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Everything posted by Hassat Hunter
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I probably missed the "true unique" items then under the myriad of bs like this; [images] This is how I remember PoE1's itemnisation... 3 years later. Maybe it wasn't that bad, but my memory is the items were attrocious, loot was junk and not fun at all, and the single worst thing of PoE1 was the lootsystem, thanks to enchanting. I can safely say none of these are the case for PoE2, which makes me very very happy, and EXTREMELY hesistant to return to the old times where I have such unpleasant memories of.
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You've been tricked. Easily over 90% of unique weapons had something you COULDN'T enchant yourself. In the base game or White March? I know they tried to improve their system in White March but it was too late, too little. Don't know if they retro-actively added more interesting stuff to the base game, probably not. The only loot-related thing remotely interesting to find in PoE1 was pets. Which didn't even have stats, they were just better since it was some reward that wasn't just "craft-components X and Y". You've been tricked. Easily over 90% of unique weapons had something you COULDN'T enchant yourself. Facts. PoE1's unique items were not necessarily compelling, but they were unique. Can't recall finding ANY in the base game. A few in White March but since I levelscaled since end-game save, and the loot didn't scale, they weren't all that enticing either. Exploring in PoE1 was extremely unrewarding due to the lack of good loot to be found, something PoE2 fortunately doesn't suffer from with every location to explore generally giving an unique item, which are interesting by not being just the sum of crafting parts. God I hate PoE1's crafting making loot 100% obsolete. Please this.Generic enchantments were usually weaker(as they should be, even making the unique versions of lash 5% stronger would have been enough to distinguish them) they allowed players to make usable(not necessarily good, but the game isnt a competition) characters that could finish the game with a weapon type that had no, or few uniques. Shouldn't be a shock I disagree. Even if the crafting allows weaker versions of unique's, it would ruin the unique's, well, unique-ness. Oh wow, 10% instead of 5%... yaaaay. Please, if there's anything from PoE1 I never EVER want again it's the loot system. Utter utter garbage. That isn't to say we can use more uniques from certain weapon types indeed. Or even some items overall. While my entire team is decked in superb, Aloth still has one Exceptional and one Fine(!) wand since apparently, nobody uses wands in this world except fine's :/ If the choice is "make more uniques" or "re-invent the system that made PoE1's loot the least interesting in a RPG EVER" I go for #1. Oh, and improve the enchantment UI of course, that's definitely needed too.
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Typo thread
Hassat Hunter replied to rone's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Sorry for any mistakes I might have made (non-native English speaker here)... Having said that, latest finds; Pretty much everything calls him Embeta (without the ~ at the e, my windows doesn't even allow it :/). So either fix all these instances, or just rename him Embeta, problem solved. In case you pick option #1 though; Another quest with an enter too many after it's name; Cat says all enemy weapon attacks, but it's just enemy MELEE weapon attacks; -
Seems this is the only savegame I got after killing Crookspur and before reporting my "success" in Neketara. Attached savegame at the start of Sakaya (shared in a few other bugreports here;) https://www.dropbox.com/s/ep6pqnwl5djsq0r/Hassat%20Hunter%20%28Sayuka%29%20%2849dc7103-0c8e-4082-b3fb-1595c7877944%29%20%28768663991%29.rar?dl=0
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Ring Compare
Hassat Hunter replied to Hassat Hunter's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Awesome, thanks!