Everything posted by Boeroer
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[Class Build] Blunderbuss Cipher: Hard/PotD difficulty
I really hate Antipathetic Field. Why does everybody else love it? Every time I use this on an enemy said enemy runs somewhere where the beam is not hitting anything.
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Might +4
Also not bad - but since barbs and monks already have very high endurance and health they benefit the most. I mean when you look at the flat numbers. Would be another story if CON gave a flat +X bonus to endurance instead of *1.X.
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Might +4
Maybe it's an item from a stronghold quest?
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[Class Build] Blunderbuss Cipher: Hard/PotD difficulty
- WM II items
How about Unlabored Blade & Drawn in Spring?- [Class Build] Blunderbuss Cipher: Hard/PotD difficulty
I meant pre 3.0 patch of course... btw no edit function here? I guess you have too few posts. If you get more you can edit - I think...?- Might +4
I hope so! Wait, will do a quick test... edit: sure do!- [CLASS BUILD] TCS Solo Chanter 2.03/3.0 'Let me tank this for you'
- Might +4
Cool, so with two Whispers on Yenwood and that ring you can have +8 CON. I always wanted to do some weird max CON-build with a monk or a barb. Boreal Dwarf(+1), Rauatai(+1), that Ring (+4), 2*Whispers of Yenwood(+4), Effigy's Resentment: Durance (yes! +1), Rymrgand's Boon(+1) will result in "passive" 30 CON. That's +100% Endurance and Health all the time - whoohoo! Lots of wounds to collect until that monk goes down... You can boost that further with food, abilites or spells, resting and prostitutes of course.- Vent Pick
That doesn't seem to be right. I would file a bug report.- Is Perception really that good?
It really looks weird, that's true.- [CLASS BUILD] The Backlash Beldam (melee multiretaliation cipher tank)
No, it will not. But still a great weapon.- Might +4
+4 PER is a new mantle - I think west tower of the battery.- WM II items
Durgan refinement is ver powerful: more speed, more hit-to-crit, higher crit damage. Hard to compete with that. A fully enchanted, durgan refined Hours of St. Rumbalt is just awesome. And eveybody can use that.- WM II items
I'll try my best. Currently testing a crit-barb with dual Vent Pick. Once PoE 2 gets announced we'll have to get you a beta account. 'Trap' you into the game right away and secure those good builds (and good company) from the start =P. That would be fun - as long as there's pizza.- High interupt 1hers?
Of course. But since all three of those concentration debuffing effects are like auras that try to apply the effect over an over again it's not so bad. Pumpin PER to the max is very powerful for interrupts - and you also get more ACC. I just don't like to build around something that you will have to apply over and over again manually or that are per rest. Those things come as bonus.- [CLASS BUILD] The Backlash Beldam (melee multiretaliation cipher tank)
What do you mean? Retaliation has nothing to do with your weapon. It's alsways the same base 6-10 base melee pierce damage autohit (no grazes, misses or crits). You don't retaliate with your weapon. So any one handed weapon will work. Drawn in Spring is very nice - but it comes quite late and only does slash damage. Bittercut does slash or corrode - so I almost never have to switch to another weapon set if I meet foes that are very resistant or immune to slash damage. I don't want to switch because then I wouldn't have the Supper Plate.- Armor & Difficulty Confusion
I also realized this after your post. I think this is a new description because I never saw that before. Or maybe I did't hover over that numbers for a looong time.- St. Ydwen's Redeemer crit... self?
But can you cast Divine Mark on an ally? I thought it was foe only, too?- Vent Pick
Ok, I did a lot testing with that build and realoaded each time after the use of Heart of Fury - tweaked a bit and tried again. So it may be that it didn't proc more than once per weapon - can't say for sure. I was more concerned about the crit damage while testin HoF. Maybe the proc is just 1/encounter? That would be really lame.- High interupt 1hers?
Yeah well - got that from the wiki and it's totally wrong of course. So lets assume our PER and enemy'S RES are at 10: With Interrupting Blows it will be roll(1,100) + 15 against 75 - so a 40% chance to interrupt? If I now lower Concentration (via direct debuff) by 40 as said above - would that lead to a chance of 80%. That would be great. On top of that you can still pump your PER and lower the RES of the enemy. If the difference is more than 6 points you will have a 100% chance, or not? Bit confused here... So with the chant, the per-encounter abilities and the Poleaxe you wouldn't need to use spells and stuff to raise your PER that much. you will have 25 PER with that Mantle and without spells and stuff and the enemy will suffer from -3 RES. If he has 22 RES or less he will be interrupted all the time - right? Please tell me I'm right... However - I don't calculate any numbers most of the time when trying to approve a build idea - i just use the console to put everything together and then I try it out. Can't wait to try this out.- Is Perception really that good?
As far as I know bash doesn't work with carnage. But I may be wrong.- Vent Pick
Sometimes you have to save and reload. I don't know why, but it happens that spell chance items will not trigger at all when to put them on for the first time. I'm testing a barb with dual Vent Pick at the moment - and although I didn't choose them because of FoD they proc pretty often because of carnage. I also took Scion of Flame because I want to put a burning lash on it. That should work fine I hope (don't know if Scion of Flame works with the FoD from Spell Chance).- WM II items
I'll try my best. Currently testing a crit-barb with dual Vent Pick.- I need to get Eder's Might to 30
Taht's really a pity because her saying "Be constant, be cautious" fits really well with the sword's name. - WM II items