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Everything posted by QuiteGoneJin
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Recent (being at least this gen), polished, good story, classes and combat; My list; PoE of course. Witcher 3 believe it or not I loved Shadow of Mordor, mostly cause the story the nemisis system created for me and the combat. Stealth in that game was also superb. Loved Stick of truth however I cant see myself playing it a second time. Modded Skyrim for the atmosphere and world. Sadly there's little else that is atmospheric, well written, polished and current. Torment's combat was lack luster, Tyranny ended to quickly, Shadowrun's combat had no 'Impact" to it's feel, Divinity Original Sin came close to perfection but the playful goofy story kept pulling me out, Banner Saga, Transistor, Darkest Dungeon and X:com 2 almost got me there but they didn't have the feel of an rpg, more tactical then my very specific picky tastes. These are the reasons I find myself replaying Pillars over and over retrying different builds instead. PS to get an idea of what I like here's some of my wishlist for future releases; Seven Days Long Gone; isometric stealth game by some ex witcher peeps. Absolver; Martial arts indie game, looks to do what For Honor couldn't do for me. Children of Morta; BEAUTIFUL indie rpg, so much atmosphere Eitr; same reason's as above plus souls like. Battle Chasers Nightwar; has an anime I don't know what about it and very nice looking combat Wizard of Legend; another fast paced indie arpg with some amazing looking magic Many of these dont have the story and exposition I wish for but that's because interesting combat AND story is hard to find these days, add polish and atmosphere and you really narrow the list. /ramble ended
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For example, The tanky Anvil Fire Godlike Monk Or a Death God Like Chanter that focuses on melting its enemies with chants in the theme of a death aura. I am in search of something interesting, unique, and the path less chosen. Not another Chanter tank, moon godlike monk etc, something very different. Bonus points if its a melee build that's never been done but works well.
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One problem I see with this, it will REALLY hurt replay value, once you know what encounters are coming you can prebuff the exact needed buffs and destroy the encounter. Really not interested, also often it becomes a routine where you need to prebuff the same best 5-6 spells every fight and if you are slightly ocd like me you'll do it for every fight. Yuck, yuck YUCK! Not where I want to be spending my time.
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Gear and buffs tend to shore up a LOT of stat issues mid to late game too, especially for ranged toons and skirmishers (non front liners), thats why you see it. Tbh I love high resolve just for convo but I also like high dex/perc (cause I play only on potd), might is not as important to me as it is for most people.
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The BEST 3 RPGs you have ever played
QuiteGoneJin replied to IamNOOB's topic in Computer and Console
Anyone else comb this list hoping for something they haven't played to pop up with no luck? I'm such a nerd.