those of us who supported it with cash will make it worthwhile enough for them to continue all the way to the later Adventure Paths, but I assume they have not made a lot of money on this game so far. I also think focusing on Multiplayer is/was misguided. The majority of users here will mostly play solo, and sure, multiplayer is a nice to have, but if it's eating into content/bug updates... it should be last on the feature release list. I understand that there are probably not a lot of staff of people making the game... but... really... this should have been the plan before launch. Even waiting 6 more months for release to make sure all of the above was possible would have gotten them more money in the long run. At least, that's my opinion! Only time will tell. I gave them my money, and will continue to do so, because it's either this, or nothing!
  19. When you play a weapon ( [ x ] or armor), you may recharge it instead of discarding it. This power feat simply turns all instances of "discard" on armor (both light and heavy and shields and helmets) to recharge instead. Magical Half Plate does not have any discard component to it. The card already has baked in the ability to recharge combat damage. It's second condition simply a Banish/Bury situation. So yes, not applicable. This is generally by design, because you need mechanics to make later game items stronger and better, and those will start having discard on them instead of Bury and block more types of damage. To answer your question clearly, there are some items that will take advantage of this feat (but not many) in Rise of the Runelords: They start to be introduced in Adventure 5. The downside is... it doesn't make them much better than their default. One example is IMO, this is a feat that you are supposed to take later, but I understand how the app can confuse expectations on this. There are other cards that use discard for other things, such as Spiny Shield that let you discard to add 1d4 to your attack and turn it ranged (which can be useful if something has a check to defeat ranged), assuming you are using a 1 handed weapon instead of a 2 handed weapon. I have no clue if any of the Treasure Chest Cards have this as well. Concerning Power Feats Inside the App in General I personally think this is one area where the app does a poor job. The actual pathfinder role cards and player sheets are much much cleaner to both understand and not be mislead. (The icons/skill names for instance in the app, while needed for UI association, are Obsidian made up). As someone who PLAYS the real card game.. I had a hard time following the power feats, and would have been much happier if they kept it similar to this, which I feel is much more cleaner and easier to understand. Valarois Character Sheet -
  20. No, it has a box for every PARTY. Or said even simpler, it has exactly as many save games as you have different parties started. The party you select after hitting the story mode button determines the box of cards you have. What characters you then remove or add from that party doesn't matter at all. I believe this is true. edited my post because I thought something else was being said.
  21. They as in Obsidian, not They as in Paizo. Obsidian should have left that mechanic out if it was going to alter the base game. Or even better, do it like the physical card game does... and track the box to the campaign. If you bring over a character, and they have cards they shouldn't have (say, from a future adventure pack), or cards that are unique, then you replace those cards with whatever is left in the box, because you literally don't even have extra copies of it. IMO, it's something the digital version should do BETTER than the physical card game, because it could bring up a list of what cards are available, what are used, what's been culled, it could even record a history/log of it all. AND they could restore characters back to their original state as well. It's a great design decision for other modes... but only when you have an alternate mode that respects the core game as is. That is what story should be.
  22. My point was not to say you do not know math. Please read the context over. IMO, the biggest issue is that the Obsidian decided at some point to do more than what the board game offers, which one paper, is great! But in doing so, breaks the board game experience, which is all I wanted out of the app. It can not be any more simple than that. I own all 3 real life board games, i own the minis for the game, i basically am the "whale" these companies dream of when it comes to foolishly parting with money from my wallet for a hobby, and I expected to be able to play all 3 games in the app eventually. That's all I ever wanted out of it. And based on their decisions... I'll never get that wish. How there is not a mode that simply mirrors the board game exactly is beyond me, except that they decided other things were more important. If they wanted to do more, they should have left all the extras - treasure chests, auto-culling, multiplayer, to quest mode or some other mode designed for replayability/farming/flexibility. But there should be a mode that mimics the card game rules exactly, One Box, and they failed on that. And IMO the changes made HURT the game more than help the game. I can't think of many board game apps that couldn't get the actual board game mechanics correct in the app, let alone intentionally change the rules of the game for <reasons>. Is that app good otherwise? Yes! (minus the bugs and slow speed of new content) Do you get almost everything the board game offers? Almost, Yes! So please, don't let me seem like i'm poo-pooing on the game. I paid for the full season. I just want it to be the best it can be. What is also frustrating is this idea that multiplayer is a leading reason for this. The whole reason I want the app is because I'd rather play solo more frequently without the hassle of setting the game up in real life. I think a lot of these decisions were to plan around multiplayer... and i just don't think Multiplayer will be any fun if everyone is just farming the best items, getting multiple copies of stuff they shouldn't have, and have no restriction... which is another reason why I think the box/culling system is better. It's more fun to work with what you have, then to get all the best stuff. At least, there should be a mode that respects this.
  23. This exists as a promo card already, introduced for Wrath of the Righteous, so we will probably get it eventually if they do get that far in content. I think there exists another card too, but the name of it is escaping me.
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