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Everything posted by Hassat Hunter
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I talked to Zamar, found the thugs, talked to them, then killed them. Afterwards reported to Zamar (Captain Radora had no options to talk about). Thus returning to Zamar I had no option but lying that Radora had no money (couldn't even speak with her as stated). The resolution however says I paid him restitution money for Zamar's loss on the deal (I did buy the cannon's but after the quest was finished).
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Should be under weapons like every single other weapon, no? https://steamcommunity.com/sharedfiles/filedetails/?id=1404202699
- 1 reply
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Typo thread
Hassat Hunter replied to rone's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Warua: Concentration is misspelled; https://steamcommunity.com/sharedfiles/filedetails/?id=1404173033 Temple ruins: It goes instead of in goes; https://steamcommunity.com/sharedfiles/filedetails/?id=1404179846 Nungata; I really have no idea what the hell this is supposed to be in the first place; https://steamcommunity.com/sharedfiles/filedetails/?id=1404280439 Name says Cat, description says Kat https://steamcommunity.com/sharedfiles/filedetails/?id=1404283605 -
Looks like the same issue in a different location. I think it works with "zones" where containers become active/deactivate based on going into said new zone, and those containers are attached to the wrong zone. Just a hunch, no proof though. It's not just a highlighting thing since being in the room and hovering over the location the container should be it just doesn't show up at all...
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More issues with the Forge; If you're outside the room, this lootable box appears; https://steamcommunity.com/sharedfiles/filedetails/?id=1398559587 Entering the room; It no longer appears; https://steamcommunity.com/sharedfiles/filedetails/?id=1398559663 Mousing over it also shows there is no interaction possible (can't screenshot this since screenshots remove the cursor). You can loot it if you select it outside and have someone run in, but it's very odd still.
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https://steamcommunity.com/sharedfiles/filedetails/?id=1398555673 Talking to the imp right next to me in the Forge triggers the VO in the labratory. EDIT: Appears the wandering imp does the same if talking in the Forge... but after it leaves the forge it doesn't happen to him anymore. EDIT2: Nvm, actually one wandering imp works correct, the other is broken. Both path through the forge so I confused them with each other. So it's 3 different imps attached to one conversation. EDIT3: Same for Animancy room imp.
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So apparently Flesh Communion destroys the target completely also devouring armor and sword. However if you loot the battlefield immediately after the battle (using a wide loot pickup setting) the destroyed body is still amongst the loot given. If you however run away a bit, return, then loot the bodies it's no longer amongst the loot pile. Not sure which of the 2 is the issue; the destruction or the non-destruction but it obviously shouldn't work like this.
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Typo thread
Hassat Hunter replied to rone's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
https://steamcommunity.com/sharedfiles/filedetails/?id=1398482990 Journal mentions 'soldiers' where it should be 'sailors' -
I picked the coolest one I could find, but ingame, transformed into watercolor, it looks like trash. If it's literally never used unmorphed why are the unmorphed ones the ones you pick from in creation??? (is all of it morphing? If so can we get an option for the originals? Or is that all the artwork and do characters have 2 portraits for some reason?)
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That's got to be it then. I just used Cosmic Dog and such.
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- Scavenger Hunt!
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Doesn't seem like cosmic bird nor dog work. I just get "command cosmic doesn't exist" as error?
- 1145 replies
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- Scavenger Hunt!
- Codes!
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