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Everything posted by Lamppost in Winter
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Deadfire still looks 95% the same, UI-wise, as Pillars of Eternity, so I am not worried (for now). Nothing against bringing the game to consoles if the original is still made with PCs in mind. I shall, of course, be disappointed if a possible PoE3 breaks from this, but I like to think Obs has more sense than that. I am quite curious to see how they adapted the game to suit consoles.
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There's also Strong, Fit and Quick (from Luminous Essence effect - sidenote: I also like how active effects tooltips also show what effect it has rather than just listing the spell name). Frenzy grants Strong and Fit by default (as Josh mentioned earlier this year), but the Beserker Frenzy replaces them with "Tenacious" and "Hardy". The concealed health bar while Frenzied also seems to be a Berserker thing now instead of default. Libertating Exhortation also grants "Steadfast" in addition to suppressing afflictions, which I assume means extra defense against incoming afflictions. I noticed "Concentration" popping up along with "Aware" whenever Eder used Disciplined Barrage. It's not indicated on the DB tooltip so not sure what exactly it is.
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From the same video: companion subclasses for their base classes are probably going to be fixed, but a class they multiclass into will have free subclass selection.
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Disagreed with most of this because I generally like interacting with companions in these sorts of games, but agreed on this part. RPG dialogue tends to be one sided, with the player mainly saying "Tell me about X", or generic options that just continue the companion on whatever topic they were already going on about. Dialogue where the companion initiates and asks the player questions and between each other would be welcome. I believe they're tracking companion reputations with each other and interjections from them will also have more of an impact, which is promising.
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They're still experimenting with the system, so we may well just see Health/Endurance again.
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You seem to have a reputation among them. The idea of spells being harder to cast, but more powerful, is one I'm on board with. Still not sold on Empower, but we shall see. I'm not sure they're going to be that much more powerful if you don't use the Empower though. I was going off his comment that spells will "take a little longer, but will feel a little more influential".
- 320 replies
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You seem to have a reputation among them. The idea of spells being harder to cast, but more powerful, is one I'm on board with. Still not sold on Empower, but we shall see.
- 320 replies
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Might as well give it a shot Does Accuracy still target every defense? I liked the absence of mandatory "epic" battles in the main quest of PoE, apart from the final boss, and how the Watcher's importance wasn't due to to their combat prowess. Without spoiling too much, can we expect Deadfire to follow this model? Again, without spoiling too much, can you say if Deadfire will have more varied ways to resolve main quests, and if so, will the characters recognise how the Watcher may prefer to solve problems, whether through combat, diplomacy, stealth, etc.?
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They made a point of mentioning the Ghost Heart pet is a spirit, not a beast, and therefore vulnerable to Abjuration, but not Charm Beast. I can't recall any time a druid or paladin cast those spells in PoE, but I hope that means that they may do it more often in this game to try and mitigate the advantage from our summons/pets.