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alanschu

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Everything posted by alanschu

  1. There are some servers that get pretty good teamplay, even for public servers. They're not contest to an organized game though.
  2. It definitely helps with individuals. Orgrimmar was nicknamed Lagrimmar because it was so silly from our perspective. Latency times can be improved as well. I think it can "help" bandwidth in that one server only needs to talk to a lesser number of people, and you can prioritize where your server is for your realm. In terms of overall bandwidth, I'm not sure it would make as much of a difference though.
  3. Drop the melodrama please. No sense trying to act deep and introspective when everyone knows you're not.
  4. Based on what? They allowed a mod team to make a mod for BF1942 called Galactic Conquest with no qualms against it. The only request they had was that they did not use licensed music such as the John Williams' theme...probably because Lucasarts doesn't actually own the rights to it. They gave full permission to make a mod that the would see zero profit from. Furthermore, the mod still released updates after Battlefront was released, which could actually have been construed as a competitor. And that's making mods with other games with the SW name. As for Star Wars games that get modded...well, there's mods out of KOTOR, KOTOR2, the Jedi Knight/Dark Forces games, Star Wars; Rebellion (!), and pretty much every other game they've ever released. The only issue I've ever seen Lucasarts have with mod teams is the mods using licensed music. They have certainly been doing a piss poor job of hitting modders, if that's what they've been trying to do. I think you're confusing Lucasarts for Fox Interactive. Though even Fox Interactive has no problems with people making mods with THEIR games. It's when people use someone else's game with their IP that they get upset. This clearly is not the case with the Restoration Project. Blizzard also shutdown a Starcraft mod for C&C: Generals because they are still supporting the game. They probably also stand to lose money from advertising revenues on Battle.net, as well as provide additional revenue to competing companies as it would provide incentive for people to buy the other product. The Restoration Project is not a perfect target. Unless you can somehow demonstrate that Lucasarts stands to lose from someone making a mod for their game, it's a poor target. They certainly won't lose financially, which is often the biggest concern. Unless your advertising experience can show me some sort of precedent set in a different case, I think you are blowing things infinitely out of proportion.
  5. I believe there was a famous Volo is a woman thread.
  6. Though the situation you described isn't necessarily "adaptive" AI though. When I think "adaptive" I typically think "learning" AI. Getting a squad to have soldiers assess an appropriate course of action in terms of pinning you down and flanking you is probably less difficult. Though it'd still need to analyze the situation to determine appropriate actions. It would still need to have those actions decided. A good AI is pretty computationally expensive. I suspect we'll be waiting until we have AI expansion cards (or multicore processors where a developer uses a core specifically for AI) before we see any significant changes. The one bad thing about online gaming is finding people to play with, and then finding times to play with them. I'm not a big fan of playing with random people anymore, as they tend to be annoying twits. I'd rather play against a stupid AI.
  7. Muahahaha. Next on the recruiting block is definitely Shadow. His perma-Camo and Stealth Abilities are very useful for my sniper with scope and laser sight. I'll have him spot for me as I pick them off. He's also skilled enough to interrupt if need be. My merc just hit level 4, and is about +22 in Marksmanship (at 70ish now), so he's getting pretty good at picking people off with his rifle.
  8. Ok, I'll make sure to keep my XFire on while at home and not busy.
  9. True. An adapting AI isn't particularly easy though. To be honest I can't think of a game that has really done it effectively.
  10. alanschu

    NHL

    IMO Hasek and Lundqvist both have much better teams in front of them. It's a lot easier to put up better stats if your team can score and play defense. Hasek hasn't really played for a poor defensive team that on any given night can give up 40 shots against. Having a successful team in front of them puts less pressures on the goalies to perform as well.
  11. I never had a problem with the exile ignoring my commands, nor with dying. My machine would crawl, but it didn't matter as i didn't need good FPS to hit '2' on my keyboard.
  12. I think the only reason why it took you so long to get the later techs in Civ 3 is because in the later parts of the game, each turn took so much longer. To be honest it sounds like you're playing against the AI at a less than intense difficulty level. I think Civ 4 is much better than Civ 3.
  13. Yup. It is entirely possible to make AIs too smart. No one wants to play against that first person AI where they can headshot you 100% of the time from miles away with a pistol.
  14. It's like Black & White Ferret. The more idolizing fans you have (or that fear you), the more powerful you become
  15. Alma has been liberated! Though apparently there was a military base there, and my squad was pretty beat up. Thank goodness fo Scope and my Merc with their night op abilities. My Merc is quickly building up his marksmanship skill and with his stealth ability, has already been able to sneak up behind people for some great stealth kills. I ended up swapping out my MP5-SD3 with a standard MP5-A3 SMG and gave it a silencer. The game was buggy with respect to whether or not it should make the SD3 round silenced when firing. I have had no problems when the gun has an actual silencer on it though. My squad was pretty beat up, but suffered no fatalities. I have called in Biff Apscot and Flo from MERC for some cheap militia trainers, and they should be here in the morning. With the lack of SAM coverage, I can drop them right in Alma (which is why I chose Alma over the middle town). The extra funds will make it easier for me to replace people such as Ira from my primary squad. Though right now I'm just using myself, scope, and MD as my primary attackers. MD has made quite a name for himself. He saved Barry from some heavy wounds, and is becoming a pretty accurate shot. Oh, what point does the flower merchant have?
  16. Speaking of which, I need ot update my progress on the JA thread.
  17. The Volo fanboi expressed an insistence about Saturdays.
  18. The pet hssiss trick takes no time at all. Seriously click on it about 60 times. This spawns so many hssiss it's silly. In two force storms, you kill all but the ones that spawn waaaay down at the end of the hallway. When I did this, every sequence I finished gained me an entire level.
  19. Yes. It was called Fallout. Star Wars is not a perfect setting. It is a setting for lame munchkin gamers who want uber mad force skillz. <{POST_SNAPBACK}> I guess you liked getting shot in the back by Ian.
  20. With the evidence at hand, at best you can conclude they have not yet made a balanced SW RPG.
  21. Ferret should have a bidding war between you to. Whoever bids the most, gets to make his decision on whether or not there will be a Jorian to torment. Think of the residual income!
  22. True. I guess Bloodlines could have different requirements than Half-Life 2. THe Source engine should work with DirectX 7 cards though.
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