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Boeroer

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Everything posted by Boeroer

  1. By the way I did a fighter build that tried to abuse self healing in 2.03: The Engineer Thematically different - but the self healing part might be interesting. Edit: Pallegina's Breastplate or He Carries Many Scars might be good items for your build: if health drops below 25%, your DR will suddenly be +50%.
  2. While those Glittering Gloves are quite nice - Gauntlets of Swift Action are still better when it comes to DPS. Dazing doesn't count for sneak attacks. If you flank - and also use the ability to distract while you flank - you're good. Put the Glittering Gloves on a barb - dazing with carnage seems to be a good idea.
  3. You're giving away a bit dps: use Gauntlets of Swift Action instead of Gauntlets of Accuracy. Put durgan steel on your sabres. Use Outlander's Frenzy and Two Weapon Style. Put durgan steel on your robe. You will get: 1.25*1.15*1.15*1.15 + 0.2 = 2.1 attack speed mod instead of 1. 2 means zero recovery. So you even have a buffer of 0.1 - you are too fast. With Vulnerable Attack you will have 1.9 attack speed mod - close to zero recovery with 5 DR bypass. Should give you tons of DPS because you're superfast. If you want to boost crit damage take Bloody Slaughter and as MC take the talents "Merciless Hand" and Dungeon Delver and put on Azalin's Helmet. Taht should give you a crit damage modifier of 1.5+0.5+0.3+0.3+0.1+0.1 = *2.8 (*3.3 against enemies with low endurance). However - with dumped INT the frenzy will only last a short amount of time. That's not good. Maybe you want to pump survival instead and use Potions of Power or Potions of Alacrity. Those are both quite cheap to get. If you decide to raise INT I also recommend Aspirant's Mark. Great cross class talent for a rogue. helps to crit even more - rogues high ACC makes it easy to hit with it.
  4. I don't like mail armor too much because: - it's only good against slash damage - weak against the others damage types - while havein a fairly hefty recovery penalty
  5. Isn't it so that Field Triage works in combat and Wound Binding doesn't? But Wound Binding gives you more health? Can't remember - never used it.
  6. Cloak of the Tireless Defender plus Trollhide Belt (or a regenerating armor) stack with Constant & Rapid recovery. Add a Belt of Bountiful Healing and Survival: Bonus Healing Factor and you are nigh unkillable But I would recommend higher MIG because this means more healing.
  7. Could you also make a test with a ranger and the Golden Gaze in the same way, but with Dangerous Implement? I would really like to see how that works out. It's difficult to measure because you never know when Exp. Vulnerabilities gets triggered and it would be way more effective with Driving Flight - but still.
  8. Tidefall's (and also Persistence's and Drawn in Spring's) Wounding is influenced by MIG. And INT - but that only matters if you only hit once and then stop for whatever reason.
  9. Right - the duration just gets refreshed. So the ticks of 3 to 4 points of raw damage every 3 secs keep coming and don't wear off. So you kind of get more damage by reapplying it - compared to a one time application of 5 sec. But it's not that it stacks or something. However - Deep Wounds with retaliation is nice nevertheless because you kind of apply it in an AoE if you get surrounded and it keeps ticking even if the enemy stops attacking you. And since retaliation is a pierce autohit (no miss, no graze, no crit) you will always apply it. Even if the enemies are immune to pierce damage or have superhigh deflection. Even if you are prone, stunned and so on. That's why I think it's good with retaliation.
  10. Nice info. Persistence is just nice. Ranger + Predator's Sense + Persistence is great. However: was Stormcaller's Returning Storm taken into account? Because I once had two similar rangers in the party. One with Stormcaller, one with Persistence. The one with Stormcaller was always a bit ahead in terms of total damage dealt. Maybe the character chart misses something? Persistence's wounding perhaps?
  11. Ach damn - you're right. Maybe retaliation items work with it? Retaliation is considered a melee pierce attack.
  12. Don't minmax your rogue. I mean like 3 CON and 3 RES - at least nor for melee. That doesn't work. It's totally ok to put him in plate or brigandine and give him a blunting belt. If you really want a bow and high damage per hit, you should go for war bows. Borresaine is good for you because it stuns on crit - this should give you sneak attacks. For the second affliction you need either friends or use one of your special attacks. Cloudpiercer is also not bad because it has rending and spell striking. Both you can get early.
  13. They surely will turn to you when you attack them. You should use something like Coordinated Positioning or stuff to sneak behing the lines, attack a caster or something and when things get hot change position with a sturdy fighter or something. Or use escape, Shadowing Beyond or Feign Death. Reinforcing Exhortation also works great on a squishy rogue.
  14. Holy Moly - I just imagine what a Blunderbuss + Avenging Storm will do... Did anyone test this?
  15. It's way too powerful. In no way this is intended. It didn't work that way pre 3.01 - so why should that be intended? You can deal superhigh melee damage AND also more spell damage? And as Aarik said: it's a bug. Why would he be wrong? He might not know everything but I think he would have corrected himself by now if it weren't so.
  16. Did you read the whole conversation? Because we pointed out that you can at least have two uses of spiritshift per encounter with that new soulbound sceptre. That's what makes this whole thing so aweseome. With high INT that's 40 secs of shifting instead of 20. Not bad I say. I can allmost imagine luring those nasty swarmers to my backline where this naked, low deflection druid stands and then all of a sudden *BOOM* and *SMACK* *SMACK* they explode - stupid swarmers.
  17. Fits with the Deep Wounds/Spell thing I mentioned above.
  18. 2 Rimecutters can produce higher DPS than dual annihilating sabres, yes. It's because their speed enchantment multiplies and you get very fast. dmae per hit is lower, but damage per second is higher. Rember that all battle axes are annihilating. Just base damage is lower than sabres'. I don't know if you really want to spam rest until you get two of that axes though. Very high stealth lets you approach the enemy and basically touch him before your circle turns red. The new soulbound Dagger is great but it takes some time and efford to upgrade it - because it gets worse and worse each time you upgrade it until the last stage where it becomes a very good weapon. Unfortunately you can't duplicate souldbound weapons with the Helwax Mold. Every other item will work. edit: ach dammit Andrea!
  19. It sounds cool - but I really think this nice combination is wasted on this druid. Because you only need one hit to take away half of most enemies' endurane. Those bonuses wil never trigger because after the first hit they are at half endurance (maximum) and after the second hit they will be dead anyway - with or without Death's Usher and Bloody Slaughter. Those come in really handy if you do less damage but in an AoE - like a barb or a chanter or even spellcasters. Might be good against dragons and other very fat enemies like Eyeless though.
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