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Everything posted by QuiteGoneJin
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Big fan of mods so if that's not your thing this probably isn't for you, and I respect that, this is one of my favs as I can pick and choose and the buffs seem great for potd/Deadly Deadfire. https://www.nexusmods.com/pillarsofeternity2/mods/72?tab=description The cipher buffs in question buff cast time on most spells to 1.5 and ascendant damage to 30% on biting whip 15% on the other. Using monastic unarmed, biting whip, both pen buffs and dual weapon and going pure ascendant (human laborer from the deadfire) M 15 C 13 D 15 P 16 I 11 R 13 Open with a single pistol, swap to fisticuffs till ascended. then spam cipher spells. Little slow on the focus gain, probably could have gone the other whip but I liked doing decent auto damage. RP him as the guy who took some time to meditate and work with his hands to expand his mind, needs only his fists and his mind, not some ungodly monk but a force to be reckoned with nonetheless. I like to focus on sleight of hands and stealth, stealing is fun in this game (for me) and it kinda makes sense for a mind bender brawler ( and have Eder do my mechanics ) and Bluff/Insight or some of my fav RP skills. (I know diplomatic is more useful but I see this dude as more of a manipulator then someone who calms people down). Its of course not a full build but I like it, gear wise focus on con and acc.
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So this new mod by GravitonGamer showed up in my perusal today, as its relatively new I am going to test it, but if it does as it says Wizard lovers should be very happy as it adds 4 new subclasses that do not limit spells yet show a (better) way to specialize in your casting https://www.nexusmods.com/pillarsofeternity2/mods/135 Martialist: Buffs melee and summoned weapons and self buffs nerfs range of spells https://gyazo.com/83a6924d3e3d1b7e9a53831abe644147 Demolistionist: Buffs AOE size, Damage and has a party auro to buff defense vs AOE nerfs wizzie buff times https://gyazo.com/53ac0332a4681f38b3ad7d508be8bdc9 SpellSlinger: Buffs Range, Casting speed, pen, nerfs AOE size. https://gyazo.com/9fc814f1b6efa4f0eb576a5703bb4f2f Hexer: Buffs Acc, speed of wiz summoned creatures (tbh idk what spells this would include), removes 10% neg affects from self and increases 10% of em on enemies. https://gyazo.com/9982193a4b1360bf24d3d61ca71bdfaa Apologies for short gif duration, using free software and too lazy to make better screenies.
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Been playing Fury/Bleak Walker and its ability to elemental nuke and melee is pretty fun. Some notes: whispers is such low damage now its not worth, sadly. Also if you queue up a FOD before casting firebrand it call not do the FOD for some reason. Its really annoying. This alone ALMOST had me not play the class as I like to shift click my starting spells (few sunbeams, and sworn enemies, then firebrand and FOD). PS also the build doesnt have the acc needed for deadly deadfire mod, unfortunately. Just my opinion.
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You could try the Deadfire Tweaks Mod, his Ranger tweaks are reasonable and he add's some fun new actives which I think they sorely need: https://www.nexusmods.com/pillarsofeternity2/mods/72 Reduced Bond cost by 1 across the board Improved Thorns Damage (normal and upgraded) and now they are AoE as per Beta Patch 1.1 Improved Wounding Shot Raw damage from 20% to 40% per 3.0 sec Reduced Casting and Recovery times for Pet Heals and Thorns Improved Evasive Roll and Fire duration to 20 seconds Improved Concussive Shot and its upgrade by adding Penetration (Both) and Damage bonus (Upgrade only) Resilient Companion scales +1/8 Levels and +2 Health/Level Vicious Companions scales damage +5%/5 Levels and +1 Penetration at level 13 Changed Pet Attack Recovery to Fast (3.0 seconds) and "Attack Speed" to Fast (0.5 seconds). Changed Pet damages to: Bird: 8-12 damage with 7 Penetration (Slash Damage unaltered) Bear: 18-24 with 6 Penetration (Slash/Piece) and Attack Recovery 4.5 seconds Wolf: 13-19 with 6 Penetration (Slash/Piece) Other pets: 10-14 with 6 Penetration (Slash/Piece) Ranger Rebalance Spells: Lesser Insect Swarm: 3 Raw Damage / 3.0 Sec and Immunity to Concentration for 30 Sec. 1.5m Radius Nature's Heal: 1.5m AoE 20 Health Points Minor Moon's Light: 8.0 Health every 3.0 Sec for 12.0 Sec Writhing Tentacles: Summon 3 Writhing Tentacles Explosive Arrow: +5 Acc Ranged Primary Attack + 1.5m Burn AoE 25-40 Damage on Impact Double Shot: Lesser version of Twinned Shot at Power Level 5 with -25% Damage Ranger Sharpshooter: Bonus Hit to Crit conversion when attacking targets greater than 4m away. Bonus Penetration when attacking targets greater than 4m away. Reduced the deflection penalty to -5. Added a +3 Ranged Accuracy bonus. Added a -3 Melee Accuracy bonus. Added a +10% Ranged Damage bonus. Improved the range of all ranged weapons (+20% range). He has some good weapon's modal changes too. I like this mod + deadly deadfire a lot, esp cause you can pick which ones you think are balanced (some are a bit much imo)
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Just curious, which enhancement did you chose for Min's Fortune? The crit dmg or random affliction? and would you go back and change your mind if you could? Edit: just for anyones info, I have horrid altitus and have a LOT of playtime and no game past lvl 12, this is the first character that feels sufficiently dynamic enough and has the stats for the RP I would normally like to do to identify with. Will probably be the first full playthrough.