Everything posted by Boeroer
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[CLASS BUILD] The Anvil, the most tough monk around
Your level is too low and you don't have retaliation. This build is better at higher levels. Solo PotD is especially tough in the beginning (Act I). You will have to kite and pull & split a bit no matter the build. No build is tough enough to tank everything in PotD that early in the game. After more levels, when your build unfolds, it becomes easier.
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Cipher Weapons
Right: lashes have no MIN damage and will deal zero damage if 1/4 of the corresponding DR is too high. DR bypass is ignored by lashes. So Penetrating Shot or Vulnerable Attacks Ryona's Vambraces and also rending don't do anything for your lashes (this is why blunderbusses with lashes are bad even if you stacked a lot of DR bypass). If you can lower enemies' DR directly (Stormcaller, Expose Vuln., Hel-Hyraf, Sever the Soul, Body Attunement and so on) this is the best way to get focus out of lashes. With this "trick" it's also possible to get good focus out of Justice's double lash. Because elemental lashes do generate focus. The crushing ones also do. Wounding however does not. It works like a lash when it comes to appliance, but it's a DoT effect. Those never generate focus. @dgray: stats look fine. If you're about to use more CC/disable a than damaging powers then I would put more points into PER and less into MIG. If you want to use Veteran's Recovery then keep high MIG.
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A unique item for the Black Isle Bastards crew?
Boeroer replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It's THE perfect weapon for a "Tank & Spank" setup. Ouh... we could call it Spankenstein! *stein (german) = stone. Obsidian = kind of stone... somehow
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A unique item for the Black Isle Bastards crew?
Boeroer replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Hehe, it can't translate it's own sh!te. Funny!
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A unique item for the Black Isle Bastards crew?
Boeroer replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Which means...? Google Translate doesn't want to translate that for me for some reason.
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Level Cap...
Base game: 12 With White March 1 installed: 14 With White March 2 installed: 16 Expansions blend into the main game. You will also be able to level up to 16 even if you don't do White March content and leave it for the end (not recommended). There are upscaling dialogues because with those new level caps some areas become way too easy with lvl 14 to 16. Edit: Ninjaman got me!
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Cipher Weapons
Hi. Nice mod. The things I know of that have the "wrong" order of damage types are Curoc's Brand, Durance's Staff as well as Prestidigitator's and Minor Missiles (crush/corrode). Can't say if there are more though. Torches maybe? I really dislike it that Durance's Staff is crush/burn instead of burn/crush. There aren't a lot of nice staffs in the game anyway and this would make quarterstaffs a bit more interesting. About Justice: it has two crushing lashes as far as I can tell from testing. The 10% lash will often be eaten up by DR and you don't see it then in the log. But if you have somebody with high dmg mods and crit potential like a rogue or a cipher for example, you can witness it quite often. 10% lash is really weak though. In order to get past 12 crush DR you'd have to deal 35 pierce or slash with your initial roll - and then only 1 point of the 10% crushing lash would make it through while the 25% lash will deal 6. So - it's great against foes with low DR (esp. crush) and bad against high DR. Torches have the same mechanic, but with a burning "mini" lash. You can put another lash on them and then they also have two lashes. Due to the lower base damage of torches the mini lash gets eaten up by DR most of the time. Here one can see why single higher lashes are much better than multiple lower ones. And why it can be better to take Scion of Flame only in order to boost a burning lash on your weapon from 25 to 30% rather than having a 10% + 25% lash - and also better than to take Savage Attack or Apprentice's Sneak Attack or other low base-damage mods in some cases.
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Impossible achievements via Steam
Yes - I really hate it that you will eat disengagement attacks even if you don't turn away but just circle around. That implementation is bad. It would have been easy to determine the vector of your movement and then process if you're really trying to move away or if you're just trying get around somebody. Hell - you even get disengagement attacks if you move straigt in sometimes. Very stupid against ogres for example.
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Cipher Weapons
They should. It's a bit tedious to test though. You'd have to log the damage it does and see if it exceeds the maximum it would do without Spirit of Decay.
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A unique item for the Black Isle Bastards crew?
Boeroer replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)"The Selfish Sawfish" ?
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A unique item for the Black Isle Bastards crew?
Boeroer replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)By the way: Google Translator translates to Hawaiian and also Samoan, Maori and other polynesian languagen. Teeth for example is "niho" (Hawaiian and Maori). "Jaw full of teeth" = "ā piha o nā niho". Gotta love that language.
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A unique item for the Black Isle Bastards crew?
Boeroer replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Isn't that an iceberg lettuce? Blasphemy! Or Sacrilege... whatever...
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Ranged Paladin?
As I said: I can see FoD working ok-ish with Sabra Marie. And that bow would fit a paladin with Munacra Arret and Ring of Changing Heart (look at Counselor Ploi build). Maybe also add Enigma's Charm. A charming and confusing paladin can be very useful. And with Sabra Marie you wouldn't need so many per rest uses of Munacra Arret to mind control enemies. Before that I can see that Borresaine could be useful with Zealous Focus + Sworn Enemy + FoD (+41 accuracy). Not because of the damage, but to guarantee an initial stun. If you're shooting fast enough (maybe take Outlander's Frenzy) the next arrow will stun as well without FoD - deflection will be gimped by 30 because of the stun. So, with Sworn Enemy + FoD you could ensure stunlocking a single enemy and do bonus damage. Could be cool. This can disable dangerous guys pretty quickly without using per rest resources. And you will have that quite early in the game, too. I would try it...
- Impossible achievements via Steam
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Cipher Weapons
Exactly. Spirit of Decay also works with Cadebald's Blackbow (corrode) by the way. It's a nice weapon and an "Arcane Archer" can be build around it once you've got it (which is super late I have to admit).
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Thoughts on Godlike (are they worth it?)
Boeroer replied to firkraag888's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)They don't all look the same. Agosti and Verzano don't have dark skin color for example. Seems the history of colonization left the Republics with a good variety of skin color.
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A unique item for the Black Isle Bastards crew?
Boeroer replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)"Black Tooth Grin"? "Jet-Black Jaw"?
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A unique item for the Black Isle Bastards crew?
Boeroer replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)What would be the name of the Matschampaddel? "Chicken Splitter"? No seriously... I have another idea for an enchantment: since those swords were also used during bloody rituals and sacrifices this sword could also have such a sinister history. Maybe it was created and wielded by a powerful Huana Shaman of some sect or whatever. It could give then wielder Blood Thirst: after a kill you'll skip recovery. It would basically give you the barbarian ability.
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Ranged Paladin?
For Flames of Devotion (and also Runner's Wounding Shot) you want a weapon with very high damage per hit - like an arquebus or arbalest for example. It's a waste to use FoD with a war bow in my opinion. And FoD (and Runner's Wounding Shot) is everything a ranged paladin can bring to the table when it comes do damage (except maybe Zealous Focus). If you max DEX and take Gunner and don't wear thick armor then recovery + reloading an arbalest doesn't take too long and it works well with FoD. A unique arbalest with speed comes very early (Hold-Wall, smith in Gilded Vale). Arbalests cause prone on crit - and with Sworn Enemy, Zealous Focus and FoD you will crit (most of the time). It's very nice in the early game and keeps being nice later on when you find Aedrin's Wrecker. You can also use arquebuses since they are in the same weapon group. Pliambo per Casitas has Marking which will stack with paladin's Coordinated Attacks - which will give an ally +20 stackable accuracy. Kill-shots are easy with an arbalest/arquebus in order to trigger Strange Mercy. So, for me no war bows on a paladin. Except if you want to skip FoD or if you want to use weapon switching. Another exception would be Sabra Marie since it's annihilating - that would do proper damage with a crit + FoD or Runner's Wounding Shot if you also add Doemenel's Merciless Hand, Dungeon Delver and Azalin's Helmet (= +150% base damage on crit + target gets confused). About stats: I'd dump CON and RES, max out MIG, DEX and PER, rest is INT. Abilities and talents would be Zealous Focus, Sworn Enemy, Flames of Devotion, Intense Flames, Inspiring Triumph, Sword & Shepherd, Strange Mercy, Coordinated Attacks, Abjuration (can trigger Strange Mercy with one click), Scion of Flame, WF Soldier, Gunner, Marksman, Runner's Wounding Shot, Lay on Hands, Sacred Immolation. You could also think about Envenomed Strike. It's nice with good MIG and INT and the paladin doesn't have any other special attacks. Don't know if it fits a Kind Wayfarer though.
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A unique item for the Black Isle Bastards crew?
Boeroer replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It really looks like it should have the wounding enchantment. Or something like the Excecutioner's Hood which has a frightening aura. What about frighten on crit? "Uuhha! That's a nasty, nasty wound!" I would not be opposed to the idea that it also has some kind of drawback. Some ideas: - converts some hits to grazes (maybe glances off more easily) - accuracy malus Other weapon ideas are still welcome. At some point we should collect all ideas and make a poll...
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A unique item for the Black Isle Bastards crew?
Boeroer replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It would do pierce/slash/crush/saw damage. But honestly: a weapon which would do pierce/slash/crush would actually be pretty powerful - without the noobs noticing.
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Cipher Weapons
Huh? I thought Curoc's Brand has pierce/burn and not burn/pierce and therefore doesn't work with Scion of Flame? Anyways: why all the implements?
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A unique item for the Black Isle Bastards crew?
Boeroer replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It's basically a wooden club (crush) with sharp stone edges (slash). So slash/crush seems to be plausible. That doesn't say anything about how long it would last in a "real" fight. But if you are concerned that it breaks on usage you shouldn't consider it in the first place. But since items in PoE don't need repair and don't deteriorate at all I would just skip those concerns and concentrate on coolness.
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Lazy party challenge (potd)
Pretty difficult with official companions though.
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Getting Damage out of Paladins
Int the beta they had FoD shots with over 1000 damage with arquebuses.