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Everything posted by Boeroer
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39 codes in a blue orlan's chest - yo ho ho! And a bottle of rum!
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- Scavenger Hunt!
- Codes!
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(and 2 more)
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I think it's silly that hands/weapon start glowing when you have Soul Whip or trigger Savage Attack. PoE is not Dragonball Ll.
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You missed the point.
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Deadfire: Would you like to know more?
Boeroer replied to Tattyblue's topic in Backer Beta Discussion
I agree. Two handers need more love. Maybe this will get balanced out with better/earlier uniques - who knows... -
Deadfire: Would you like to know more?
Boeroer replied to Tattyblue's topic in Backer Beta Discussion
They simply wipe each other out. -
All cool. Mechanics changed a lot during beta. It's hard to keep track - especially since only ~30% of changes seem to find their way into the patch notes...
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First of all: no. You can't pick the same ability twice. But fighters can have 50% with Disciplined Strikes and Berserkers can also convert hits to crit with frenzy. Single Weapon Style would come on top. Secondly: you can't simply add conversion chances. They are evaluated one after the other during attack resolution - and not added. Because of this you have to multiply the chances. A 50% chance and after that another 50% chance result in an overall 75% chance, not 100%. You can never achieve 100% conversion. So even if you could pick 20% twice you would end up at 36%, not 40%.
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I experienced the effect of mass when I lost 15 kilograms in my first 4 weeks in Usbekistan - because of diarrhea. Going from 90 to 75 kg in less than two months was quite the show (I'm 1.9 m tall). People openly asked me if I had cancer. One first mass effect was that I had to buy new pants - quickly. By the time I had all my suits retailored I had regained 10 kilos. That was the mass effect 2: buy new suits because the tailor made them all too tight. I also saw an dromedary in Usbekistan. But I didn't realize it was a part of any of my mass effects at that time. Good talk. Now off to something completely different!
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some problems with character creation (talent tree preview)
Boeroer replied to Madscientist's question in Backer Beta Bugs and Support
Not only expected - demanded! -
Not if you invest 2 ability points into Sworn Enemy and the upgrade in order to "spam" Gilded Enmity. But you have to kill the bearer of Sworn Enemy first... White Flames is just 1 ability point - needs no upgrade. It depends on your character and your playstyle what is better for you. Without the upgrade of Sworn Enemy I'd say Gilded Enmity is strictly worse than White Flames. By the way: Gilded Enmity (like hostility), not Enemy. Doesn't really matter, but just in case somebody cares or is trying to google it fruitlessly.
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So... I made a quick lvl 6 Nature Godlike Helwalker and let him get attacked by a tiger. Unfortunately the MIG bonus from wounds does not trigger Wellspring of Life in beta4. You'll have to use "proper" inspirations for that now.
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Yes, that's what I meant. Cool - because I haven't noticed that "trick". But it's a great piece of info to have. I just wanted to make sure I understood you correctly. I can just fire up Deadfire and double-check. Then we have certainty. Doen't mean it will still be in the final game, but still good to know. Wait a minute...
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Achievements?
Boeroer replied to Nexrus's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Millennials... -
Have you been into Durgan's Battery yet? There's a staircase right left of the entry hall. If you go up there you can get to the ledge and jump over to the tower where the bow was. I guess it's just meant as a shortcut if you want to leave the Battery - so you don't have to use the staircase again (load Durgans Battery inside map) then go out of the Battery (load outside map) - that would be rather tedious because of the enormous loading times - but instead you can just jump across, climb down and leave the outside map. If you could jump to the Battery from the tower it would make the whole cantec-thing and the riddle how to enter the Battery quite pointless.
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Deadfire: Would you like to know more?
Boeroer replied to Tattyblue's topic in Backer Beta Discussion
All good, all good. Was just a bit grumpy because of sleep deprivation (man those two-year olds...). Now I had two cappucino and the sun shines. -
Portraits II
Boeroer replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Take a look: here are all portraits that are in the beta portraits folder. Also the new ones: https://pillarsofeternity2.wiki.fextralife.com/Companions You can click on the portraits to get to the bigger version. Download that, crop and resize it for the big and small version of PoE and you're done. For PoE one only needs a big and a small version, that's all (no watercolor etc.). If you don't know how to do that I can lend you a hand. Just tell me the characters you want to have portraits for PoE of and I will post them in the PoE subforum in the appropriate portrait thread: https://forums.obsidian.net/topic/71722-the-custom-portraits-thread/ -
Just to be clear: I think the new resting system is a lot better (various foods + bonuses instead of supplies - in combination with maintenance costs over time) - but the health/injury system (which is connected to resting) is not. I also think if you can't understand how endurance/health worked in PoE you might have other problems that are more pressing... From what I read this was the major complaint about the system: that it wasn't easy to understand. Maybe Taylor's Theorem is not easy to understand, but endurance/health? A distich is sufficient to explain this.