The ranger Ody Kellen and his wolf (nick: Ryder) were two mercenary buddies from the Saint's War. They decided to stick together and open up a dogfight business in Ondra's Gift, Defiance Bay.
After some time they realized that most of the fights where poorly choreographed and they lacked a real champion to attract wealthy, pleasure-seeking and gambling-addicted people. The two friends decided to offer a more exciting bet: they would climb into the pit together and defend a pot of gold against any other two opponents who challenged them.
Trained and hardened by the war, they were an excellently coordinated double team and always managed to defend the pot.
After some time, they where called Riptide and The Pit Fright and their fame rose. Kellen, who loved to fight at close range with blades instead of using bows, would cleave deep wounds with his great sword. That would put Ryder into a blood rage which nobody could withstand. At the same time, Kellen would watch out for rabid Ryder and heal his wounds with magic he learned from a brilliant, but mentally inept druid. The druid once told him that the Dyrwood was formerly known as the Drywood because it used to be so swampy - obviously this guy was batsh!t crazy. M'Ray Batsh!t Crazy, to be precise.
They two pit fighters were so powerful that word of their prowess (and their gold pot) reached the Living Lands. There, a woman who lived near a dormant vulcano heard about the two pitfighters and their big fat pot of gold. The locals called her "The Drake's Ambassador". However, her master, a very clever, fiery, proud and greedy drake (on the brink of becoming a Fire Dragon), demanded that she travelled to Defiance Bay and won the purse for him.
"No sooner said than done", said the Drake's Ambassador - and just did it: She went to Ondra's Gift and challenged Riptide & The Pit Fright alone. The two friends answered that a two-on-one would not be fair - but they accepted on condition that anybody could join the Ambassador during the fight.
The pitfight started and the Ambassador turned out to be a formidable defender and terrifying warrior who furthermore wielded powerful fire magic. She also was able to confuse and charm the wolf (remember his nick, Ryder?) during his blood rage. He turned against Kellen... who barely survided the merciless (and vicious!) attacks of his own companion. But soon after that Kellen was able to hit Ryder with an unshackling kick in the butt. That brought Ryder to his senses and with even more rage he jumped at the Drake's Ambassador and wounded her severely. Defeat was staring her in the ugly face when she let out a terrible screech into the sky (we could name her Screaming Mimi for that)...
...and Hell-Gyraffe crashed upon their heads! The Ambassador's master knocked them all down and burned their skin and fur with his breath until they finally surrenderd. Man, that really hurt! Not only physically, but also emotionally.
Standing inside the remains what was once their prospering, gold potted livelihood, burned and bruised, Hell-Gyraffe offered them a deal: "Go to the Searing Falls, take my Ambassador with you, search the cave of Cail the Silent (who's quite talkative by the way - so maybe he has the same humor as the druid mentioned above) and slay him. Bring me the burning hot stone he hoards - everything else you find there may be yours. Do that and I will give you back half of the gold you lost today.
With no other alternative left (that didn't include hard, honest work or some bootlicking), Riptide and The Pit Fright agreed and set off to the Searing Falls. On the way, Ryder peed like a thousand times at the Ambassador's leg until she dominated him with her frightening, monocled gaze and let him fetch dried xaurip poop all the time - which was not too dry because the dyrwooden path was quite swampy...
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Riptide & The Pit Fright
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Difficulty: PotD v. 2.03
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Class: Ranger & Wolf
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Race: Pale Elf®
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Background: Deadfire Archipelago - Mercenary
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Stats:
MIG: 18
CON: 10
DEX: 20
PER: 10
INT: 17
RES: 3 <- wtf? Yes, only three
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Skills: Stealth 1, Athl. 3, Lore 10, Mech 0, Surv. 10
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Abilities/Talents (a=auto, !=important, r=recommended):
Elemental Endurance (a)
Marked Prey®
Stalker's Link(!)
Predator's Sense(!)
Swift Aim®
Wounding Shot
Defensive Bond
Play Dead
Weapon Focus Soldier® or Gallant's Focus
Vulnerable Attack or Apprentice's Sneak Attack
Savage Attack®
Two Handed Stylec
Merciless Companion(!)
Vicious Companion(!)
Resilient Companion(!)
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Items (* = additional echantments by me; ! = essential, r = recommended):
Weapon set 1: Tidefall(!)(Freezing Lash*, Durgan Refined*,)
Weapon Set 2: arbalest or arquebus
Boots: Shod-in-Faith(!)
Head: Tempered Helm
Armor: Heldrik's Coat®(Durgan Refined*, Perception+2*)
Neck: Stalker's Torc®
Belt: Bluting Belt®
Rings: Ring of Thorns® & Ring of Protection (Ring of Unshackling if you fight against charming/dominating enemies)
Hands: Gauntlets of Swift Action® or Gauntlets of Accuracy or Gauntlets of Puissant Melee or Bracers of Enduring
Quick slots: scrolls (Moonwell, Revival), potions(Iron Skin, Spirit Shield) and so on
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Greetings! This ranger build is a melee one. It's dps focus is on the animal companion, which is a formidable damage dealer if you manage to activate all it's special abilities in a fight. So, this ranger's task is to do that as often as possible. In the best of cases the enemy is constantly afflicted with a status effect which allows sneak attacks (in this case called Merciless Companion) AND suffers from a DoT effect. At the same time the animal companion - although he's quite sturdy compared to past versions - should be kept alive while he's doing it's work. And last but not least he himself should not go down. At the same time it would be a big bonus if our ranger would cause some good damage, too. All this should require as little micromanagement as possible.
Phew! What a statement of requirements! How can our ranger achieve all that?
If the ranger's using melee weapons, he and his pet can easily flank the enemy - that qualifies for sneak attacks. A weapon with the wounding enchantment would activate the Predator's Sense. A draining weapon would heal the ranger and help him to prevent knockouts. That calls for Tidefall. This great word also does some really nice damage (Swift Aim for speed, Two-Handed Style, Savage Attack and Stalker's Torc for the win) and is superb. I also used Vulnerable Attack. Now I think that Apprentice's Sneak Attack might be a better alternative, but it's tricky to determine without a lot of testing. Vulnerable Attack works like a flat +5 damage bonus per hit and also applies when you only graze. But it also slows you down. Apprentice's Sneak Attack might result in more dps, but only if you manage to flank your foes all the time. You decide - I can't say which is better. Glanfathan Stalking Boots would fit nicely - but I just don't have the space for it. Vengiatta Rugia would also be nice - but it's too thin for this build. Well - you always have to make compromises I think.
I also thought about putting on Sanguine Plate and take Vicious Aim instead of Swift Aim. That would result in +13% speed (+33% minus 20% instead of +20%) and would grant us +17 ACC in comparison as well as +20% damage. Sounds great! But honestly I still don't know if Vicious Aim even works in melee (description says no) and I like my high attack speed a lot, so... Please try it out if you like and report if that's better - I'm very curious.
We also want to hit/crit our enemies and not graze them - so why the low PER? And Swift Aim without Swift and Steady on top of that?
Luckily, a ranger with Stalker's Link gets +10 ACC when he's attacking the same foe as his pet - and we always want to do that anyway. Secondly, the foes will always be afflicted with "flanked" for the same reason. That's the same as another +10 ACC (or -10 deflection). Together with superb and Weapon Focus we'll have an effective ACC-bonus of +38 points. Swift Aim is -7, so we end up at +31. That's enough for us. We don't rely on any on-crit effects. I didn't even take Swift and Steady because of this. Talents are very rare if you want a dps pet (but plenty of abilities!). You can take Gallant's Focus instead of Weapon Focus if you also want to buff your pet's ACC a bit - I didn't.
The points that you don't invest in PER will be used to max out MIG (buffs Tidefalls pierce/slash damage, Tidefall's DoT, Tidefall's healing and Consecrated Ground's healing), DEX (we want attack speed!) and INT (buffs duration of Tidefall's DoT, Consecrated Ground's healing, Wounding Shot's DoT and Marked Prey).
But how can we heal the pet without using scrolls or other partymember's abilities all the time (which means a lot of micromanagement and would lower our own dps)? Our two buddies will stand very near to each other during fights - so we can use the Shod-in-Faith boots - they come with the endurance pump! All you have to do is to lower your deflection a bit in order to receive a nice crit in the face. As soon as this happens, you will get ehaled by Consecrated Ground and your pet will also be healed. Very nice! Now you're not only doing tons of damage together (a rogue turns pale in the face of this damage output) without even using a single special attack! All you have to do is to position your two friends and let them autoattack. Against tough foes use Marked Prey and/or Wounding Shot - but normally you don't need that. Even heavy armored kith will just explode after a few hits. At the same time your double team is also quite sturdy. You can absolutely use them as offtanks. The ranger has a high starting deflection - so the dumped RES doens't hurt as much as you would think - deflection is still around 60. Thats not good, but not superbad for a Two Hander either. Remember that you get healed by Shod-in-Faith and Tidefall all the time. Just watch your health bar. Use DR+ items to improve your survivability because you want to get hit and you will be. The rest of your defenses are like 90, 110 and 70. Your will defense is low - and that's the weak spot of this build: if your pet gets confused,charmed or dominated and turns against you, you will face hard times. You're lucky that you can stand some bites because of all the healing, but it really hurts. You can also be turned and then all the nice synergies go down the drain. That's why I chose the Tempered Helm: it gives you +10 defenses against this at least - while also buffing your defenses against paralyzed and the like. Heldrik's Coat gives you +30 against prone attacks which is very nice because lying prone on the floor will also end the flanked affliction and your pet's dps would suffer. The rest is standard I'd say.
It was a pretty powerful build and turned out way better than I thought it would. As I said: they explode!
Cheerio!