
ArnoldRimmer
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I use scrolls and postions a lot but my biggest reason for them is NOT that they don't do much. It's because: a: The AI intterupts you all the time when you are 10 milliseconds away from finishing consuming a potion and decides to attack someone on the other side of the screen b: You are limited to 4 slots... every one should start with 6 slots (and while at it 4 weapon slots), I don't see why a talent is needed to give you one extra slot. Why the limit?? I can carry every suit of armour in the world and every weapon, and every piece of clothing plus unlimited numbers of pets, pick axes and rope but for some reason I can only carry 4 types of potion I find I use potions and scrolls more often long fights where my characters may run out of resource points.
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I'm playing a ranger now - no subclass on potd upscaled and don't find that my wolf dies to often, if ever. Withdraw is sometimes useful but I need that for other characters too sometimes. I would guess that 80% of fights he never even in danger of dying. I spent points on the pet early to toughen him up - I don't consider points for pet only abilities to be wasted points. Mid level I got mostly passives and only started getting pet actives later in the game. Playdead & deadly surprise - better than wasting points on heal or revive with so little health that he dies again straight away - it's like your own version of withdrawl. I also like bonded fury a lot and sometimes furious call is usefull if enemies get through the front line. I think if your pet dies too often you are using him like a substitute Eder
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I like the evasive roll - sort of like escape for rangers which lets me keep my ranger out of melee range. I took evasive fire as it sounded cool but I not seeing much benefit from it. Is it worth having? My ranger primarily uses an Arquebus - if I have just fired and then use evasive fire to move, can my ranger actually evasivly fire or does my ranger have to reload first?