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ArnoldRimmer

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Everything posted by ArnoldRimmer

  1. I'm replaying a ranger I had but lost the saves for. The party is based around robin hood: Robin Hood - Wood-elf ranger Little John - Aumaua Barbarian with a pole axe or pike - quarterstaffs aren't great except for the soulbound one which a barb can't use. Maid Marion - Elf Druid Friar Tuck - Human Priest Will Scarlet - Human Rogue Azim - Human Fighter - Because I like Prince of Thieves But maybe I will swap out Will or Azim for Alan-a-Dale - Chanter
  2. On the PC version sometimes new abilities for items/weapons don't appear until you reload the game. Maybe try doing that and see if it fixes your problem
  3. I tried giving it to other characters and none of them can hobble anything
  4. I gave Eder (5th level) the war club and cleared out all the dungeons and most of the outside of rederic's castle and he hasn't hobbled a single target. Is it working? I'm using the latest beta in case it matters
  5. I wanted to make a Paladin themed around ice and fire. I'm playing a pale elf Kind Wayfarer. I want to get the Armour from the church in Stalwart and use the White Spire estoc but I'm reading everywhere that estocs aren't great and that a 2 Handed Sword would be better. Anyone any suggestions as to what to pick... also firebrand is a magical weapon so if I stick with estocs firebrand will use the adventurer weapon focus right?
  6. But the whole argument from Obsidian is that having 5 instead of six will mean that they can write better NPCs - which seems like a crap argument especially as there will be less than in PoE 1. Also as you say, why should the game cater for people who want to play the same 4 NPCs all the time. Well, as there are only going to be about 8 of them, people will be playing the same ones all the time anyway, or they will be rolling their own which also defeats the idea that 5 makes better NPCs since most people won't be using them. They should make it 6 and let people who want less take less. It also will **** up carrying on with the same self-rolled party as you will have to lose one... or maybe that is why they tried to kill off one at the kraken fight in WMII??? To get you a party down to 5 for the import into PoE II?
  7. Bows were better than guns in the 16th century. Tercio Pike and Shot tactics would beg to differ. Hmm, are we comparing weapons or battlefield tactics? The minimum practice range for longbows was 220 yards. Muskets could barely hit anything at 100 yds. Longbow could penetrate plate armor, so muskets didn't have an advantage there. The English longbow rate of fire was typically six per minute so as not to exhaust the supply. Under optimal conditions, muskets could fire 2-3 rounds in the same time span. The main advantage of muskets was that it didn't need anywhere near the same amount of training. Hence you could train a bunch of peasants to shoot in a few weeks, and group them into large formations. Longbows took years of training. I would add that large battlefield tactics won't do much in a 5-6 man party with skirmishes. However, those ranges you bring up would also be irrelevant. Where fire rate and accuracy would definitely be a consideration still. Some archers were able to fire much faster. Sorry for the robot narrator, but just watch the first minute or two. Even the slower archers can fire a slew of arrows before an Arquebus could be reloaded for a second shot. I believe at the end of the video Lars Anderson fires 11 arrows with a longbow before his first arrow touches ground, but it might be a different video. Either way, during the period of tech that PoE occurs in Bows are most definitely still superior in many ways. Training was the big deciding factor, but later when guns gained accuracy and reload speed bows become completely irrelevant. Lars anderson style is bollocks ... all show
  8. There are only about 7 of the FFS... how much does it help, and after playing the game 2 or 3 times the pifully small number of NPCs means you roll your own anyway. They should make it 6, and if you want less take less.
  9. "I think the sidekicks might be replacing the mercenary hires. Many people didn't like the whole "hire a guy/gal" concept because ..." Wait so we are now down to fire people, and only about 7 characters and now you can't even create your own team from scratch? You have to use the inbuilt NPCs every single game????
  10. "I am really really confused how people think having one less character is all that impactful" Then if you can't sse that it's a problem, you will have no problem with the game being made for 6 not 5 if it isn't impactful-
  11. Goddamnit. I didn't see the Twitch stream, but if this is the case I'm canceling my pledge. PoE was supposed to be about reviving the IE style of game for hardcore cRPG fans, a NICHE MARKET. This news sounds like they're trying to eventually go down the old dumb down/simplify road in order to pander to the masses and *shudder* attempt to release to consoles. Do I go too far in saying that I'm starting to have doubts, to thinking that maybe Obsidian has capitalized on their fanbase and is gearing towards abandoning them for the sake of the almighty dollar? I'm beyond disappointed. Looks like Beamdog (the creators of the Enhanced Editions) are my only hope now. I want 6 people... If others want less let them take less as in PoE 1. I certainly shant be buying the game if they make it 5
  12. I'm concerned about priests and paladins - their subclasses will be their deity/order - they will actually be pretty similar to the PoE1 priests/paladins whilst all the other classes will get cool new options.
  13. I have found a pretty good way, works for me. At about level 14-16 go there, I find it too hard when lower. I have at this point about 6 or 7 figurines. What I do is take out those floating eyes before opening his door - or they join in and attack you from behind. And then before going in I set traps just inside and outside the doorway. I then set up my team, everyone on ranged weapons with the weaker guys at the back. I then send in someone with boots of speed to hit with their ranged weapon the closest enemy and then get the heck out of there back to the others. Whilst my boots-of-speed guy is legging it My priest casts buffs, and my druid too (returning storm etc). The wizard lays down a few walls - fire and pain?? along the wall (inside his room) by this point all his team are bottle necked at the door. Then my team opens up with ranged weapons and a few figurines to keep the bottleneck holding, let the summons take the damage and my casters drop area affect spells and debuffs (like expose vulnerabilities or holy fire storms) on the other side of concelhaut's door along the wall where my magical walls are deployed. Keep casting summons with figurines and spells (or lurkers via moss) untill eventually they break through. Use buffs and heals to keep the summons around as long as possible. Eventually they all go down and my front row figjtes/paladins/barbarians switch to hand-to.hand weapons - by this point concealhaut's team are down to just a few people then that just leaves concealhaut who has used loads of spells on my summons - Circle of protection is useful I find to protect my party then as is weather the storm, firestag and call the primordials. Usually at this point he still has a few spells left and somekind of areaaffect spell wipes out half my party, but the tanks survive and maybe a caster. The fighters surround him, deprive the unworthy is useful here, sunlance etc. It's like the adra dragon, once you have defeated him once it's pretty easy the next time.
  14. Priest??? * Slaps head * That should be a generic subclass that all classes can be!
  15. Give us an Undeadhunter subclass... that is all I want: bonuses against spirit vessel and immunity to hold/stun/paralysis from spirits/vessels (the undead kind - gul etc.)
  16. In PoE there were several opportunities for bad guys to get perm stat bonuses (blood pool, heritage hill etc.), or learn new abilities that benfit "bad" types like rogues - the bonus to stilettos and daggers in WM - at least they seem more orientated towards dodgy backstabbing character types. Why can't good people increase their stats?
  17. The problem I found with content scaling is that it was just stupidly hard and was no fun. I always say no to content scaling.
  18. While I liked PoE, the one thing I didn't like was that the White March content was mixed with the main game content. This meant that you were either too high for the WM or for the main game content. If you add expansions, can you make them occur after the main game is completed like throne of baahl in BG2?
  19. Yep, but only for that game... which makes it pointless
  20. I think it would be great if you could make encounters a bit more random - vary number of monsters and their positions a bit - so just firing a rolling flame to draw someone out doesn't always work etc.
  21. I like that aspect of BG2. I think it would be good in PoE2 as well, and have slings too
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