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Boeroer

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Everything posted by Boeroer

  1. You just have to win the round (best of five if i recall correctly), that's all.
  2. I don't get one even on a high intellect monk, so I'm guessing for some reason there isn't one for Torment's Reach. It's a tad annoying since I'd like to be able to place it well, but honestly it does such high damage to the primary target it's good even if you ignore the AoE. The Full Attack with dual fists is the secret that makes it even viable if you don't hit adjacent enemies. It's a wasted ability (I'm exaggerating a bit here) if you use it with two handers or single weapons. With double fists it's awesome.
  3. Yeah - it can be annoying if you want to micromanage your monk all the time. That's why I set them on autopilot most of the time.
  4. Yeah you can't edit the posts after some time. When I discovered that White Worms can be cast on corpses over and over again the opening post was locked for editing. Shod-in-Faith is especially useful for a whole party. Just stick to the guy who wears the boots and you won't die. However - soling is a complete different thing. This build is definetely not meant for soloing. As I said in my opening post, it's more of a theme build - Dragons/Drake/Fire and Mind Control. Still works great - especially if you use two of those tanks in a party. Nearly no micro, you can dump a stat with no regrets (DEX), it does some good tanking and lots of AoE damage.
  5. With that new soulbound sceptre you can regain a use of spiritshift. But it's not superreliable.
  6. Haha - now I got it: I used Twinned Arrows on Twin Sting and now it works: You can fire two bolts without reloading. But you will have recovery between the two shots. After the two shots you have to reload and get another two shots. So you don't have two shots in quick succession but two shots without reloading animation. However - it can't be right that Twinned Arrows triggered this. Maybe that was just a coincidence. I will test a bit more and report. Nope - it also works without Twinned Arrows. But waht I experienced: If you move after the first shot then you don't get a second. It seems only to work if you are stationary. That's a bit stupid. Seems the the "magazine counter" gets set to zero when you move. They will have to fix that.
  7. Here it is (and it's sad): - deleted because total nonsense - Edit: Argh! What I just posted above was the second hit of Driving Flight! My bad! So forget what I said. Sorry for the confusion. It was Driving Flight all along that made me believe it hit twice - that and the two numbers that pop out of enemies' heads because of the raw damage. So it seems to be totally bugged. But I could swear I hit twice with a cipher when I did a quick test - when WMII was released. Maybe 3.01 broke Twin Sting?
  8. I just have checked log in combat. There was one shot. Don't know why - for me it's two hits. Maybe I can check again and post a screenshot...
  9. ^Hehe - and they team up with a trailer monk.
  10. Spiritshift has a bug at the moment where it will apply the Wildstrike lash damage to every hit roll, spells as well as melee attacks. So the hits of Avenging Storm also get a lash bonus. It's good but even without that the damage is jawdropping. You don't need Avenging Storm to score +100 damage hits/crits all the time.
  11. She has 13 INT. That's not gimped. Barbs in the second row with Tall Grass can be fun. Less babysitting that way.
  12. Indeed Flick of the Wrist was applied to all soulbound and summoned weapons. I don't know if they changed it in 3.0, but I doubt it.
  13. Right. Stopped working. They apply a universal "disorienting" effect now that doesn't stack with itself or with other weapons' disorienting. I have to admit it was a real cheesefest bofore that. I still remember that test where I reduced Nalrend and his buddies to -1 Deflection and -4 Will.
  14. What do you mean? Ghosts or what? Never heard of that before... ?
  15. First of all: You should turn off Knockout Injuries if you play a ranger.
  16. It strongly depends on the type of enemy and type of encounter. For example during the Penhelm Fight all those Fighters want to desperately reach your squishies. In other fights - with Ogres for example, it's not a problem. I think it also depends how fast they can move. Slow enemies don't disengange so often while monks, Lagufaeth and Zealous-Charge-Paladins like Xaurip Champoins and so on are more likely to make a run for your backline. At least that's my impression. However - one single tank with 5 glass cannons just doesn't work.
  17. No, Scion of Flame and all the other elemental boosters only work with direct damage, not DoT effects. Might definetly increases the damage of The Dragon Thrashed. However - it's even more useful for the fireballs (together with Scion of Flame). Shod-in-Faith are awesome with high MIG and INT. But most of the time I would put them on somebdy who has lower deflection. Mind Control is always great and can turn difficult encounters into easy ones. Doesn't matter if you accidentially heal a controlled enemy with Shod-in-Faith or not. They are basically out of the game for a certain amount of time and function as additional meat shields. For example all the Lagufaeth encounters get really easy if you first control one of them. All the paralyzin attacks will hit him and not you. I also came to love the lvl-1-invocation "White Worms". With high MIG and INT ist very powerful if you're willing to pile up lots of bodies and lure the enemies onto that pile. You can use the corpses over an over again as long as you don't reload the game:
  18. Well just let the druid cast his storm(s), then let the tanks engage and then flank with the rogue. You can alsways put him in thick armor if he goes down to fast.
  19. You can use this build from KDubya for a monk tank, it's effective, sturdy, deals a lot of damage and is fun to play: The Juggernaut By the way a Ranger with Stormcaller, a monk with Lighning Strikes and a Druid with the storm spells have great synergies.
  20. They are not bad, I agree. And you will cause prone on crit. That's also nice.
  21. For DPS, yes. Maybe two Drawn in Spring would be equal, don't know exactly. Their wounding enchantment stack. But somebody else would have to do the math.
  22. The damage of persistence is higher because of the wounding and maybe a lash. But sadly that doesn't generate focus. So I guess as a cipher who doesn't want to shoot only you're still better off with Stormcaller, what do you think?
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