Everything posted by Boeroer
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How come Thaos ONLY has priest abilities
Does he indeed have perfect memory? As far as I understood the special thing about him is that he remembers his past lives after returning from the wheel while every other soul doesn't. That doesn't necessarily mean that he has perfect memory.
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Pillars of Eternity 2 Countdown Site
First it was Eder, now it's Aloth - the website changed. First it was pipe and grain and talking about Eothas --> Eder No it's a book and a key and talking about god's secrets and the Leaden Key --> Aloth Next will be an arse on a pyre and talks about being a douchebag --> Durance
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Barbarian Stats not so Comprehensive
That will work well. Minmaxing stats is not necessary because they are are not superimportant in this game anyway. Sure, 5 points more in a certain stat is good, but you will not gimp your character if you give him 13 MIG instead of 18. That's a nice thing about this game. The difference between 18 DEX and 3 DEX or 18 CON and 3 CON is very noticable though. And if you feel you could use more DEX and less MIG for example, just go to an inn and retrain a bit until you are pleased.
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Really lost with getting my party to...well...work
If you are at an inn and open the dialogue for resting or shopping, you will also see a dice symbol. That's the one for retraining. Every inn has it. You will retrain everything from lvl 1 on. A ranger can even pick a different animal companion. For a wizard it's even better: You can fill some grimoires with all your spells before retraining and then, when retraining, pick different spells than those which are in your spell books. Then, after retraining, you'll relearn all your old spells from your books and you'll have the most aweseome variety of spells. Health can only be healed via resting or with four other things: - Potion of Infuse with Vital Essence - Infuse with Vital Essence spell - Wound Binding talent - Field Triage talent Since camping supplies are cheap or lie around for free and there are a lot of inns all over the place (and rooms are cheap, too) most people don't use the two talents. Concerning your complaints: you just need to play a bit longer in order to get a feeling for it. The game mechanics are not supercomplicated, but there's little information about it in the game. You have to find most things out yourself (or ask in the forum). For starters: it's all about accuracy vs. defenses - buffing and debuffing. If you figure out how to do this the game's easy. Don't waste your priest's spells and time for heals. Use him mainly to buff your party. After that, use wizard and druid to debuff (or even disable) the enemy. Anything that causes afflictions is good. Only then attack with all damaging thingies you have.
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Spelltongue mechanics
Time siphon does not stack in quality, but in quantity - meaning that you will only get +15% attack speed (but this 15% stack with any other speed buff except itself) but the more often you hit the longer the duration will get. With a barb for example you will have 120+ seconds after a few attacks and then you could switch to another weapon setup and use the speed buff for those 120 secs.
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Spelltongue mechanics
Theoretically it works this way. In practice you won't be fast enough to prolog your buffs endlessly with a fighter - well, it might work with dual wielding and a second weapon with the speed enchantment and Two Weapon Style plus high DEX. It's more easy to do this with a barb, because he hits multiple targets via carnage. A fighter can't do it that easily. It works best if you hit foes that have active buffs, then you'll steal more time for your own buffs, but if you hit generic mobs you will most likely not gain endless durations. So: you will extend your durations, but maybe not endlessly with a fighter. If you want you can read my Leech barbarian build for information around Spelltongue. I described how it works in combination with the barb's self buffs. Pretty sure you can siphon some knowledge for your fighter.
- Barbarian Stats not so Comprehensive
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Barbarian Stats not so Comprehensive
For my usual barb I'd go for high MIG and INT, then PER, then CON, then DEX and then RES. High MIG and INT are benefical for a lot of stuff: self healing via Veteran's Recovery and Savage Defiance, buffs like Frenzy, then Carnage, Vengeful Defeat, Heart of Fury and stuff like that. Since you can speed up your barbarian pretty nicely with Frenzy, Bloodlust and Blood Thirst and also dual wielding if you like, DEX isn't so important for me. With a Two Hander you want to have a bit more DEX than with two weapons. If you have low RES you want more CON, if you have low CON you might want to put more points into RES. High CON is very benefical for barbs because their already high base values for endurance and esp. health will lead to tremendous pools if they also get the bonus from CON. This is good when you rely on self heals with low deflection. Else your endurance will be ok but your health will be low after few fights. High MIG and CON will lead to a great fortitude defense - and that's the most important defense in my opinion. You can dump RES if you're going the high CON road with self healing. Only problem will be interrupts when you get surrounded by mobs. Potion of Spirit Shield helps a lot as does Holy Meditation (from items or a priest). You can also dump DEX if you're dual wielding and use Frenzy + Bloodlust. Especially for the nest ability of the barb, Heart of Fury, you need no DEX at all. But you don't need to. It's perfectly ok to leave the not so important stats at 10 and give the more important ones a 15 or so. What is important and what not is also determined by your role in the party and your build idea. As you pointed out, the Golden Dragon is supposed to be a tank with a shield and therefore doesn't need a lot of CON. But he wants high RES to avoid damage. This is a special build though. Normally I wouldn't put too many points into RES when I'm building a barb. Usually the offensive way is a lot of fun - and you can pair it pretty nicely with Veteran's Recovery, survial bonus for healing and any item that gives +25% to healing received. Also, a Girdle of Mortal Protection is good: it takes away 27% of the critical damage which is near to the damage an normal hit scores. This is very good if you have low deflection and receive a lot of crits. All in all your dps will be great while you will be sturdy as a fighter. This combo of good offense and good self healing is very effective.
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Powder Burns question
I find Powder Burns to be a weak ability, but maybe that's just me. If it would work with Swift and Vicious Aim and the self blindig part would be removed it would be OK I guess.
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BROKEN savegames!
If you are on steam, try to verify your game cache. This might help.
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Need strategic help about Elmshore battles
Plan C: one single chanter with The Dragon Thrashed and boots of speed, running around them in circles.
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Wounding Shot + Powder Burns
Who fixed that? Allen Inversion?
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Blade of the Endless Paths Parts Missing
After the tears dried: It's one of the best two handed weapons in the game. Comes superior, has the speed enchantment (which is one of the best) and has also marking, which is also great if you know how to use it. As all other weapons in PoE, it's no game breaking stuff. Just a good unique weapon.
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Powder Burns question
Great blunderbuss build: Island Aumaua wizard with Arms Bearer, Quick Switch and focus on max DR bypass (Pen. Shot, Ryona's Vambraces, Expose Vulnerab.) and Combusting Wounds. Cast Expose Vul. and Combusting Wounds on the enemies and then shoot them with your blunderbusses. Awesome! Most of the time you will do additional >100 burn damage with CW. Not the usual wizard build - but one of the best gun wielders in my opinion. Spell Mastery Expose V. & Combusting W. Nice additions are things which generate a lot of hits, like most missile spells and wall spells. Guess I'll have to post that build at some point. Soon I'll have more time, I promise. You can also take a ranger and use one or two Rings of Searing Flames. With Driving Flight this will generate even more hits, but it lacks a bit DR bypass. Not a problem with a ful party though.
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Two mechanics that made me hate this game
One can't see OP's text when on mobile. Guess I didn't miss much. Too lazy to mark it in order to make it visible.
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Pillars of Eternity 2 Countdown Site
It's Eder speaking. Would love to see him in PoE2 as well.
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Looking for help to choose main character
If you want you can also take Novice's Suffering and skip weapons altogether. Jojobobo of this forum tried that and was very pleased. It's because the damage of grazes, hits and crits don't differ that much with fists - it's a weird game mechanics thing. Since barb's carnage already has reduced accuracy and tends to graze more often, this is a good synergy. Also works well with high might. I think Jojobobo hasn't posted his build yet. I think he did a solo PotD run with the unarmed barb.
- Looking for help to choose main character
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Looking for help to choose main character
A good way to make a barb who is not a late bloomer is to give him high might and intellect and then take Veteran's Recovery. This removes the most frustrating part of the barb in the early game: his squishyness. Add Savage Defiance and combine this self heal approach with Fulvano's Amulett or a Belt of Bountiful Healing and 8 points of survival for the +40% healing bonus. Suddenly you are even sturdier than a fighter while dishing out AoE damage. Normal to high CON will give you lots of health which is not too unimportant if you rely on regenerating your endurance. Dual wielding is not mandatory, but surely fun with a barb. Heart of Fury (lvl 11 ability - great stuff) is best with two weapons. I also like Great Swords a lot on a barb. With high accuracy (great if you have a priest) the "Hours of St. Rumbalt" is one of the best options for a barbarian in my opinion. Tidefall is really nice, too. A very nice spear is the Vile Loner's Lance that you can buy in the Salty Mast in Copperlane. It causes -5 to enemies' defenses and has a 1 sec interrupt values which is twice as long as usual. With this spear you should choose high perception and take Interrupting Blows. You can of course use a one handed approach, a shield or another spear.
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Need strategic help about Elmshore battles
You should use your priest as buffer for defenses (including prayer) and accuracy mainly. Healing is OK, but buffing is the best part of the priest. The combo I would always cast is Inspiring Radiance followed by Devotions of the Faithful. +30 to ACC that stacks with other ACC buffs for the whole party is a huge advantage at the start of a battle. I personally don't use healing a lot with a priest because I like it when chars can heal themselves with things like Veteran's Recovery and so on. And then I like it if healing abilities are spread over the party. It's too bad if your only healer gets disabled. Paladins, chanters and druids can be good healers in one way or another, too. It's absolutely no problem to play without a priest. But it's right that they can make the game easier. But for example there's a scroll for every prayer. You only need a guy or a gal with lore. The only prayer like things which aren't on a scroll are the (single ally) litanies against minor & major afflictions.
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Need strategic help about Elmshore battles
ACC = Accuracy. The most important thing in this game. Durance has prayers. Like Druids (and unlike wizards) priests can't choose their spells, they are always the same. You are lvl 10, so Durance should have lvl 5 spells. That means he has Prayer against Restraint which will protect your party from paralyzing and petrifying. That should help a lot. For Prayer against Treachery you would need to reach lvl 11, sorry. Or you could use scrolls with prayers. But the anti treachery one requires 12 lore.
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Need strategic help about Elmshore battles
Weapons don't matter that much anyway. What you encountered are Andragans - very potent casters. They will petrify you and that can be the end. You can make those fights easier if you use the prayer spells that Durance has. Prayer against Treachery and so on. This will prevent domination. Then you should use summons as cannon fodder to distract the enemies. Then durance should use Inspiring Radiance and Devotions to boost ACC by +30, Aloth should cast Eldritch Aim and then, with +45 ACC, he should cast his best disables - same with the cipher with Borrowed Instinct - before the melee guys like the barb go in. The prayers and litanies are one key to an easy playthrough.
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What are the most powerful classes in 3.03?
Nidhen's Finger or something like that.
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What are the most powerful classes in 3.03?
Too bad The White Crest's Overwhelming Wave is only 1/rest. You should also try the Swaddling Sheet in combination with not too high deflection. At least that's 1/encounter, multidirectional and foe only.
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Ranger Main's, how often does your pet die and how do you minimize it?
By the way: the proc chance is not four times as high just because you have four arrows per shot (twined arrows & driving flight) instead of one. The chance is ~34% with those abilities instead of 10%. Still very good!