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Everything posted by Boeroer
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No news while I sit on a playground in Catania, waiting for my last day of vacation to end?
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He chose Streetfighter because a bunderbuss + modal will distract you with each shot. Distracted contains flanked. That means you always suffer the penalty of distracted but get the Streetfighter's "Heating Up" bonus which lets you reload with a 50% recovery bonus and deal a lot more Sneak Attack dmg. If you also become bloodied: even more dmg, but it's not necessary to be a top notch damage dealer. The recovery bonus also applies to your spell casting. Since ciphers have some spells with short casting time but long recovery the synergy is a very nice one.
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Yeah, yes. Elemental Bolts is usually the better enchantment since lashes are a multiplicative dmg modifier while Missiles are just additive dmg. Also those missiles won't scale with Power Level afaik since they originate from a weapon and not you. They might scale with weapon quality though. Usually I also value random dmg bonuses (proc chances) lower than lashes since they are unreliable. Example: even if the average dmg is the same on paper, the proc chance means that the dmg roll has to be high in order to balance out the randomness. High dmg rolls have a tendency to overkill. That means you have damage on paper but a lot is actually wasted. Stuff like Combusting Wounds, Confounding Bling and The Shield Cracks might nugde you towards missiles, but in general I think Elemental Bolts is the much better enchantment.
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Exactly. Novice's flat bonus is higher, but usually the higher base dmg of Transcendent is the better deal. Lashes work best if you can combine them with additive dmg bonuses and also an elemental talent (like Scion of Flame and Heart of the Storm). Additive bonuses like Apprentice's Sneak Attack and Savage Attack will get multiplied by the lash and Scion of Flame etc. boost elemental lashes directly and increase them by 20% (e.g. from a 25% lash to a 30% lash which is an increase of 20%). The game will not tell you that though.
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You mustn't confuse base dmg and total dmg. Base dmg is the damage roll your fist will do. Total damage ist that rolled damage plus all damage bonuses. There are two kinds of dmg bonuses: additive ones (basically all those percentage based dmg bonuses like weapon quality like Fine/Exceptional/etc., Sneak Attack, Savage Attack, Two Handed Style etc. but also MIG bonus and crit bonus.) and multiplicative ones (mostly lashes but also Confident Aim). Like crits, grazes are an additive effect (-50%). Additive means the following: You have the base dmg roll of your weapon (e.g normal fists: 5 - 8 crush = average of 6.5). Every additive dmg bonus is calculated with that base and then added together. Example: MIG 18 (+24%) and Savage Attack (+20%). 24% of 6.5 is 1.56 and 20% of 6.5 is 1.3. So your base damage of 6.5 plus 1.56 bonus plus 1.3 bonus is your total damage of 9.36. If you have a lash this total dmg of 9.36 is taken and multiplied by the lash's percentage, usually 25%: 9.36 * 0.25 = 2.34. You can see how this is multiplicative: not only the base dmg but all of the additive damage bonuses we had added so far get multiplied with the lash. So in general: lashes are more potent than the usual additive dmg bonus. BUT: they have to overcome 1/4th of the respective DR. A burning lash has to overcome 1/4th of the enemies burn DR (shocking lash 1/4th of shock DR, crushing lash 1/4th of crush DR and do on). Now... Novices Suffering is a bit weird. Because it doesn't change the fists' base damage as Transcendent Suffering does. It only adds a very high flat dmg bonus to the fists' damage. Like a fixed additive number. Since fists' dmg is very whimpy but all additive dmg bonuses operate with that base damage... It means that dmg bonuses with Novice's Suffering don't work very well. Those dmg bonuses work best with high base dmg, not low ones. BUT that also means that additive dmg maluses (grazes but also stuff like Carnage which also has a dmg maluses) don't hurt fists' damage much. The flat dmg bonus from Novice's Suffering doesn't get influenced by it and the whimpy base dmg of fists don't care much if they get reduced by 50% or not - because compared to the big flat bonus the base damage is not important. Now here's the really weird thing: that flat bonus doesn't get influenced by dmg bonuses as I said. But there one exception: it scales with MIG! So what you want to do with Novice's Suffering: pump your MIG as high as you can.. pump your DEX and generally your attack speed as high as you can (Two Weapon Style etc). You don't need much PER since crits or grazes don't influence dmg much in this case. Skip dmg bonuses like Savage Attack and Weapon Specialisation and do on: they will be a waste. Exception: Confident Aim since its dmg bonus actually raises your base minimal dmg! In case of fists it raises it from 5-8 to 6-8 which is great. Stack lashes since they will multiply the total damage (flat bonus included). Find the Sandals of the Forgotten Friar which add +2 to the flat bonus (also scale with MIG). Monk's fists DO NOT work with this logic. They get high base dmg and thus operate like any other weapon. No special treatment required. Treat them like every other weapon. Usually a Barbarian is the best pick for a Novice's Suffering Build, but also Priest and Wizard work well, even Fighter. Worst pick would be a Rogue since Sneak Attack and Deathblows would be a total waste. Your questions: 1. Yes! Total dmg. 2. Yes! TR is always worthwhile even without ACC bonus. It's best with fast, accurate weapons though (Dagger, Rapier etc.) with a dual wielding setup. 3. Yes, if the lash dmg can overcome the corresponding DR (1/4th). The most potent lash is wounding (see great sword Tidefall) : it scales with MIG and does raw damage (no DR involved).
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Superplease!
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Testing BBcode with the code tag: var test = "what" test += " the..." Also: I can't prevent that annoying huge linebreak with shift+enter when I'm on a smartphone, can I? Edit: right... you can't enter the code area when editing anymore. This is... bad.
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Am I stupid or can't I use BBcode mode anymore? It was the editor mode I used 90% of times...
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Can't say anything about the desktop version (am on vacation) but the mobile version is worse than the old one: harder to read, too many little things all over the place like icons, links... and also small font size. The old mobile version had a bright background and dark text which was easier to read in bright sunlight than the new white on black.
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And bring a chanter with Sure Handed Ila. Reloading weapons still profit twice: 20% less from the recovery speedup AND again 20% less from the reloading speedup. I don't think it's intended but they don't seem to be willing or able to fix it. Since there are quite a few pierce resistant/immune foes I would always bring Eccea's Arcane Blaster as backup.
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I never saw universal rest bonuses stack with universal actives - modals are actives (but not necessarily universal ones). If there's a bug then it if they do stack I would presume. Unless it's generic vs. specific boost which don't seem to be in the same "group" when it comes to stacking rules. --> see defense buff to all defenses stacking with single defense buff. E.g. Vigorous Defense stacking its deflection with Mirrored Image. Or Devotion stacking its melee/ranged ACC with universal ACC buffs. Also: didn't Kaylon say they don't stack?
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Usually it's only spells that originate from Druid: Returning/Relentless Storm, Avenging Storm, Maelstrom... maybe one of the wind spells and Blizzard as well. Chanter's original invocations all don't have the Storm keyword. Deltro's Cage gives you +2 to general shock PL. The Voulge +3 to storm "only". But of course those stack to +5 if your storm spells do shock dmg. For example this makes your storm spells last 25% longer (base duration which gets multiplied by INT) and amps up the dmg by 25% base.
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Vanishing Strike - in my opinion - is best with a Streitfighter with dual mortars. You attack with Gambit (nearly always enough crits for complete refund) and get blooded and flanked, then jump into the center of mobs and use Vanishing Strikes. You will get +100% crit dmg and bonus Sneak Attack dmg and -50% recovery/reload which lets you dish out more attacks during invisibility. You want to be in the midst in order to trigger Backstab for as many enemies around you as possible. The +25 ACC of Assassin is nice against tougher enemies, but Streetfighter is better against multiple ones. Mainly just because you can put out more attacks while invisible. Don't forget to use the Stalking Cloak when going single class Rogue (who's using Vanishing Strikes).
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Fun fact: for many Christians Easter is next week. That's awesome since I can now fly to Sicily for our Easter vacation from a non-crowded airport.