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Boeroer

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Everything posted by Boeroer

  1. It's a ton of clicking, that's true. But I got really good at timing the clicks so that I don't have to see all that textual infos I don't need (for too long). Fire the cannons ---> clickclickclickclickclick ---> Jibe ---> clickclickclick --> Full Sail ---> clickclickclick -----> Hold Position ----> clickCLICKCKLICK!!! and so on. Because of that I can almost click as fast as in my best Diablo II days (where clicking manually led to faster attacks than holding the button down). Those great design features - make your fingers work out! Pianists do envy us...
  2. With auto-attacks the char will stay at range and only fire with the pistol. I can't remember what happens if you command a Full Attack - maybe it deopends which weapon is in your main hand. On the other hand when you are in melee range and use a Full Attack you will swing and fire. I didn't do a lot of testing with those setups lately - because it basically sucks in terms of (somewhat convenient) playability.
  3. Afaik multiple Ancient Memories stack. At least they used to. Exalted Endurance's and Ancient Memory's healing stack.
  4. Speaking of invisibility: There are stil cases where DoTs break invisibility. I remember using Nannasin's Cobra Strike and its poison breaks my invisibility. Bummer... If you max INT and take Smoke Veil then the late Pernicious Cloud might also be a good thing. At the moment it's crap because it hasd 0 PEN - but I reported that bug and QA said they are going to fix it. The numbers are quite good - and since you spend a point for Smoke Veil already...
  5. I'll do wild guesses and say that... - The new Monk is a sublcass that thrives on injuries. That'd make for a risky, thrilling playstyle. - And the rogue...? A fancy Duelist (better Riposte or something)? A Sapper (better explosives and traps)? A Juggler (gets increased range with all light melee weapons because he can throw them - a bit like Instruments of Death)? Andy, please don't post a if I'm not very close or too far off!
  6. I also found that Shadowing Beyond is a lot better than Smoke Veil. Even though it costs more Guile it's better for such builds. And PoSkean gives you two additional uses of it. The impact of the rel. long invisibility and 0 recovery is huge on enemies' AI and your flexibility. Slippers dito. You can easily reload or cast a spell while invisible. The enemy can't disturb you. Often I could walk away after killimg + turning invisible and the encounter resets, giving you back all resources. Rinse and repeat and the enemy group is gone. Takes a bit longer but is very safe and thrilling at the same time. Like playing "Thief (the game)".
  7. Well Andy... really... thank you for that teaser... YOU MOOONSTER!
  8. Actually an arqubus is much more fun than an axe - for me. Partly because of the no-recovery advantage of guns which makes you a lot more flexible (esacpe or get invisible instantly after attacks etc.), partly because the instant damage is very high and leads to quick death of a single enemy (Assassination+Backstab from stealth, very short reload because of stealth's recovery/reload bonus, followed by a Finishing Blow which kills the enemy, making you invisible because of your slippers, give you time for reload, repeat). For me it was not underwhelming. First of all you are still a priest with great party buffs and all. And then DPS is not everything - if you can't get targeted because you turn invisible after killing one single opponent that's very valuable. I killed the whole Concelhaut group enemy by enemy just with the Assassin/PoSkaen - while the rest of the party stood around the corner. I just didn't need them while "playing it safe". Axe + Bleeding Cuts is my go-to setup with Barbaric Retaliation though. Even non-unique superb axes do a better job than most other unique weapons with that combo.
  9. Hi, just a small tipp: People on smart phones and tablets can't read your words because the mobile forum theme has white background color.
  10. I only use the Enhanced UI mod because generally I don't like to mod the behaviour of a game too much. You will not have a common basis to discuss then. But UI mods are cool and this particular one is superb. Obsidian should put it into the code base of Deadfire.
  11. You can also use another shield or weapon. Great alternatives are: - Kapana Taga as weapon and shields like - Magran's Blessing - Cadhu Scalth - Bronlar's Phalanx Because the crush Riposte of Akola's Apex Ward is pretty wet-noodleish. But optically/thematically it's the best fit for anybody who wears Reckless Brigandine I'd say.
  12. One of the reasons why the German movie/film market is quite attractive for international companies: besides the sheer number of potential customers we have a very strong "localisation industry" so to speak. Sometimes (or let's say often) they overshoot - but usually they are doing a great job with synchronization and such. Very fitting voices, good technique and so on. Turns a lot of potential customers into actual ones I believe. Fun fact: there was a British series with Tony Curtis and Roger Moore called "The Persuaders!" that totally flopped in USA and was doing okish in Europe... but was very successful in Germany - because the studio that did the synchronization just thought "screw this script" and did its own "interpretation" of dialogue. They introduced so many jokes, word plays, tongue-in-cheek moments and so on that it sort of turned into a comedy series. My dad loved it but couldn't stand to watch more than one episode a week - just too silly. I guess these guys still tap each other on the shoulders for that coup. German synchronizers also did that with most of the Bud Spencer and Terence Hill movies, but to a lesser extend (also quite popular in Germany). So: I guess great idea by CPR to do a full polish VO of a dialogue heavy computer game. I read about it some years ago but forgot. Back then the costs in Poland may have been very low though so that this idea, while being great on its own (giving a lot of polish players who didn't speak English the opportunity to enjoy a nice game), could have led to a financial success as well. I think a full German VO of such a complex game (dialogue-wise) with known actors/speakers and also a Polish one nowadays (wages in Poland have been constantly climbing a lot since those days, especially since the introduction of the Euro) would be so expensive that it wouldn't be lucrative.
  13. This one may be more like Head, Chest, Intestines, Genitals, Knees and Feet. https://youtu.be/Xpt4j6CgqW4
  14. It's not that easy because they stated several times that 6 party members would require a lot of work on the UI. Besides that it could be a nice part of Berath's Blessings.
  15. Erm... isn't the whole SSS Forgotten Sanctum a huge dungeon? "Carved into the flesh of a sleeping god" 'n stuff? Edit: ehh, wrong DLC
  16. Sure... sure. But what I meant was: if it gives you a chill by looking at it... it's probably looking... cool?
  17. I watched the rest of it today and actually nobody says anything like "we don't like consoles". What makes me sad though is that only 1.5% of PoE players used Linux and that it wasn't worthwhile to develop PoE for Linux although Unity supports it natively.
  18. You should also bear in mind that it wasn't Obsidian who put PoE to consoles. It was Paradox alone. Obsidian hard no part in it and didn't even host the support forum for Console-PoE. Also the answer was something like "my general answer is no. But we tested it with the steam controller and a tablet and it went fairly well. But we'd have to change a lot of things and I don't see it right now - but we'd like to explore that in the future". And that was Andy, not Josh. They also didn't say "we don't like consoles" in that video. At least not the part I watched before I fell asleep... Maybe that came with the Q&A part?
  19. If it has no sleeves at all it may give you chills just by looking at it?
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