Everything posted by ArnoldRimmer
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Where are the AI scripts stored?
ArnoldRimmer replied to ArnoldRimmer's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)This is great, thanks!
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Editing of custom AI behaviors with text editor?
ArnoldRimmer replied to wih's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Is there any way to open and read them in an electron app? What format are they in?
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Where are the AI scripts stored?
ArnoldRimmer replied to ArnoldRimmer's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Is there any way to read this saved custom AI data??? It seems to be in some binary format
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Wizzard multiclass and wand ?
If this is the ship that tries to intercept you I just let him turn then put my back to him and sale away (potd with beraath's sails)... it was difficult until I dscovered you could do this
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Wizzard multiclass and wand ?
I played a trickster/illustionist who used the scepter from wael.... you can get it straight after getting your boat sailing again - there is nothing to fight. It has an enchartment to increase illusion power levels. It can als be used in Melee - it does't have the unfit for melee penalty that other implements have.
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Finally some sales evidence
ArnoldRimmer replied to no1fanboy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Hopefully sales are enough for PoE3 - should be like ravenloft, lots of undead, they could reuse the ship mechanic to have your traveling around the different regions like in deadfire but dump the pirate idea and be in an area with fewer guns.
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How to just do Beast of Winter
I'm not really interested in doing the main game, and just want to do the breast of winter with a high level party. Is there some way of starting a game about level 16 at the harbringers watch?
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Where are the AI scripts stored?
Are they accessible outside of the game?
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Microsoft buying obsidian
Is this just a rumor??? MS is the touch of death: everything they buy is either on its last legs or gets killed off through bad management.
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Saint Omaku's Mercy has no special abilities
I just picked up this bow that is gold unique item. But it doesn't have an enchant button and there are no special abilities, it's just an ordinary war bow. Is this a known bug???
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How can I ignite gun powder barrels from range...
...without a paladin in the party? I don't want to get to close. Or let enemies know where I am.
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Your favorite things in Deadfire
ArnoldRimmer replied to Starwars's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)* Being able to navigate straight to a shop within a location instead of having to walk through the location first. * More undead types, the exploding undead are great * The AI is better than PoE1 * Sound and vision for the NPCs * Explosives are good - especially the healing ball - useful for Mage-Slayers I find
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Can barely tell when stealth is enabled
ArnoldRimmer replied to ArnoldRimmer's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)yes, it's not very clear when it is enabled, it's just slightly brighter for me - linux, intel 520 graphics. I'm sure it was more obvious in PoE1
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Are the speed bonuses from two weapon style a bug? Intended? Or just plain stupid?
Role-Playing??? I pick weapons that I want my characters to use, not because some excel spread sheet tells me I can get the most mechanical advantage out of it. I was playing a party based on Robin Hood - Little John was my fighter (devoted) using a quarterstaff, probably not the best weapon for a fighter but it didn't cause me any problems. Another time a Paladin using the yenwood two handed sword.. had a nice effect for running people through if I remember correctly
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Does anyone else's miniatures look very...questionable?
ArnoldRimmer replied to Tetrisash's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Never thought of eder as the kind of guy to wear lipstick
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Can barely tell when stealth is enabled
ArnoldRimmer replied to ArnoldRimmer's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)That's nice but try reading what my bug is about. It's about the stealth icon not showing any real indication that stealth is active, it's just slightly depressed
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Here's a funny bug
not mine https://youtu.be/eJzbfM0kXhE?t=19m40s
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Can barely tell when stealth is enabled
ArnoldRimmer replied to ArnoldRimmer's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)this isn't about the figures its about the icon on the interface
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Get rid of the visual reputations
ArnoldRimmer replied to ArnoldRimmer's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)all of it.. I just see a load of circles with colours and I have to mouse over each to find out what it is but I then still have no idea what it should be telling me... bring back the texttural list of reputaions with people. It's unusable as it is
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Are lifegivers any good
I want to play a druid and am thinking about either animist or lifegiver (so I don't need a priest in the party). Xoti has a shield that gives a bonus to rejuvination spells, would this cancel out the penalty of healing spells after shifting? Are lifegivers not supossed to shift? Or just as a last resort?
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Petition - Do we want to see the game made harder on POTD on the late levels? Please voice your concern here
ArnoldRimmer replied to Teclis23's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)potd is already hard enough. fix bugs instead
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Auto level companions not in the Party
ArnoldRimmer replied to ArnoldRimmer's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Can you tell me if the autolevel option applies to just premade NPCs or does it also include custom NPCs. Normally I play with a completely custom party so if it doesn't affect them I could turn it back on.
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What would you like to see in future DLCs and patches?
More shanties??? Sod that... too many of these crap things, I hope your list isn't in order of priorities? More unique weapons... many categories only have 1 or two uniques... and getting a unique near the end of the game means it will never be used. Agree with 13. I want all companions to be at the pub in the first port. If I have to wait until half way through the game to get a companion I shant be using them, by the time I could get them I already have a party I don't want to change.
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Auto level companions not in the Party
On my first play through I never bothered leveling inactive party members but I read somewhere it helps in ship fights if you keep the NPCs leveled. I don't want to auto-level companions but it's a real chore constantly swapping party members just to level NPCs who don't travel in my party. Can you add an option to autolevel companions on your boat who are not in your party?
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Iron Gut quest cannot be completed
ArnoldRimmer replied to mblandfo's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Can you buy it anywhere else????