Jump to content

ArnoldRimmer

Members
  • Posts

    408
  • Joined

  • Last visited

Everything posted by ArnoldRimmer

  1. I don't normally choose to use Maerwalds knowledge in PoE1, and now in PoE2 I'm faced with 3 of him... and I thought this was going to be easy - I was expecting flame blights https://pasteboard.co/ibSlPsBVFH27.png
  2. Never played a Bloodmage, but thinking of trying it. As they lose empower, what happens to the second class? Do you still have empower that just affects the 2nd class or is the option gone completely? In this case would BS give back resources to the 2nd class? Or can the 2nd class never get back resources?
  3. Thanks all, I decidd to give up the dagger and use my other weapons... I don't use the console so decided against that option. I have been playing for nearly 2200 hours and never seen this before. I hope I never do again either!
  4. Ydwin uppgraded this dagger to worthy sacrifice but now it is gone. I have removed her from the party, reloaded etc. There is no sacrifice ability anymore. Is there any way to get worthy sacrifce back? Has anyone else had this happen? For some reason there is no explanation what worthy sacrifice does, I think this is the issue. I normaly use sacrifice to make fights like frightened child/Wael easier... This has never happened before
  5. Playing PoE1 for the first time in 4 years (potd upscaled) and keep getting killed by simoc. I don't remember him being this tough. He is a barbarian and so is my MC, but I can only use HoF once and it has no duration but Simoc's is happening every 5 seconds or so throughout the entire fight and has some duration that I can see counting down on him. Did he always have this permanent HoF? It's wiping out my entire party in seconds (level 13/14).
  6. Playing PoE1 for the first time in 4 years (potd upscaled) and keep getting killed by simoc. I don't remember he being this tough. He is a barbarian and so is my MC, but I can only use HoF once and it has no duration but Simoc's is happening every 5 seconds or so throughout the entire fight and has some duration that I can see counting down on him. Did he always have this permanent HoF? It's wiping out my entire party in seconds (level 13/14).
  7. I never played an island aumaua before but wanted one for a fast moving mage slayer. On the first island my MC is being affected by the slog zone caused by the pool. Is this just an issue on the first island or will all slog zones affect my MC?
  8. Is Physicker's Belt better for healers than Girdle of Maegfolc Might (+3 might) via a mod that adds PoE1 items to deadfire. MIght helps healing and damage where as the physicker's belt just affect healing you do. But maybe this also affects healing from other items that maybe might won't?
  9. I followed the guide here but when I click on the steam button I do not get the update option, instead it tries to upload a new mod. How can I get my mod updated? In case it matters, I had to reinstall my OS and everything including reinstalling steam. Is this why it wants to upload my mod as a new mod?
  10. Do abilities that let you move really fast also count to reducing recovery? Like Escape, Evasive Roll or Leap? I guess not? I will try counting the time whilst standing still, it's difficult when moving to tell if it is reducing faster or not.
  11. I'm starting to like it more. As you say, if you have a char who needs to get off an important ability the last thing you want is to get interrupted, especially if surrounded. A Fury Druid empowering greater Malestrom, someone about to use Worthy Sacrfice - the last thing I want is for those to get cancelled. It gives the ability more utility, you don't just have to use it to heal but to make sure a character can do what you need them to do. I think maybe I shall pick it more often, I have a cipher at the moment in case I need Robust too
  12. I have to say I really like GLoH... it has saved my life more often than any other healing character (priest/druid). It gives 2 sources of healing and boosts health and armour. Robust is pretty good if you are trying to go without a real healer in the party - often I find a Paladin and Cipher is enough to keep my parties alive and if I do have a priest it is one of the reason why I summon a spiritual ally
  13. I notice most enemy Paladins (like Risen Champions) prefer Hands of Light. What do you all choose? I normally go with GLoH but am trying HoL this time round. At first I thought I would miss robust (for me, GLoH is the best single target heal in the game) but HoL is better than I thought as it makes you immune to interrupts which I had never noticed before - quite useful if you are surrounded and trying to get off some ability or spell but keep getting knocked down.
  14. I took "shot on the run" for the first time ever for my ranger as I want him to move a lot like legolas in the films. I assumed he could then shoot faster but I really don't see the recovery bar dropping any faster when he moves around. How exactly is this ability to be used?
  15. I meant there were no good 8/9th level illusion spells, not that there are no great spells. Missile Salvo, meteor shower, and wilting wind are not illusion spells. From my play throughs freezing rake never does much, the wall is great but it is the only 8th level spell worth using that is keyworded with illusion - none at 9th have the illusion keyword
  16. I prefer Eothas or Berath. There are nice things for fire damage but also lots of things highly armoured vs fire or even immune. I would pick eothas as I play inline his dispositions naturally but a devoted berath cleric is great with the summoned weapon. As SC he also has the best summon spell of all priests. You could also dump eder for rekke if you want companions rather than your own party.
  17. The polearm that you can summon with a chanter has 10 knockdowns. I find that is particularly effective, even on the tough bosses.
×
×
  • Create New...