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Boeroer

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Everything posted by Boeroer

  1. With mediocre INT and a faible for great swords Tidefall is one of the the best options for you. It is one of the best weapons in the game and can be obtained fairly early. But you need 10 mechanics on a character in order to find it. Another very fun build with great swords is this: https://forums.obsidian.net/topic/106646-class-build-the-cauterizer/ It dishes out a tremendous amount of (AoE) damage but is also sturdy enough after some levels because of maxed self healing. You can always adjust the attributes you your liking (like lowering INT, raising DEX, whatever), they don't matter as much as in other games like BG and so on. With Tidefall you can basically use the same template. With Tidefall you want to max MIG and lower INT (both raises its wounding dps). High CON can work very well on a barb because he already gets the highest endurance and health numbersin the game. And further bonuses from CON let those scale very well. It is possible to reach 5000+ health with a barb. That means you can neglect deflection and rely on self heals for your endurance while your health won't be low too soon. High MIG is only good (compared to DEX and PER) if you don't only use it for damage but also for self heals. When it comes to pure dps then DEX and PER are better. But you also want to live, so MIG can be a great compromise between damage and survivability. Self heals are Veteran's Recovery (I recommend it), Savage Defiance, heals from items etc. There are no 2-handed axes in PoE.
  2. Once the multi-projectile-problem of the Imbue abilities is fixed (e.g. Blunderbuss: only the first projectile hits) then Imbue:Missiles could be a nice option for a Geomancer: cast Combusting Wounds on enemies and then attack then with a Blunderbuss/Frostseeker/the new Crossbow from Forgotten Sanctum in order to apply a lot of hits (4 or 3 plus the missiles whose pprojectile count is supposed to scale with PL) in very short time.
  3. It is def. the main campaign. It is rather short - but you want players who do crit path only to be able to finish the game. This results in each of the crit path quests giving a lot of XP. If you avoid the crit path as much as possible you will not level up as quickly. I mean still quick enough...
  4. Sure you can build a barbarian with lowish INT. It's just so that your selfbuffs will be short and you AoE will be smaller. But even with very little INT you can manage to hit several enemies if they come close. I wouldn't advise to ompletely dump INT though. However: no matter how much CON you pump into him he will always be squishy at the start of the game because his deflection is superlow an his higher health/endurance can't make up for that - yet! You need some levels and then he'll me a good meat shield. So don't let the first few levels demotivate you. IN the early game it's of great advantage to wear the thickest armor you can find. What kind of weapons and what style do you like?
  5. No, its not opinion. you just tend to follow me around and use "Unless its fact" on every comment you disagree, nothing wrong with it either OP clearly doesn't like Pillars, him openly stating it doesn't "have to" be negative, only those who enjoyed it will translate it as such. As another member said, text is easily misunderstood but in top of that we have members ego's and e-drama to throw into the mix. This is nothing new on forums, it us after all, the Internet hehe Most of all, even if members thought it was "bait", you'd figure that they'd be smart enough to ignore it instead of making the forum more toxic, but alas, the "evil OP" already won. Yes, I'm fact-stalking you. It's the truth. But... which truth...? Don't think OP was evil. Just teasing. Nothing wrong with teasing - just don't whine when you get nudged. Oh wait - it wasn't the OP who whined...
  6. Great. I mean... not great - but good to know it's in the database.
  7. Here you go: Every Invocation that works has that little spellshaping symbol attached to it. But the upgraded ones suffer from a little UI bug, so I marked them green for you.
  8. Hm... I find the descriptions better than in PoE - but still very woolly most of the time (no numbers given etc.) - and sometimes they are just wrong.
  9. Then why is it in the current original game files - and works? "StatusEffectType": "ApplyStatusEffectOnEventWithChance" Edit: Eh sorry, can't read obvisouly.
  10. Actually it's not a good example for that - because in this case it's very clear what Ball and Chain does:
  11. I think there is an excuse. I think that one of the OP's intend was teasing. Even if it wasn't teasing (which it clearly was) it was baiting (which it clearly was). Wait... what? Now it's opinion vs. opinion. I win. Unless you play the "fact" card. Then I'm facked.
  12. Yes. Carnage does raw dmg. If it doesn't work: that seems to be a bug. Bleeding Cuts (Battle Axe modal) will cause raw dmg over time and should work.
  13. If I remember correctly from the Forgotten Sanctum Stream they have somebody new who did a lot of new watercolor portraits (they also looked differently in the sneak peek) - so maybe the let him redo some of the older portraits as well for consistency of style or so...?
  14. I had the same proiblem with Furyshaper wards: they didn't scale properly. Now they work. It may be a problem that only I experience. However, other summons scale normally.
  15. I know from other users that their Sporelings have other numbers (e.g. 130+ health, others 195 health with a multiclass char). So either it's the same scaling "hickup" I had with the Furyshaper wards (Fear Ward stayed at 30 ACC) or something's not working properly. Other summons (Call of the Primordials, Aspect of Galawain and so on) scale properly.
  16. I just tried a SC Ancient and they have 108 HP at lvl 20. Somehow I always have trouble with level scaling and summons when testing those new subclasses.
  17. Hi, I know it's working as intended: Wild Growth does not work on Animal Companions (because they are no summoned beasts). But it would be really really nice if it did (if that doesn't mean a lot of annoying work). Maybe you awesome guys can consider it...? *crawl*
  18. Hi, I recruited an Ancient Adventurerer and raised him to lvl 20 (hired at lvl 16 then used the console to add enough xp for lvl 20). The lvl-1 sporelings are supposed to scale with char level (Power Level would be better but that's another topic). Now: - PEN stays at 7 base (that's bad) - ACC gets +6 from level (?) and is now at 36 (!) at lvl 20 (that's really bad) - damage doesn't scale at all - health scales but is a mere 108 at lvl 20 (that might be ok, no idea) I know there should be some motivation to use the higher tier summons - but it's not nice if the low level ones can't do anything later on. I feel really sorry for those poor squishy mushrooms... Maybe coat them with resin or so?
  19. At least it should be mega when it comes to visuals - even if this isn't an online game.
  20. That's why I like single class melee ranger or barb with a Morning Star: at some point I can lower fortitude by (stackable) 25 points in an AoE, then drop the bomb.
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