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Everything posted by QuiteGoneJin
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Druid Weapon sets require one empty for shifting. for example, you have 2 wep sets, you set one for weapon and shield (Lets call this Defensive Caster mode) and the other one handed for the acc gain. When you shift the second weapon set will be cleared and you will be bare knuckle boxing instead of using your previously saved weapon set. This hurts versatile anamists the most imo. And could event require us to take a third weapon set just to balance it out, or stop shifting entirely.
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1) Clothing costume creator of some kind, mentioned this before, basically so you can make your gear look like any clothing. Eder looks amazing in that wide brimmed cowboy hat, for example. 2) Companion Gear Loadout. Set it so that when you swap companions out their gear goes to stash, and if its in stash the saved loadout would equip them when they join the active crew. I know right, I'm lazy. 3) stealthers can enter doors and go off on their own with group mates still on map. Idk how youd do it, but gosh itd be ebautiful 4) I think i saw a mod being made for this (based on decisions from POE1) would actually state those decisions. 5) conversational reactions to silly things like poses voice or hair style. 6) respec avail from ship EDIT: forgot this one but really wanted to see it; 7) Monk quarterstaff animations actually look like monk moves/martial arts.
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Don’t get some of the hate for the new POTD - I am glad to see there are others on the forum who, like me, see this as a tremendous step in the right direction. We as a community can’t complain about the extreme lack of difficulty in POTD v1 and then complain v2 is too hard. Come on! POTD is supposed to be a supreme challenge. By the way, many of us (and I’m Not even a great player like andreacolumbo or boeroer or others) are progressing through POTD pretty well. FYI I took the advice of another poster and hired a Cipher hireling. Empowered whisper of treason is a godsend and helped me through the early drake fight among others. Now that I’ve got Pallegina and chanter Summons the game is going very well! Though the Steel Garrote Paladins just whooped my ass... My early hero is a dwarven hirling Herald. Shieldbearer Trubadour.
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Marauders, street fighter with death godlike is so damn risky but fun, esp with Frenzy. The necklace from the Flooded Streets of Gorecci works so well with this build keeping you blooded and alive for a while and you have escape/crippling shot and barbaric blow early with Beraths blessings so no waiting 5-6 lvls to have some fun. One thing that always felt wrong for me with this and POE1 were builds that didnt have any fun factor in them till mid/late game. I like early bloomers.
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I never quite seem to do it right, though ive only gotten to lvl 10 and restarted over and over (on purpose till this balance patch came). I tried the 4x wormtongue and got in range, seems to work half the time. Wouldnt mind getting a different range of guns on either side so i have one long range side to my ship and one really close, idk if thats a sound strat though, tbh I dont mind the ship combat so much. But whenever i see the choose your own adventure pages in this game my own imagination adds a lot of rp that doesnt really happen cause im a DnD nerd. PS my next session for my Drunken Dwarven Battlemaster is tonight, cant wait (pen and paper 5e I mean).
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I'm a little confused on one plot device, Xoti, when i first finished the Engwithan dig sight and the souls wanted to come with me, xoti asks to harvest them, so they don't all come with me, going forward i get the impression im splitting my beliefs in two by taking some souls and having her take some, is that the wrong way to look at it? Did I miss something key?