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QuiteGoneJin

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Everything posted by QuiteGoneJin

  1. The pet doesn't generate wounds for you with auto's but I guess that would be too powerful. Bear doesn't seem to be needed on Veteran so I may try a different build. But I'm gonna do it. Stream is https://www.twitch.tv/quitegonejin if anyones interested, starting in like 5 min.
  2. Maybe it's cause I'm a huge animal person and used to teach kung fu, but this idea has my giddy. About to find out if I can get wounds from damage from the pet. Might stream this playthrough too. Only on Veteran as I'm a wuss.
  3. Didn't I read somewhere that might dmg bonus was additive now too, does this affect the stat spread of a Fighter Skald? Having a hard time picking a secondary class. Tried Trickster but it felt too weak at the start. Altough it could be my stat spread or weapon, I'm not a strong theory crafter.
  4. I love the idea of the streetfighter, if you do to? What multiclasses have you thought of trying with it? Skald seems so synergize well. Barb or pally also peak my interest.
  5. Is there ANY story to this? (because they seem like theres no story, all combat mostly) I toy with getting grimrock 2 often. (and this would help me decide) explained.
  6. Is there ANY story to this? I toy with getting grimrock 2 often.
  7. Recent (being at least this gen), polished, good story, classes and combat; My list; PoE of course. Witcher 3 believe it or not I loved Shadow of Mordor, mostly cause the story the nemisis system created for me and the combat. Stealth in that game was also superb. Loved Stick of truth however I cant see myself playing it a second time. Modded Skyrim for the atmosphere and world. Sadly there's little else that is atmospheric, well written, polished and current. Torment's combat was lack luster, Tyranny ended to quickly, Shadowrun's combat had no 'Impact" to it's feel, Divinity Original Sin came close to perfection but the playful goofy story kept pulling me out, Banner Saga, Transistor, Darkest Dungeon and X:com 2 almost got me there but they didn't have the feel of an rpg, more tactical then my very specific picky tastes. These are the reasons I find myself replaying Pillars over and over retrying different builds instead. PS to get an idea of what I like here's some of my wishlist for future releases; Seven Days Long Gone; isometric stealth game by some ex witcher peeps. Absolver; Martial arts indie game, looks to do what For Honor couldn't do for me. Children of Morta; BEAUTIFUL indie rpg, so much atmosphere Eitr; same reason's as above plus souls like. Battle Chasers Nightwar; has an anime I don't know what about it and very nice looking combat Wizard of Legend; another fast paced indie arpg with some amazing looking magic Many of these dont have the story and exposition I wish for but that's because interesting combat AND story is hard to find these days, add polish and atmosphere and you really narrow the list. /ramble ended
  8. I am really not a fan of summoning but still that is very true, and even after the nerf that phantom is insane.
  9. I envy your imagination, and game knowledge. On a side note, has anyone watched Battlerite's combat, man I wish we had a deep iso-rpg with combat like that!
  10. I still think there's room for a one handed melee and chanting dps death godlike Chanter somewhere too, maybe swift winds, Hel-Hyraf and White Worms to start along with one handed combat.
  11. For example, The tanky Anvil Fire Godlike Monk Or a Death God Like Chanter that focuses on melting its enemies with chants in the theme of a death aura. I am in search of something interesting, unique, and the path less chosen. Not another Chanter tank, moon godlike monk etc, something very different. Bonus points if its a melee build that's never been done but works well.
  12. Often I find the replies to my disposition the same regardless besides the little "[HONEST]" before the written text. I sincerely hope the writing budget is higher enough that this changes.
  13. Also they are far more stupid. Untrue; a solution can be simultaneously simple and deep. That is called eloquence. Overly complex solutions lack this sadly underappreciated quality. It is the fool that mistakes complexity for wisdom. /BOOM
  14. One problem I see with this, it will REALLY hurt replay value, once you know what encounters are coming you can prebuff the exact needed buffs and destroy the encounter. Really not interested, also often it becomes a routine where you need to prebuff the same best 5-6 spells every fight and if you are slightly ocd like me you'll do it for every fight. Yuck, yuck YUCK! Not where I want to be spending my time.
  15. Ouch, who are you to argue? Shut up. just a dude playing a dude disguised as another dude.
  16. I don't think it's "doubt", coming from someone whose spent 3k hours in this game testing build viability he has a fair bit of data to pull from. You had enough time to argue the point multiple times, but not enough to do an encounter to prove your point. Seems odd.
  17. Gear and buffs tend to shore up a LOT of stat issues mid to late game too, especially for ranged toons and skirmishers (non front liners), thats why you see it. Tbh I love high resolve just for convo but I also like high dex/perc (cause I play only on potd), might is not as important to me as it is for most people.
  18. TBH I wish all gun types (and xbows) played a smaller role in damage in this game.
  19. I wish I could 'Eternal Sunshine of the Spotless Mind' this game and replay it. Enjoy.
  20. If you want lots of fine weapons and items from the different faction retailers on defiance as soon as you arrive, yes. mid act 2 depending when I go to WM1 and The Endless however. They give good gold/items to sell.
  21. Only crpg I haven't finished and having a coop partner would make it more fun, haven't played it since about a few months after release and never really finished more then about 4 hours in, loved it so if anyone else is in the same spot send me a PM.
  22. Anyone else comb this list hoping for something they haven't played to pop up with no luck? I'm such a nerd.
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