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Boeroer

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Everything posted by Boeroer

  1. The last one is not true. At least not entirely. There are DoTs that profit from higher INT, like Envenomed Strike, Deep Wounds and DoT spells like Shining Beacon and so on. Those do X damage per tick (every 3 secs usually) - and more INT adds more ticks. So the amount of damage is higher with mnore INT. Here, MIG will raise the damage of each tick. There are others like Wounding, (Runner's) Wounding Shot and Enduring Flames where the amount of damage is not dependend on INT. Therefore, adding INT just spreads the damage over a bigger timespan (which can be especially bad if the DoT effect has to overcome DR an is not raw damage) and surely lowers damage per second. Here, MIG will raise the overall damage so to speak. The rule of thumb with INT is that it affects everything that has an AoE and/or duration. And generally more INT is better. The only exceptions are the things I mentioned above.
  2. It's not only Prestidigitator's Missiles - it's like that with all damaging abilites (including spells) that ar not bound to weapon usage: they all don't work with Sneak Attack, but with Deathblows. Apprentice's Sneak Attack and Sneak Attack don't work with any spell-like ability, only with weapon attacks. Deathblows works with every damaging effect. Maybe it's a bug, maybe it's intended, I don't know. Stormcaller is very nice, but it doesn't do an AoE stun. Returning Storm only hits one enemy when it procs - and the version of Stormcaller only procs once - not like the druid spell that looms over your head and fires several times. It may proc twice or more per shot (because with Twinned Arrwos and Driving Flight you can theoretically get 4 procs per attack) and then hit different foes, but usually you will experience one proc resultung in one stun (not necessarily the target you hit with the arrow). With stunning shots this isn't too fancy - but the additional shock damage from Returning Storm is still nice. It can't have a lash or any other custom enchantment and it can't be durganized though. On the upside it has two damage types, it works with any weapon focus (so you could use an arbalest with Weapon Focus Soldier for an alpha strike and then switch to Stormcaller), it works with Heart of the Storm and has that neat -6 shock DR enchantment. It depends on the enemy and on your playstyle which bow is better for your ranger. If you want to deal the best dps against single targets and do tremendous damage with your pet I would use Persistence - if you have other party members with shock attacks and/or want to spare durgan steel and other resources needed for enchantments I would use Stormcaller. I once had both in my party and they did equally well. Borresaine is indeed very nice for a rogue. Too bad that Reckless Assault only works in melee.
  3. Without the pet there are no stunning shots by the way. Ranger's animal companions are awesome now. With the woundig hunting bow I mentioned above (called "Persistence") you can keep up a DoT effect all the time and your pet will deal +50% damage with Predator's Sense all the time. It's very powerful against enemies with high DR. It hits slowly but like a truck (with the right talents). So you will have both: a damage dealer that can take out high DR target (pet) and a damage dealer for the squishies (ranger). The best part about animal companions is that they don't have a health pool. So if they get up after a knockout they are as good as new. Very good for triggering traps (if you can't disarm them) for example. Also great if you combine immense healing (Moonwell, Consecrated Ground and such) with pet tanking. It can't die from low health, and as long as it has endurance it will be up and tanking. But this requires a lot of micro. It is true that a ranger requires more micromanagement than a ranged rogue due to the fact that you have to control two characters instead of one if you want that things like Stalker's Link and Stunning Shot work properly.
  4. Yes, it does. It also affects the durations of scrolls. It also affects those spells and other effects that come from items (items with overbearing, stunning, spell holding, desiccating, spell binding, spell striking, spell chance and so on). Also auras that are on items (Zephyr, Herald, Harbinger and so on). So it besically affects everything that has an AoE and/or duration, no matter if it's your character that has the talent/ability/spell or if it's any item that gives you said ability/talent/spell. Basically (code wise) the item will add the talent/spell/ability to your character, so it's all the same.
  5. Why not use Killers Froze Stiff (targets will)? This might have lowered their reflex enough. And/or switch to single weapon?
  6. Bows and implements have higher dps than guns and crossbows/arbalests because the don't have a reloading phase but only a recovery phase. The damage per hit is lower of course, but they are a lot faster. However, reloading weapons on rogues can lead to pretty satisfying results (one-shots for example). So I'd pick the weapon that I like best. Since you don't like micromanagement I would go for bows. Guns and the like require delicate timing and a lot of pausing - just to shoot when it's the right time. With a bow you can just fire non-stop and don't care for timimg an micro too much. If you still like the heavy hitters, take Runner's Wounding Shot! Implements (wand, scepter and rod) seem to be weaker than bows, but they all have two damage types which makes up for the lower base damage. So they are great as backup-weapons, too. Also there are nice unique implements. One of them comes pretty early and has a speed enchantment which is one of the two best enchantments for dps (the other one is wounding). Implement-rogue could look like this: https://forums.obsidian.net/topic/86156-class-build-the-sorcerers-apprentice-twisted-sneaky-dps-scroll-user/ Hunting bows are fast. They are great against targets with low damage reduction. And there's a very good unique one quite early in the game (Endless Paths) which has the wounding enchantment (basically a raw-damage-over-time-lash). Wounding ignores damage reduction, so that hunting bow takes away the disadvantage of normal hunting bows: it's also good against high DR foes. It's the ranged weapon with the highest dps if your might is high and your intelligence is low (weird mechanics of wounding). But even with high INT it's good if you combine that with other damage over time effects like so: https://forums.obsidian.net/topic/83378-class-build-the-mad-hornet-dps-ranged-rogue/ War bows have higer base damage but are not as fast as hinting bows. This makes them better against enemies with higher damage reduction. And there is a early war bow that causes stun on critical hit. Most rogues at least do a critical hit every second shot, so this weapon is excellent for a rogue. Stun is a very hefty affliction and it's always good if a rogue can cause some afflictions for his sneak attacks by himself rather than be dependend on his party members. Here high INT is benefical. As for talents/abilites I personally would use: Talents: - Prestidigitator's Missiles (don't work with Sneak Attack, but are great in early game and with DR bypass and like crits a lot. They have a HUGE range. And they work with Deathblows = double damage!) - Envenomed Strike (great in the early game - but only if INT and MIG are high), if INT is low go for Runner's Wounding Shot. Even in late game it's good against annoying but squishy targets (wizards, priests and so on). It's very good in the later game if your priest casts Cleansing Flame on a target and you shoot it with Envenomed Strike + Deep Wounds at the same time. THis talent is good against any kind of enemy with high DR who is not immune to poison. So, vessels and most spirits don't get any damage from this. - Vicious Fighting (also works with spells like Prest. Missiles) - Weapon Focus (fitting your weapon of choice) - Marksman - Outlander's Frenzy (more speed and MIG, this counters the speed loss of Penetrating Shot down below) - Penetrating Shot (esp. with hunting bows) - Scion of Flame (if you have a burning lash on your weapon - else take the corresponding talent for another elemental lash) Abilities: - Crippling Strike - Dirty Fighting - Deep Wounds - Blinding Strike - Withering Strike - Deathblows - Sap - Shadow Step But this is just me. There are plenty of other things you can take and make it work - for example Fast Runner and Shot on the Run. It depends on your items mainly. For example a rogue with Boots of Speed doesn't need to take Fast Runner.
  7. He plainly added the numbers of Soul Whip, Biting Whip and Talisman I guess.
  8. No no - I meant that the second attempt with beards was better than the first, but even the first was fine for ingame use. Because the resolution and size ingame is not very high you wouldn't notice some minor smudges and so on that you can see at the moment while the pictures are bigger.
  9. It's because the sequel "PoE II: Deadfire" is now in development and there was another crowdfunding campaign for that. Prior to that there were some special offers where you could get PoE plus the two extensions White March I and II for a decent price. Don't know when the next sale will start.
  10. That was not what I meant but never mind. For me it's 2 and 2.5.
  11. Nice! Better than the first attempts with pale elf+beards. But those would also have been fine in smaller size (like in game UI).
  12. "They use these stories and legends to stir the memories of the dreaming lost souls and soul fragments that surround them. The spirits respond by creating magical effects, essentially playing their part in the recreation of the legends. In this way, chanters act as directors of supernatural actors playing out momentary plays for the chanter's benefit." That's how they do it.
  13. I meant a blunderbuss wizard and a powder burns ranger with an arquebus.
  14. It's pretty badass in early to mid PoE. Hope it stays that way. Would be fun to do a druid/barb, druid/cipher or druid/rogue with Firebrand as main weapon.
  15. Ach sorry. I misinterpreted "Don't see the sense in it".
  16. It's your meta knowledge and your improved knowledge around the mechanics. Happens to all of us. Try solo PoTD next!
  17. I played Diablo II like an addict with friends during my years at the University. And the weekends were for P&P. Had no girlfriend back then. Or nothing too serious... And also parties had to be celebrated. That stuff cost me one semester - if not more.
  18. Drakes and all sorts of banshees come to mind. Also: enemy barbs with Threatening Presence. Here it's more like "Pleasant Presence".
  19. Yes, Zealous Focus is not good if you always use other sources of ACC buffs that don't stack with it (Blessing, Disciplined Barrage, Eldritch Aim and so on). What stacks with it though are Inspiring Radiance and Devotions of the Faithful. When I play a Paladin I always use Zealous Focus. Spares me some castings of other per-rest ACC buffs.
  20. You obviously didn't watch Raven's video with the bog dragons vs Brutal Backlash. Brutal Backlash against fear auras is totally OP now.
  21. Penetrating Shot, Ryona's Vambraces and dropping Devil of Caroc into the Blood Pool will give you 13 DR bypass with any blunderbuss - 16 with Lead Spitter. If you have a Wizard then be sure to cast Expose Vulnerabilites - this is also great for the retaliation guys. Makes 18 DR bypass (21 with Lead Spitter). With this setup Wounding Shot wil deal the highest damage possible against enemies who have low to mid DR. Also the synergy between Combusting Wounds and blunderbuss is really nice as I said. But it's true that the cone of blunderbuss is so short (but wide) that you'd have to flank and be really near the enemies. I personally like the cone of arquebus the best. I will shoot 4 times with Quick Switch+Coil of Ressourcefulnes and Powder Burns while the enemies are approaching and then retreat behind the front line. But Silver Flash is so nice... If you want to use blunderbusses, but not with a ranger- do an Island Aumaua Wizard with Quick Switch, Arms Bearer, Runner's Wounding Shot and Envenomed Strike, using blunderbusses and all the DR bypass stuff I mentioned above, casting Expose Vuln. and Combusting Wounds and also the Missile Spells (basically anything that likes DR bypass and deals a lot of hits at once - Wall of Flames is also nice in this case). It's a great single target destroyer and fun to play, too.
  22. Zealous Focus also boosts spells' accuracy (as long as it's not suppressed by a more powerful accuracy buff like Eldritch Aim). Works the same as Gallant's Focus, just a bit better.
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