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alanschu

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Everything posted by alanschu

  1. Yup. It is entirely possible to make AIs too smart. No one wants to play against that first person AI where they can headshot you 100% of the time from miles away with a pistol.
  2. It's like Black & White Ferret. The more idolizing fans you have (or that fear you), the more powerful you become
  3. Being today?
  4. Alma has been liberated! Though apparently there was a military base there, and my squad was pretty beat up. Thank goodness fo Scope and my Merc with their night op abilities. My Merc is quickly building up his marksmanship skill and with his stealth ability, has already been able to sneak up behind people for some great stealth kills. I ended up swapping out my MP5-SD3 with a standard MP5-A3 SMG and gave it a silencer. The game was buggy with respect to whether or not it should make the SD3 round silenced when firing. I have had no problems when the gun has an actual silencer on it though. My squad was pretty beat up, but suffered no fatalities. I have called in Biff Apscot and Flo from MERC for some cheap militia trainers, and they should be here in the morning. With the lack of SAM coverage, I can drop them right in Alma (which is why I chose Alma over the middle town). The extra funds will make it easier for me to replace people such as Ira from my primary squad. Though right now I'm just using myself, scope, and MD as my primary attackers. MD has made quite a name for himself. He saved Barry from some heavy wounds, and is becoming a pretty accurate shot. Oh, what point does the flower merchant have?
  5. Speaking of which, I need ot update my progress on the JA thread.
  6. The Volo fanboi expressed an insistence about Saturdays.
  7. The pet hssiss trick takes no time at all. Seriously click on it about 60 times. This spawns so many hssiss it's silly. In two force storms, you kill all but the ones that spawn waaaay down at the end of the hallway. When I did this, every sequence I finished gained me an entire level.
  8. Yes. It was called Fallout. Star Wars is not a perfect setting. It is a setting for lame munchkin gamers who want uber mad force skillz. <{POST_SNAPBACK}> I guess you liked getting shot in the back by Ian.
  9. With the evidence at hand, at best you can conclude they have not yet made a balanced SW RPG.
  10. Ferret should have a bidding war between you to. Whoever bids the most, gets to make his decision on whether or not there will be a Jorian to torment. Think of the residual income!
  11. True. I guess Bloodlines could have different requirements than Half-Life 2. THe Source engine should work with DirectX 7 cards though.
  12. Who is Ferret? The Ferret!?!? As his title indicates, he is a Lead Designer. The game? Neverwinter Nights 2. Be nice to the Ferret, or he'll authorize a sidequest where we torment an NPC named Jorian. I've heard he can be vengeful like this :D
  13. I'm not a genius about this stuff, but I believe instances are more stable because there are a lot less variables. You only have 5 people in a smaller area. A lot more can go wrong when you have 100 people in the same zone, particularly if you have combat going on. DDO avoids all that. It does lead to nicely scripted instances, though. <{POST_SNAPBACK}> I'm not so sure either. It could be just the opposite, as it's not like the server really has any less information to deal with. You could argue that it might have more, as in a non-instanced world there is one instance of a particular beast, but in an instanced world you need to create as many iterations of that creature as there are instances. Though I'd be surprised if the creatures treated 100 PCs any differently than just 5. THere is certainly a lot more going on in the entire zone....though is it better to have 100 things happening in one zone, or 1 thing happening in 100 different zones (keep in mind that this 1 thing doesn't necessarily have to be the same thing....in each zone you could have 1 thing happening, and have each activity correspond to one of the 100 in the larger zone)?
  14. I have no problems waiting personally. I'm very flexible and will do whatever most people want.
  15. You're in advertising now? I thought you were in High School? In any case, if Lucasarts wanted to do something about it, they probably already would have. Furthermore, unless the mod team is taking credit for the work of the copyrighted material, what exactly could Lucasarts sue them for? And what would Lucasarts gain from said lawsuit?
  16. My PnP AD&D experiences were less than fun.
  17. The lack of proof against does not mean it cannot be done. It's like most science. Proving something to be true is pretty uninteresting. All it takes is one example otherwise to discount 2342532 proofs that it was true.
  18. Minimal Zelda. I played through Link to the Past, but I don't know if I actually beat it or not. I played Ocarina of Time, but that was after.
  19. So? You weren't talking about Bioware. And this is about Obsidian making the game so it's all irrelevant anyways
  20. The sample size isn't 2. You said Obsidian cannot make a balanced SW RPG. Obsidian only made one SW RPG.
  21. Hahaha, one counterexample disproves everything. You're gold Lancer. The RPGs that I played prior to Baldur's Gate were: Ultima VI, VII, Serpent Isle, Eye of the Beholder 1, 2, 3. Pools of Radiance Forgotten Realms Unlimited Adventures, Dungeon Hack (heh), Actually, pretty much all the Gold Box games. I'm not sure what you're trying prove anyways. I knew that a lower AC was better in the AD&D world long before playing Baldur's Gate. The only JRPG I had significantly played was FF7. Yes previous experience affects things, but apparently because you (allegedly) had to explain to someone that a higher AC value meant better, clearly it's no longer intuitive. How many popular rulesets have lower AC = better AC, and how many have higher AC = better AC? And I didn't say I never played AD&D PnP, I just didn't play it much....usually because it was always a gong show with the people I played it with.
  22. I would, if you wouldn't ignore/overlook posts. And if it is so irrelevant, you shouldn't have added in your 2 cents to begin with. So, how exactly does a sample size of ONE prove anything? (hint: it doesn't).
  23. Why would instances be more stable?

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