Jump to content

Boeroer

Members
  • Posts

    23048
  • Joined

  • Last visited

  • Days Won

    383

Everything posted by Boeroer

  1. Unlabored Blade can't be durganized. Sword of Daenysis looks kind of cool on a Darcozzi with a buckler and a breastplate or padded armor. It's also a nice auto-attack weapon. Another trick: Quick Switch + Coil of Resourcefulness. You can be as sluggish as you want - but if you need to put out Lay on Hands and such quickly and as sonn as possible, just switch during your recovery (or even better - right after the attack animation) and *poof* recovery is gone. You can immediately cast LoH. Also works without Coil, but is a bit slower.
  2. You won't get them out faster. The armor has nothing to to with the long casting animation. Unless you mean that you would like to use it more early right after attacks or other actions. If you want to be a better "spammer" you need high DEX and a thinner armor.
  3. A nice apporach is to use Novice's Suffering (fists). It makes carnage more powerful in the early to mid game because of its weird mechanics: The base damage stays at 5-8 (which is quite low) and the bonus of Nov. Suff. comes on top. Because of this crits don't do a lot more damage than hits, but also grazes do nearly the same damage. For the same reason the -34% dmg malus and the -10 ACC malus of Carnage are suddenly not as bad anymore as they usually are in the early game. You only need high MIG (it's the only thing that boosts the bonus damage of Novice's Suffering) - damage bonuses from talents like Savage Attack, Blooded and so on are not helpful, so you can focus on attack speed and other stuff like defense and DR stacking (Second Skin if MC, Thick Skinned, Blunting Belt). With Frenzy and Bloodlust you can achieve very high attack speed. Greater Frenzy gives you even more MIG. There are some "Sandals of the Forgotten Friar" in the White March that'll give you +2 unarmed damage which works the same way as the bonus of NS. It's a good way to build a barb who can spare durgan steel and enchantment resources for other party members and still be good. Grab some hatchets or spears as backup against crush immune foes. If you want to use a two hander you can lower MIG a bit and put more points into DEX. Also make sure to use Blood Thirst then. I'd recommend Tall Grass, Hours of St. Rumbalt or Tidefall. Also make sure to bind the Redeemer to tha barb if he has Blood Thirst - this makes fights against vessels a joke. For maximum damage with Heart of Fury you want to use a dual wielding setup with hard hitting weapons like sabres. But it's also ok to do it with fists or a two hander.
  4. From Ninagauth's Black Pages. It's a grimoire you can find: https://pillarsofeternity.gamepedia.com/Ninagauth%27s_Shadowflame
  5. If you want to spare spells: Blast + Penetrating Blast, then use Kalakoth's Minor Blights. As non-summoned weapon for backup you can first use the soulbound scepter, the Engwythan Scepter and later the Golden Gaze. You can also use implements with on-crit effects. The thing is that Blast works will all on-hit and on-crit effects on weapons. This means those effects will happen a lot more often if you hit enemies with the AoE of Blast. In addition to that, Blast also works with the AoE of Minor Blights, meaning that those AoE hits of the blights will each trigger a seperate Blast. This is powerful and can be further boosted with Combusting Wounds (you'll generate a lot of hits with one shot). GOlden Gaze is nice because it shoots two projectiles with one attack which both will have a Blast. Expose Vulnerabilites will trigger a lot because of this setup (nearly every second attack). Dangerous Implement is very good for Kalakoth's Minor Blights, but it doesn't work with Blast itself but only with the initial hit on the target you clicked on. Still a nice damage boost. With Minor Blights you get a powerful AoE "cast" that only uses one spell and usually lasts for the whole encounter.
  6. Sure. High INT and MIG for damage, radius, duration and Deep Wounds' damage (you could also think about Envenomed Strike then). RES can be dumped, CON normal, decent PER and DEX. Like 18/10/16/16/18/3. Can be played like a normal dual wielding flanking rogue plus AoE and Mind Control. 6 Sunbeams/rest is really nice because it also blinds for a rel. long time which unlocks Sneak Attack. You can also combine this with a weapon+shield+riposte approach (Badgradr's Barricade works with Deathblows), a multi-retaliation setup (Fire Godlike + Coat of Ill-Payment + Sura's Supper Plate+Combusting Wounds+Deep Wounds) or a Backstab build (use a two hander with spell binding - like White Spire; looks great with White Crest Armor which also has spellbindings - you need some stealth for this).
  7. Rogue with spellbindings/spell holding and some of the cross-class talents. Just pile all spellbinding gear onto him and when defeating Maerwald choose the option to siphon knowledge from him in order to get Flames of Faîr Rhîan. Pair it with Bittercut or clone one of them with the Helwax Mold or use Scath Gwannek or Badgradr's Barricade as shield. Additional spellbinding gear: - Sun-Touched Mail of Hyan Rath (3 Sunbeams) - Amulet of Summer Solstice (3 Sunbeams) - Rotfinger Gloves (3 Touch of Rot, 3 Spreading Plague) - Cloak of Minor Missiles (3 Minor Missiles) - Swaddling Sheet (Foe only Overbearig Wave 1/encouter when receiving a crit) - Animancer's Boots (3 Jolting Touch) - Taluntain's Staff (3 Fireballs) - White Crest Armor (1 Overbearing Wave, 1 Dancing Bolts) - Nidhens Finger (1 Mind Lance) - Munacra Arret (3 Whisper of Treason) - Sprit Spiral (3 Whisper of Treason) - Ring of Changing Heart (2 Dominate) - The White Spire (3 Blizzard) - Scath Gwannek (3 Winter Wind) - Badgradr's Barricade (Thrust of Tattered Veils on doing a crit unlimited times) - Ring of Searing Flames (3 Combusting Wounds - good with a multiretaliation build) - Sigil of the Arcane (1 Arcane Dampener) - Angio's Gambeson (1 Alacrity) - Twin Sting (1 Alacrity) - Nightshroud (1 Shadowing Beyond) - Cloak of the Master Mystic (Invisibility when receiving a crit) As one can see the variety is pretty big. You can even swap gear after a fight to get more uses. Look at it as if you swap grimoires. Deep Wounds works with all (AoE) spells that deal pierce, crush or slash damage. Deathblows works with all damaging spells that deal direct damage (no DoT). Vicious and Dirty Fighting work with all attack rolls. Scrolls are also a nice option. Maelstrom with Deathblows is... devastating.
  8. I hope Citzal has a summoned armor this time. With badass retaliation and 0 penalty but 20 DR and a bratwurst dispenser...
  9. May I suggest the Executioner's Hood? Besides the fear aura is also heals you after each kill. With HoF that's usually a full heal. Since you don't have Frenzy you might want to try Mourning Gloves. They also heal after each kill (maybe suppression with Exec. Hood?) and will give you a speed buff. They seem to be good for this build.
  10. Buhaha. Now I really, really hope they leave the name as it is. Reminds me of the times when the biggest German pen&paper rpg called "Das Schwarze Auge" wanted to hit the EU market with localized versions. In UK they tried "the Black Eye" first until they realized that this describes a bruised eye. Then they wanted so sell the game in Spain and named it "El Ojo Negro" which basically means "The A-Hole".
  11. Josh said that souls can grow a lot more powerful during a lifetime. So the splintering or grinding of souls just rebalances this. I guess that it's in the interest of the gods that people's souls grow over lifetime and then return to the Wheel - so that Rymrgand can take away a part of it and feed it to the gods or do something else with it... Last part just speculation
  12. Ok, I'll bite: what does "fessina" mean? Because dict.cc, leo.org and all the others have no clue...
  13. It used to work with a shield, but it got patched and nowadays it only works when you have an empty offhand. It also got buffed a bit. Before it gave you (lower?) graze to hit conversion, not it's 15% hit to crit. With a Hearth Orlan rogue and a predatory one handed weapon like Aattuuk or Rêghar Konnek you can get 90% conversion with the help of a priest and some durgan steel...
  14. I always give Pallegina all the alpha strikes I can get and that work with Penetrating Shot: Wrath of the Five Suns, Prestidigitator's Missiles, FoD + Intense Flames, sometimes also Runner's Wounding Shot (great with blunderbuss or arquebus). I would unleash all the attacks from a distance and then switch to support mode with Outworn Buckler + Shame or Glory or Cladhaliath. Later I also pick Sacred Immolation of course. I like the combination of several powerful alpha strikes, paired with solid support and sturdyness right from the start. Prestidigitator's Missiles and Wrath of the five Suns are very powerful in the early game. Same as FoD. Merciless Hand does nothing for Dragon Thrashed, so the Crucible Knights are the best pick for such a Chanter in my opinion.
  15. Doemenel. Ranger is better at taking out single targets (I really LOVE Persistence + Predator's Sense + Merciless + Vicious Companion + Brutal Takedown). Together we take out even the thoughest foes. Chanter with Dragon Thrashed is a lot better against mobs, but he can't take out or disable high priority targets quickly. Actually there are more than two weapons which profit from an elemental booster talent. First two are obvious: - Bittercut - Spirit of Decay - Stormcaller - Heart of the Storm - Firebrand - Scion of Flame - Cadebald's Blackbow - Spirit of Decay - Kalakoth's Minor Blights - all Ok, those are summoned weapons. I know, I'm a wisebutt . The last two are class restricted, but Firebrand can be used by anybody.
  16. I really have to try this out via console: Seven Nights + Driving Flight. Maybe it's a thing for a Stalker/Skald in Deadfire...?
  17. I always get massive fatigue when playing PoE after 9:00 PM.
  18. Fireball has a rel. big base AoE and even more important: it's a fast cast. You can spam it in very quick succession and that's what can make the use of Fireballs powerful - not one single Fireball. Besides that it's obvious that OP has no clue about the mechanics of PoE. I mean who has when he plays the game as a beginner? But at that time I simply enjoyed the story. It's good enough that you can like the game despite not knowing what's going on "under the hood". Can - not must. No idea why one has to force himself to like a game. That seems to be a waste of precious free time. Just play something else that's more fun to you. Also, the opening post sounds a little bit trollish (no offense, just my impression - maybe it's just the frustration that shows through), so I'm not sure if it's worth the time to answer in length and detail. If I'm wrong, please correct me...
  19. This could be easily done with unique enchantments. This way a wizard could have his bonus to casting while the whole weapon group wouldn't get tied to casters. Like Spelltongue's Time Siphon speeds up your casting recovery. A weapon could have the same enchantment as the Braces of Spiritual power have (10% dmg bonus to spells), or the overseeing enchantment or such.
  20. Maybe that fatigue can be the result of a knockout injury (see game options). I always turn those off since they annoy me, so I can't say for sure.
  21. Just double checked: Scion of Flame/Secrets of Rime and so on still seem to be simple additive bonuses: https://forums.obsidian.net/topic/94124-rogue-theory-crafting/?do=findComment&comment=1944519
  22. Scion of Flame and such are not multiplicative. I just double checked with a 1009-MIG-Aloth + Scion of FLame (in combat, not tavern). His Fireballs' hits all do damage that you would expect with an additive calculation (780 - 1092), not a multiplicative one (930 - 1302). Aloths hits: 1038,2 867,9 847,6 1062,4 794 The red numbers were enough to prove it, so I stopped. This gets supported when you look at his crits & grazes: crits: 936,9 987,1 880,1 983,1 827,2 927,9 grazes: 1004,5 803,1 1001 866,1 (sorry for using commas instead of dots, I copy & pasted from my notes an calculations which are in europ. notation). You can see that not only the MIG bonus is not multiplied with SoF, but also grazes and crit bonuses are not. So SoF seems to be a plain simple additive bonus of 20% - like all the others. However, before writing stuff down I also got some numbers that were very slightly above the upper border (1093 or 1095) - but nothing near 1302. I guess internal rounding was the cause of that. We would have to ask MaxQuest how exactly this is calculated internally.
×
×
  • Create New...