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Everything posted by Archaven
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I couldn't tell if it's going to be goofy. Maybe we wait till the game is out? I don't mind some humor but i kinda like the settings and the tone of more like in the first Pillars. Nonethless i'm pretty excited for the game. Hoping Obsidian will release more promotional material, interviews, discussions, game features, etc. Throughout the fig campaign.. coverage on the game are really scarce compared to the first PoE on KS.
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Character Creation: Still Kinda Not Great
Archaven replied to Tamerlane's topic in Backer Beta Discussion
sorry for hijacking this thread. i've watched the latest QnA with josh and there's one particular issue (a personal one) is the aesthetics of the UI? when mouse hovering through characters, there's a tooltip that appear that display the name, health, defenses, armor, beneficial effects, hostile effects. was wondering how customisable are these UIs? i kinda dislike the yellowish color gradient they used. if i can change that color in an xml file? that will be great. also the circles beneath the characters. basically the default is green. and it can turn to light blue if you use the color blind mode. i personally prefer gold color. if these little details are customisable through xml files that will be great. some games like divinity original sins uses character highlight? instead of circles beneath the characters. can we have something like that? or is super difficult for obsidian's engine to do so? why i'm posting this here? well as the thread also relates to UI, that's why i'm side tracking alittle here. apologies. -
watched the stream. have a couple of question. 1st would be the tooltip stats information when hovering through monsters. dont quite like the yellowish gradient. anyway to change that color? another would be combat. based on latest beta, does every combat plays the same? i mean using the same tactics over and over again. hoping it's not. another thing would be takehu's shark shape-shifting. looks pretty much like any pillars 1 shape-shifting cookie-cutter. would they be putting more effort in making these shape-shifting animations and design better?
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a slight off-topic discussing about death godlike (not the ability).. the revealed look on twitter somehow look like a monster "ultraman" to me. when comes to character creation, i like my characters to be beautiful. i'm honestly disappointed with the horned fire godlike for poe (which i have to make due to the flavor of the build). a fire godlike monk. awesome gameplay but not the looks . to elaborate more.. i like more options for godlikes.. if there's a slider to make them more of "human" and less of "godlike" appearance-wise that will be nice. but i think that's not possible.
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7 full fledged companions (3 which are returning characters).. are pretty "meh" to me. i'm not sure if they ran out of budget, or they are saving for the expansions. here goes the hoping for the latter. on a separate highlight on pathfinder kingmaker.. they have 11. anyway these are both games that i'll surely play. here's hoping owlcat can give obsidian some "competition". right now they have none.
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Scripted interaction with party based skill checks.You know, that thought crossed my mind. Then I threw up in my mouth a little and hoped that Obsidian would never, ever do something like that. As much as i dislike it. That's only "cheap" way cost wise for Obsidian to implement it. There goes hoping the scripted interactions can have colors and beautiful paintings. All will they be just black and white?
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Suggestion: Different Animal Colors
Archaven replied to PatrioticChief's topic in Backer Beta Discussion
Yeap. This is a big problem for me in poe. As itumaak is white and my main ranger pet couldn't be white. I also like variation of male/female as well. For example a male lion and female lion pet. Also a blank panther will be awesome as well! -
i asked an earlier question regarding maneuvering without breaking engagement. that will be really beneficial if you were to cast an aoe spell or skill. sadly that isn't implemented.
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Eye tracking?
Archaven replied to warg's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
hmm this kind of make me curious.. what the experience would be if let's say poe and deadfire be played using a VR. has anyone tried it? -
consoles and PC are no different.. the abomination would be the controller and big TV. that's the big issue with developers gimping the core gameplay that is tailored for desktop experience vs. controller and big screen TV. maybe i would put it as the "platform" issue. if deadfire is going to be available for switch, perhaps the reduction of 1 party character kind of help there. and maybe 4 party characters will be better.