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wakasm

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About wakasm

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    wakasm
  1. I posted on the blog post - but realized that maybe this is the better place: Edit to my post: Since it was not clear until going through the whole process, after you register without the Steam version, you get this message: > It seems like you don't yet own the Pathfinder Adventures game on Steam. Don't worry, whenever you get the game the above-mentioned items will be available to you! So I guess, yes, it works even if you don't own the game yet. I was able to activate the 10% off without needing to use it. So is there an expiration date to do this? For those of us
  2. So is there an expiration date to do this - for those of us who decided to not buy into the Steam version at this time? it would seem that this process requires you to actually HAVE the Steam version at this time to take advantage of it. (it was posted elsewhere they would not be an expiration on this, but I was also under the assumption I was getting a download key, something similar to humble bundles, etc.)
  3. It's not a good discount any way you slice it. It is only a little bit of good will to lesson the sting for people who supported the mobile app. The people getting the best value are the people who are new, just buying in now. They get the game, with less bugs, with more stuff, complete in a package for the same amount people who paid on day one on mobile are. This is especially considering that most of the content (alt packs, treasure cards, gold, runes, charms pack, legendary items, etc are all fluff. It's only valuable to those who really want it. The only actual decent
  4. So far I've voted with my wallet so I'm right there with you. I own 781 games on steam (I just checked) and many more on GOG and other platforms, and Pathfinder Adventures is a game that I both want to be playing (and streaming) right now, but I must resist because I have not been happy with their decisions for a lot of things for a long while. I say this to show how much other "options" i have personally, and how much in perspective I wanted to be happy with this game. I still maintain they handled this wrong. They could have given everyone who paid $25 or more an 80% off coupon, or
  5. I respectfully disagree and think that the new Salvage system is better. I do however think their choice of how many cards per type was wrong and where the problem lies. The cap for 1 Legendary is a wrong choice. You should have the same probability of finding one just like any other card. The fact it's legendary was from it's probability of dropping from a Treasure Chest, but it shouldn't be it's probability from dropping inside the Campaign... since the Campaign is still a fixed number of scenarios. That's the whole point of Pathfinder the card game. The Adventure Decks al
  6. Definitely not - the new system of just capping the cards is better IMO since we'll never get anything like the original "box" system to manually dilute cards through play anyway, at least this new system it limits everything without any extra work. The only argument I can see is for min-maxers who might want to just salvage away completely useless cards and only keep a pool of overpowered cards, but at that point, why have the Treasure Chest Card System at all?
  7. Not really directly related, but i saw a few people posting how unfair and hard the game is, and how they feel it's the type of game you are supposed to spend resources (real and fake money) to use the charms just to beat an adventure and overcome RNG and how not fun that the game was designed that way, and instead, should be balanced without the need for these things. People did chime in to explain how you don't need to use it, but it was funny. The Stash just adds to that while making people who just want the pure experience have to jump through hoops (again) to deal with it. I
  8. Because they are a business. The concept of mobile games has existed for years. None of this matters as a consumer. They could have developed any game, but they chose to take an established IP, and thus, there is some responsibility that comes with that and it's fanbase. Heck, I would argue that some large percentage of the people who payed attention to this game only did so because they are familiar with the IP and/or the board game. This is the whole crux of the argument. New Steam customers don't get screwed. That's great. That should have been the business
  9. @Yewstance - you definitely aren't alone. I too so far have resisted supporting the Steam version. My frustration mostly comes from seeing all this coming from day one. There are just too many obvious decisions that could have gone differently that would have made the whole journey up until now better, including this Steam Launch. The "stash" and "pay to win" features just annoy me more as it ruins the spirit of what this is... I mean, sure, you could add a "pay 50 gold to get a second free turn in Chess" but that really only serves to undermine the spirit of that game. I can't wait f
  10. If it works like this - great. It would be nice if they would explicitly confirm this without any doubt, hence the question. There is evidence and contradiction both ways depending on how you take words as written and their approach to the ambassador pack. If they confirm this, then all is slightly better in the Pathfinder World.
  11. I've been saying this since day 1, as the other F2P model vs the pace of content should never and could never have coexisted. The F2P model only works when you can get new content every month few months to outpace the free players even, which the devs never could push out that content for better or worst. That said... between conversations on reddit, here, and elsewhere, I feel like I am taking crazy pills in that I am the only person interpreting the above statements to mean that: All future content will money transactions (sure - that's fine with me) Future paid content - IE - the DLC
  12. Since I am somehow the one misinterpreting things based on the way people keep talking about these changes, i need more clarification: Question: If in the future, you offer a DLC pack - let's pretend it's a Character Class Pack (Example: Magus Class) for DLC. Or we can pretend it's Adventure Path 2 Adventure Deck 1. Something along those lines that is actual CORE GAME content. And I purchase it on Steam. Will it unlock via IOS/Android? Question: Same situation - but vice versa? I want to fully understand, because this line has thrown me off Seem to contradict this:
  13. Does this expire? I don't think I want to be a day one supporter of the Steam version despite being a day 1 supporter of the mobile app + board game susbscriber. I still feel too burned over the last year by many of the decisions made. However, I need to understand if by waiting... will I get burned even more despite fitting into the "Ambassador" Description? I have no issue waiting until more content is added to the game or the eventual humble sale or both. I've already invested enough of my money into the economy at this point for the luxury of playing it on the platf
  14. Day one all-in purchaser here and man, this app is going more and more in a direction i would not want it to. Best of luck, but I'm probably out with this one. I just wanted the board game in app form, and instead we are getting p2w mechanics, more p2w mechanics layered on unneeded freemium mechanics, and ultimately everything but what is actually needed - content. Literally 20+ extra classes, 3 other sets, or the custom made content to choose from and you decide on a stash and charms/runes. This update is better than playing as a Ranger, Alchemist, Bard, Inquisitor or any of the
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