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Everything posted by QuiteGoneJin
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Which of these made you feel the most badass? Race: Oddly enough human, with scarred face, shaved sides and braided hair, and a lovely beard. Because it just looked amazing. Ability: I haven't played past lvl 12 cause balancing, altitus and build testing but so far Druid Storms. Passive Skill: tied between insight and diplomacy. They seem the most useful in the early game and letting me pick interesting conversation bits. Active Skill: Besides Alchemy Druid Bug, and the power of drugs/potions fully buffed... stealth. Not all ninjas are rogues. I would have thought explosions, and I really thought with explosives and sleight of hand you could plant bombs in enemies pockets. Item: Watchers blade, as I afforded to get it to legendary, and that amazing glow, not to mention I found it totally by accident. Animation: Leap. I have a feeling when I get there heart of fury will take its place. Now you?
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The deadfire teaks mod handled this very well, giving a small speed bonus to the shield and weapon perk. And an ac bonus to the medium shield modal. A NERF to two handed with no talent (making it normal speed instead of whatever innate bonus it is) and a buff to two handed with talent. https://www.nexusmods.com/pillarsofeternity2/mods/72 I really like this mod for many (not all) of its options. Made Ranger and Cipher much better, Carnage better, Druid/Priest slightly better. And highly improved 2handed sword modal.
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[bug] Island Amaua + Gorecci = still slowed
QuiteGoneJin replied to QuiteGoneJin's question in Patch Beta Bugs and Support
I don't think so. When I was on an island near a crazy tree that was slogged, before combat, this wasn't the case. Both my Island Amaua and the NPC druid walked faster than everyone else. Out of combat. -
[bug] Island Amaua + Gorecci = still slowed
QuiteGoneJin posted a question in Patch Beta Bugs and Support
Title explains it all. -
I was REALLY hoping that monk skills would change some weapon animations, I know its too much to ask for. but Long Pain/Instruments + Daggers = throwing daggers would have been lovely. quaterstaff animations that actually look like kung fu, and a back flip kicking Werebeast (shifter) would have made me drool.
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I was thoroughly impressed with a few mods so I wanted to show you guys what I was able to do, picking the right mods REALLY made my game a lot better (and harder) and balanced out some of the meh classes/abilities/weapons. Warning: Video is raw as I was just on stream telling a few people about what I found.
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