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QuiteGoneJin

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Everything posted by QuiteGoneJin

  1. Ah but which passives did you take and skip. There's like 4 abilities in the barbarian tree that adds to maximum engagement.
  2. I'm not saying guns wouldn't work but A) I don't think frenzy and street fighter passive would speed up reload. B) why be close and personal for that passive and use guns? Also thematically not a fan of guns prefer melee or bows and melee hybrid. Just me.
  3. I wonder how hard it would be to make this work on potd. There's some cool synergy with street fighter passive and rage. But a lot of barbarian passives that are awesome damage wise increase engagement threshold before being flanked.
  4. Unflinching gives barbs resist to all body afflictions but only when 50%+ health (says hurt or better, hope I'm reading that right.). Wild Orlan gets resolve affliction resistance... So wild Orlan Fanatic above 50% health is resistant to ALL afflictions if I'm reading this right. Could be a good tank considering both classes get a lot of plus engagement abilities.
  5. Just wondering if a very resistant character is available. Wood elves get dex affliction resist, and one of the dwarves get con. Pali's get mental fortress for int afflictions and clear head for perceptions (seems meh). PS Moreso looking for passives not priest spell buffs etc.
  6. What if you could go to a tailor and pay to have your gear look like clothing you've got in your inventory? There's so many cool hats and unique clothing pieces. I for one would love this.
  7. Mager Slayer Street Fighter (flavor Build) 25 % magic resist will be fun (and frustrating), resistant to friendly spells and immune to potions will suck. Can't decide if I wanna go explosives or alchemy to abuse drugs with this build, probably explosives. Bonuses, has some aoe with explosives and carnage has single target obv too mobility with escape and leap, possible wild sprint if room Dwarf or Wood elf would be fun for the resist theme, as they resist afflictions but human blooded + street fighter passive + barb blooded might be too sexy to pass up. REALLY dont know which passives to go, thought's? 1 Frenzy and Escape 2 blooded 3 crippling Strike 4 blinding strike and barbaric blow 5 two weapon (or two handed) 6 dirty fighting 7 bloodlust and confounding blind 8 finishing blow 9 bloody slaughter 10 blood frenzy and arterial strike 11 persistant distraction 12 tumbling 13 devastating blow and barbaric smash 14 one stands alone? Is this too high a engagement count for a street fighter? if so deep wounds would be great 15 uncanny luck 16 spell resistance (flavour for mage slayer) and improved critical (brute force always looked cool but I was never sold on it) 17 Slippery mind 18 Tough or shadow step 19 blood storm and deathblows 20 ggfriend, its ova, pick whatever I dont care. I'd prolly pick an empowered buff
  8. I feel like they missed the mark by not buffing the poopy wizard subclasses, and something for rangers, possibly mage slayer... and I hope the difficulty is better.
  9. Good eye. PS Boeroer wounding shot says 20% weapon dmg per 3 sec as raw, doesnt say "base". idk if thats a fix.
  10. Erm, meaning its lowest amount on the die roll? I feel like this was a nerf's only patch. Rangers and Ogres still need lub.
  11. I wonder if wounding shots poor bonus damage was fixed. It was def not giving me 20% wep dmg every 3sec for 6 seconds.
  12. Ah ok, I wanted to try more single class rogue ideas that took escape, veil and one of the less popular escape upgrades... but got discouraged. The warning's were well meant but misplaced. "Wonky" or "cumbersome" as it is it is not "bugged". Ill avoid dot dmg and dot abilities and I should be fine. tyty.
  13. I played a dagger rogue for 8 ish levels and never had a problem. I stopped myself because everyone spoke about smoke veil but I miss how fun the class was getting. Are we sure it's not dots or combat ending that is dropping ppl out of stealth early? Also, secondly: do you know if you use a rogue with escape and upgrade it, do you still get access to escape as well as the upgrade? Why are rogues not using escape, smoke veil and shadowstep+ instead of shadowing beyond if that is the case.
  14. Wait. Idk if you can but can you pick pockets and get away? And can you put an item like a bomb in someone else's pocket?
  15. Build Name Sin Tee's Witch King Race: Best is probably Crit Orlan No sub Classes (flexible if not Berserker) Author: Sin Tee (on youtube, not my build I just love it and see no Witch here yet) Difficulty POTD and Difficulty MOD Solo: Untested 1 frenzy and tenuous grasp 2 bloodied 3 lingering echoes 4 barbaric blow and biting whip 5 2 wep style 6 thick skin 7 one stands alone and secret horrors 8 bloodlust 9 bloody slaughter 10 unflinching and body atunement 11 hammering thoughts 12 spirit frenzy 13 barbaric smash and borrowed instinct 14 rapid casting?? 15 uncanny luck?? 16 inmproved critical and empty soul 17 interrupting blows 18 tough?? 19 spirit tornado 20 blood thirst I question Marked things you could sub out if you wanted stuff for flavour, say like Leap etc No Subclasses Prioritize stats: This is a build from Sin Tee (link to his video, timestamped at combat but the whole thing is worth a watch https://youtu.be/OrmdLjrHISo?t=679) for Serafen whose starting attributes are might 14, con 11, dex 13, perc 12, int 13, res 14 Id probably go 15/8/18/20/8/8 with Berath's Blessings . gear of note: Mask of the grotto deep (gap closer) from kraken neck: claim and refusal for dmg+ (not sure where from yet, will edit) Reckless Brigandine for action speed and dmg Ngati's girdle for return dmg boltcatcher gloves for shock dmg on melee crits (not sure where from yet, will edit) Magrans favor Axe for burn dmg on crit Grave Calling sabre Pet: baby boar: melee attacks interrupt and +10% slash dmg. Anywho, huge shoutout to Sin Tee, liked this build. I'll look up the places/mobs for the gear of note later and add it.
  16. Just imagining the tankiness and if a reposte build would benifit from sneak attack this could be fun. Not sure which weapons would be best and if you could pull it off without a shield.... I guess probably wizard buffs are faster.
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