Everything posted by Archaven
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Deadfire Scavenger Hunt
Archaven replied to Yosharian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I'm with you on this. But the game going multi-platform where consoles competing with each other (their own wanting some exclusives for themselves) isn't a good sign at all.
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Deadfire Scavenger Hunt
Archaven replied to Yosharian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)duhh.. i opted for the gog version and no fun for me?
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How much DLC is planned for POE 2?
Archaven replied to Stardusk78's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)not to sound negative.. but that huge amount of "mini" DLCs kinda worries me. i hope the planned DLCs/expansions are big "meaty" and proper expansions instead of these item DLCs.
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Does anyone else get the feeling that deadfire is more goofy and gimmicky then pillars
Archaven replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I couldn't tell if it's going to be goofy. Maybe we wait till the game is out? I don't mind some humor but i kinda like the settings and the tone of more like in the first Pillars. Nonethless i'm pretty excited for the game. Hoping Obsidian will release more promotional material, interviews, discussions, game features, etc. Throughout the fig campaign.. coverage on the game are really scarce compared to the first PoE on KS.
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Critical Role & Obsidian Announce Partnership For Deadfire!
I'm pretty hyped for the game... it's just before 1 month on the release date. Will there be more coverage on the game.. trailers, features, promotional material before the launch beside the critical role announcement?
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Character Creation: Still Kinda Not Great
sorry for hijacking this thread. i've watched the latest QnA with josh and there's one particular issue (a personal one) is the aesthetics of the UI? when mouse hovering through characters, there's a tooltip that appear that display the name, health, defenses, armor, beneficial effects, hostile effects. was wondering how customisable are these UIs? i kinda dislike the yellowish color gradient they used. if i can change that color in an xml file? that will be great. also the circles beneath the characters. basically the default is green. and it can turn to light blue if you use the color blind mode. i personally prefer gold color. if these little details are customisable through xml files that will be great. some games like divinity original sins uses character highlight? instead of circles beneath the characters. can we have something like that? or is super difficult for obsidian's engine to do so? why i'm posting this here? well as the thread also relates to UI, that's why i'm side tracking alittle here. apologies.
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A Messy & Broken Launch
Archaven replied to SonicMage117's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)i probably play normal difficulty first to enjoy the story. i think i'm doing it wrong at the moment where every PT is potd. after few normal PT probably going to wait for awhile till the expansion out.
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First time player path of the damned?
i don't really recommend potd on your first playthrough. learn the mechanics first before attempting it and game knowledge (skill,spells,abilities,locations,gearing,etc.) helps on your potd.
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Deadfire Dev Q&A, April 2nd!
watched the stream. have a couple of question. 1st would be the tooltip stats information when hovering through monsters. dont quite like the yellowish gradient. anyway to change that color? another would be combat. based on latest beta, does every combat plays the same? i mean using the same tactics over and over again. hoping it's not. another thing would be takehu's shark shape-shifting. looks pretty much like any pillars 1 shape-shifting cookie-cutter. would they be putting more effort in making these shape-shifting animations and design better?
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My big hope for thiis game is that the soundtrack won't...put me to sleep
Archaven replied to waltc's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)not only that i like more of the music is poe but i love poe dearly due to it's settings. i like some high fantasy stuff.. and deadfire moving towards a more piratey and a little modern settings? and i dont like that so much.
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Sneak Peek at Pillars of Eternity 2 at PAX East
Archaven replied to Satoru's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)gosh i can't wait. but on the other hand.. i hope there isn't much spoiler reveal in the sneak peek.
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Thoughts on new Death Godlike and Nature Godlike abilities?
Archaven replied to Stardusk78's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)a slight off-topic discussing about death godlike (not the ability).. the revealed look on twitter somehow look like a monster "ultraman" to me. when comes to character creation, i like my characters to be beautiful. i'm honestly disappointed with the horned fire godlike for poe (which i have to make due to the flavor of the build). a fire godlike monk. awesome gameplay but not the looks . to elaborate more.. i like more options for godlikes.. if there's a slider to make them more of "human" and less of "godlike" appearance-wise that will be nice. but i think that's not possible.
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How many companions will there be in total?
Archaven replied to Stardusk78's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)7 full fledged companions (3 which are returning characters).. are pretty "meh" to me. i'm not sure if they ran out of budget, or they are saving for the expansions. here goes the hoping for the latter. on a separate highlight on pathfinder kingmaker.. they have 11. anyway these are both games that i'll surely play. here's hoping owlcat can give obsidian some "competition". right now they have none.
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Has it been said whether or not there will be any more update videos?
Archaven replied to Bionick's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)tbfh... there isn't much exciting information & discussion about the game during the reveal of the entire Fig project. they are however few short video clips about new reveal of features, BIRBS and drunkard throw out. quite disappointing for me.
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New Features Trailer and Preview
Archaven replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Scripted interaction with party based skill checks.You know, that thought crossed my mind. Then I threw up in my mouth a little and hoped that Obsidian would never, ever do something like that. As much as i dislike it. That's only "cheap" way cost wise for Obsidian to implement it. There goes hoping the scripted interactions can have colors and beautiful paintings. All will they be just black and white?
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Do most people really play the hardest difficulty level?
Archaven replied to Tattyblue's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)my first PT is hard and every subsequent are POTDs
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Does Obsidian plan to address the underpowering of mage weapons such as Concelhaut's Parasitic Staff, etc?
Archaven replied to Stardusk78's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)sorry for being off-topic. the character backgrounds are bland shade of darkness. it will be great if they can put some background behind the characters?
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New Features Trailer and Preview
Archaven replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Still not sure if those are the worst sex scenes ever or the *BEST* sex scenes ever. best sex scene i would said it goes to witcher 2 of geralt and triss in the elven ruins.
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New Features Trailer and Preview
Archaven replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I completely agree on the characters on the screen. They are too big and seems out of place. Hoping that they can shrink it to a desired size
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Suggestion: Different Animal Colors
Yeap. This is a big problem for me in poe. As itumaak is white and my main ranger pet couldn't be white. I also like variation of male/female as well. For example a male lion and female lion pet. Also a blank panther will be awesome as well!
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Is Pathfinding Fixed?
i asked an earlier question regarding maneuvering without breaking engagement. that will be really beneficial if you were to cast an aoe spell or skill. sadly that isn't implemented.
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Eye tracking?
Archaven replied to warg's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)hmm this kind of make me curious.. what the experience would be if let's say poe and deadfire be played using a VR. has anyone tried it?
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Pillars of Eternity II coming to consoles!
Archaven replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)consoles and PC are no different.. the abomination would be the controller and big TV. that's the big issue with developers gimping the core gameplay that is tailored for desktop experience vs. controller and big screen TV. maybe i would put it as the "platform" issue. if deadfire is going to be available for switch, perhaps the reduction of 1 party character kind of help there. and maybe 4 party characters will be better.
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Does anybody else make full custom parties for schizophrenic role playing?
Archaven replied to Bionick's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)custom characters are boring for me. but it's really great if we have another spin off pillars game ala icewind dale style that solely focuses on combat. that makes more sense for a full custom party.
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Josh Sawyer's tweets and teasers, part 2
Archaven replied to Gfted1's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)dont like the reworked portraits of pallegina and aloth. the old version are leaps and bounds better for me. and maia looks a little like katrina to me.