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Everything posted by Hassat Hunter
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It now has 53 Crew quarters, animal shelters, over 200+ cannons. I don't think this is intentional. Oddly enough the ships, dragonweave sails, mageweave sails, boneframe hull and blackframe hull aren't affected, even if other sails and hulls are (53 in stock currently). There are also only 3 Wyrmtongue cannons.
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When talking to Modwyr and getting the "go to Dunnage" order, that order will dissapear FOREVER after saving+reloading. It'll just display "talk to Modwyr (1/1)" After talk; https://steamcommunity.com/sharedfiles/filedetails/?id=1444124983 After saving and loading; https://steamcommunity.com/sharedfiles/filedetails/?id=1444125105
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Typo thread
Hassat Hunter replied to rone's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
https://steamcommunity.com/sharedfiles/filedetails/?id=1423297389 <xg> </xg> tags shouldn't be there. -
So... Finished the Family Pride quest killing the Valera's and then reporting to Ezzali (her daughter lacks VO now). Going outside the house she gets arrested by once again unvoiced guards who take her away, her daughter objects. Going back to her, she no longer cares... I don't think I can visit her anywhere either. So... is that the ending? Why instead of leaving it at "quest over" add this awkward arrest sequence that only leaves you unforfilled since it's sloppy compared to the execution of the rest of the game, and her arrest leads NOWHERE anymore. Shouldn't it trigger new stuff to do? Is this it? Why?
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https://steamcommunity.com/sharedfiles/filedetails/?id=1423210375 I don't think he and his wolf should survive right. He just mentions "see me in my study" and does nothing throughout the fight. His wolf dissapears when reloading the map. Also while the Bandatto ambush the guards attack you aswell? Is that intended?
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Steps; Did the Stone quest using his robes, got invited by Arkemyr. Everyone is friendly. Enter labratory. New hostile spawns appear amongst the regular still friendly. Save game + load game and everyone suddenly is hostile. EDIT: This also makes the upper level hostile making things much much more complicated. (Note: Auto-saves work fine though, only manual saving + loading in the level) EDIT2: Seems saving ANYWHERE after visiting the Labratory turns them hostile. Saving upstairs or outside the manor, then loading the main floor is friendly, but upper and labratory are not. Killing Yellow-Eye Three upstairs doesn't upset to main floor but as stated messing in the labratory does.
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https://steamcommunity.com/sharedfiles/filedetails/?id=1405005358 Came from the caves and worked my way around. Conversation started while they attacked me, and thus he got beaten into a bloody pulp, but the convo remained and I could continue (second line was unvoiced) about how he was going to attack me, already a bloody pulp.
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Added some stuff to the OP (savegame, another screen, output log). EDIT: Seems loading the save just churns all of them in a single entry; https://steamcommunity.com/sharedfiles/filedetails/?id=1404460724 https://steamcommunity.com/sharedfiles/filedetails/?id=1404460869 EDIT2: And here's how it related itself into actual combat; https://steamcommunity.com/sharedfiles/filedetails/?id=1404463621 https://steamcommunity.com/sharedfiles/filedetails/?id=1404463732
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Like this... https://steamcommunity.com/sharedfiles/filedetails/?id=1404430625 https://steamcommunity.com/sharedfiles/filedetails/?id=1404455789 Old City Overlook area... Savegames; https://www.dropbox.com/s/0ubwfndv4twhx6p/Hassat%20Hunter%20%28OldCityOverlook%29%20%2849dc7103-0c8e-4082-b3fb-1595c7877944%29%20%28757024777%29.rar?dl=0 Output.log; https://www.dropbox.com/s/j89qbrw9pyy0k62/output_log.txt?dl=0