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QuiteGoneJin

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Everything posted by QuiteGoneJin

  1. So if you hit yourself you get stuck? Why... just why? 5th one down for people wondering what im blabbering about http://pillarsofeternity.gamepedia.com/Belt
  2. Does domination work on dragon's? Thinking of that ring for non cipher parties that don't take the baby talent.
  3. I haven't done wm2 yet cause I'm a chronic reroller but for wm1 anyone know what mechanics are needed to get all 22? (iirc).
  4. Holy Radiance only burns Vessels, doesn't Brilliant Radiance make the ability burn all enemies and do more to vessels? Brilliant Radiance – Enemies take Burn damage from the priest's Holy Radiance (vessels take increased Burn damage)Edit: I think I am correct however the damage to non vessels is listed as really low, like 11-16 ish in the level up screen, not sure if that screen takes might in consideration or not but you are right that hardly seems worth a talent even if it does damage everyone.
  5. GL with the move, have to do so myself later this month, not looking foward to it. Hope the Cipher build is fun! On "The Pallid Blade" I'd probably take the Pallid Hand 1st for the acc. Then get that fine greatsword in the SW of Magran's fork asap. So you can combine The Radiance Talent's eh, there's 4 talents right there between those three and Pallid hand. Then Knight Weapon focus, veterans recovery, envenom strike.....
  6. Whiffing? Do you mean missing? If so, that's unlikely given that you are a priest and have access to the full suite of ridiculous Priestly Accuracy buffs. True, I really need to test disposition buffs and how they interact with different talents that modify Holy Radiance. Aggrandizing and/or inspiring radiance could become really fun if they get buffed also.
  7. Oooooohhhhhhhh. Ty ty. That makes sense, you know with so many restarts these two are the companions I'm most attached to. Sadly.
  8. For anyone who has restarted as much as I you may have noticed, these two don't always fight over resting and moving on inside Cilant Lis. I find it weird if not bemusing.
  9. For level two psychovampiric shield is amazing for melee, not just for the 25 deflect buff but the huge will and deflect debuff on the enemy is so good for ciphers.
  10. Well my idea was simply this: Berath is the god of death or, more precisely, the god in charge of the cycle that souls go through, hence it seemed natural that Vessels would be anathema to him. My build idea was a Berathian Priest who specialised in killing Vessels: take the talents that improve Holy Radiance (which already does pretty good damage against Vessels), take high Might and Intellect to further improve its damage and area of effect, and take the talent that improves damage against Vessels (Sanctifier I think). The Greatsword aspect simply came from the fact that the Berathian Priest's unique talent gives +10 to accuracy with Greatswords (and something else, I forget what), and Tidefall specifically since it's by far the best Greatsword in the game. That's as far as I got with the idea. In my head I had named him "Berath's Reaper", since I envisaged him as a Priest who made it his personal mission to reap those souls wrong imprisoned in vessels. I can't speak for exactly what Boeroer had in mind. Perhaps we can poke him until he writes us a full class build for it I also liked the cleansing flame aspect. Wondering about radiance though (as I mentioned above) and if on potd having 21 might 17 int 10 all others (Maxed might Aumaua) means you'd be whiffing all game.
  11. I find antipathetic field really annoying to use as you need to get your tanks hit by disengages to place them behind the target that the melee cipher is attacking. Ymmv, Eyestrike has always been awesome especially on potd. Daze AND blind stay's so useful all the way through the game imo.
  12. Not to derail, but someone expand on this Might/int Berathian Tidefall priest, probably one of the most intriguing ideas I've seen on the boards in a while. How does having a PC Priest's buffed Holy Radiance (from disposition) affect things like Aggrandizing Radiance? Or does it only buff the heal and therefor you shouldn't nerf that etc
  13. Works, you have to select the two languages in the language selection after installing. SO... COOL!
  14. So he starts to shine once his regen is strong, got it ty. Just getting started, haven't finished act 1 yet tbh I've been playing on hard lately cause I've been making rule of cool characters. Back to potd and getting asswhooped by the enemy accuracy and saves but that's to be expected with a 2 chanter no wizzie group. Much late blooming. I expect act 2+ to feel a lot better. And I have a wizzie and cipher hire sitting in the winds just in case (do they earn xp at the same rate if I hired them at the same time?). Though I don't want to cave and use them. Also making things hard for myself by not taking summons on either chanter, never been a fan of asking for outside help. just doesn't jive with me RP wise. Gosh what a challenge.
  15. Yeah he seems a liability right now, put a pike on him and he hides pokes and chants for now, when do you feel he starts holding his own? Also he is my mechanics guy so he wont have AS high survival as your build requires.
  16. Chrome doesn't like this dl but I REALLY wanna give it a shot, can anyone verify that this isn't malicious?
  17. Meant to say "quick question" thread looks so demanding now. Apologies. Hired a priest, druid, wizzie and cipher and kept the druid and priest for now. hopefully the other hires gain just as much xp out of group incase this makeup is fail.
  18. MC Unicorn dps chanter https://forums.obsidian.net/topic/86968-class-build-chillfog-cool-soothing-chanter-tank/ Tanks Chanter/ int knockdown fighter Ranged/single target dps Glassy wood elf and pup ranger ??? ??? Thinking dex priest and tanky pure caster druid possibly. Seems wrong to have no wizzie early and I've never used the Ninagauth's Black Pages and kinda want to but not sure if I have room for a wizzie in this group. mid to late game should be fine with a druid instead but I cannot decide, I'm not exceptionally good at potd though I do know act 1-2 and wm1 WAY too well cause altitus and rereollmania.
  19. Same as far as getting to act 3 and restarting. That's like, my thing. I've had two random themes that smarter brains can flesh out if they are in fact doable; What about a Bald Quarter staff monk style cipher. Using a reach weapon to melee from safety? A con heavy tanky Fire Godlike with the cross class unarmed skill? Clearly I like martial arts. Boeroer sent me this info on Novice's Suffering once, I found it fascinating though confusing. "What you must know about Novice's Suffering is that it's a damage bonus that doesn't count as base damage. As you might know, things like a critical hit or savage attack add a percentage to your weapon's base damage. Unarmed base damage is very low (5-8, average 6.5) so things like crit (+50%, meaning +3.25) or savage attack (+20% or around 1.3) don't add a lot of damage to your unarmed attacks. Novice's Suffering's bonus, which is quite big, gets added then. This leads to the funny situation where grazes, hits or crits do all nearly similar damage. This is optimal for characters who don't have very high accuracy and tend to graze and hit more often then crit. Novice's Suffering's bonus damage gets buffed by MIG though. That's a reason why Novice's Suffering is good with barbs for example (the -30% base damage for carnage doesn't matter much, as do the grazes because of lower carnage ACC ). It's also good for any character who has tremendous MIG but wants to dump PER or any other char who has low ACC but wants to go melee nevertheless." Gotta say I like the idea of a psuedo mind monk. The tricky sneaky fist fister. If you don't like that asthetic I think more builds based on soulbound items need to happen. Maybe something around Steadfast http://pillarsofeternity.gamepedia.com/Steadfast I am not a great theory crafter, just have an overactive imagination, hope I spark an idea for you.
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