
ArnoldRimmer
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Everything posted by ArnoldRimmer
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I meant there were no good 8/9th level illusion spells, not that there are no great spells. Missile Salvo, meteor shower, and wilting wind are not illusion spells. From my play throughs freezing rake never does much, the wall is great but it is the only 8th level spell worth using that is keyworded with illusion - none at 9th have the illusion keyword
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I prefer Eothas or Berath. There are nice things for fire damage but also lots of things highly armoured vs fire or even immune. I would pick eothas as I play inline his dispositions naturally but a devoted berath cleric is great with the summoned weapon. As SC he also has the best summon spell of all priests. You could also dump eder for rekke if you want companions rather than your own party.
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And abjuration only works on summoned spirits/vessels where as the dismissal works on spirits/vessels whether summoned or not, right? At least the abjuration description mentions summoned spirits - I assume vessels too. Makes abjuration so circumstantial I'm not sure if it is worth taking - it is also very expensive in terms of resource points. The priest one seems to affect all vesssels/spirits and is area-effect.
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A lot of spells in PoE1 were useful. I wouldn't take them in PoE2 though, as you only have two casts per level. I often tend to pick pretty much the same spells, at least wizards have a way to swap spells. A spell I liked in PoE1 was repulsing seal, put it in a choke point /doorway before combat starts - I would never take it in deadfire as I don't want to waste a spell cast on a circle that just prones. Deadifre prone is basically just an interrupt rather then knocking someone over for several seconds. There are much better ways of interrupting then this seal. The electrical one is even worse. For priests, I like withdrawl, divine mark, blessing, supress afflication - yeah there are rings, but I want to wear better rings.
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Paladins are my favourite class and I wanted to play another one, so recently I was looking at build videos on youtube to see if I could do something different from what I normally do. One of the things that I found strange is that lots of builds concerning paladins talked about FoD and how it "hits like a truck" (to quote fextralife). I have played over 1600 hours now on PotD Upscaled and that has not been my experience of FoD so I thought I would ask about what others think. My experience has been so poor with it that I often don't even bother taking FoD as a talent. I would rather take lay on hands on shining beacon If you compare it to Crippling Strike I really do not consider FoD to to be great. Both cost 1 resource point, FoD adds 20% damage as burn and gives 10 accuracy, CS gives +2 penetration, +25% damage, hobbles, and can interrupt on hit/crit. I often play Paladins with two handed weapons so maybe it is better for dual wielding as it is a full attack, but I really do not remember FoD doing very much damage at all. Also many enemies are immune or highly resistant to fire damage so often the only benefit from FoD is the accuracy where as CS's penetration and bonus damage affect all attacks and anything higher than a graze will interrupt if the target is not immune/has concentration. Only the hobbled benefit could be negated by resistance to dex afflictions. Maybe it helps to empower FoD? But this could only be done once per fight. How do you use your Paladins? Do you find FoD to be great? If you do, maybe you can give me some tips on how to use it or suggest what i may be doing wrong.
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Portraits V
ArnoldRimmer replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Now if only you could select two different eye colours! -
Hi, I just wanted to post here about my first mod. It is published on nexusmods and in the steam workshop. The source is on github in case anyone wants to fork it and make a similar mod, there were lots of UUIDs to keep track of so I built a complete build system for my mod with typescript/node. It probably will not be everybody's cup of tea, some may see it as cheating but after 1600+ hours on deadfire I just want items earlier than the game allows. Let me know what you think, good or bad
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I have over 1300 hours, mostly upscaled PotD and have only really used empowered attacks two or three times. It always seemed like a waste of an empower point - I can make one attack slightly better than normal - if it hits, or get aload of resource points back which can be used for multiple special attacks/spells. Not empowering also saves on having to spend talent points on those empower passives and level 8 (or whatever level they are). The only empowerd attack that i ever did that felt worthwhile and didn't feel like I just wasted an empower point was as a fury druid. I killed the leader of the vampires in splintered reef pretty much with one empowered malestrom spell whilst wielding the Volge and wearing the electricity armour - I have to admit that was pretty impressive. Most of the time though I never use empowered attacks. So to those that do, what/how do you use them? What talents do you take on level up? The empower ones? Do you use empowered attacks just with specific attacks? Why do you prefer that to getting loads of resource points back?