-
Posts
22893 -
Joined
-
Last visited
-
Days Won
372
Content Type
Profiles
Forums
Blogs
Everything posted by Boeroer
-
If you have a caster with a corrosion spell in the party you can simply cast it onto the guy who needs a minor injury to knock him out. For example Necrotic Lance. You can even cast it onto yourself. It's only the last hit that kncoks him out which needs to originate from the spell. You will get an Acute Rash which is one of the mildest injuries there is. Alternatives would be fire damage (Serious Burn) and so on. Maybe, if you shoot your friends with Essence Interrupter (while they are wearing an armor with low shock AR) they will also get the according elemental injury. Never tested though. Anyway: using a spell is maybe the most simple and least tedious way to get a minor injury for Rekvu's gear.
-
That is correct. It's always the same order. For example when you summon K's Blights and then immediately summon an Essential Phantom it will always use the burn version (and will hold it until the phantom vanishes or gets killes - doesn't cycle). So if you want more shock attacks you can wait until the Blights cycled to shock version, then use Salvation of Time and an Essential Phantom to have two sources of AoE shock damage for a long time.
-
Mob Stance gives you higher action speed (includes attack animation time and recovery) universally - not just weapon attacks. Like Frenzy or Alacrity and Swift Strikes and so on do. Just keep in mind that a +x% bonus for action speed is less potent than a -x% bonus for action- or recovery time. Because... math. Armored Grace will also work. And, as Ophiuchus said: some pets also reduce armor penalty and stack with Armored Grace - like Cutthroat Cosmo (you'll have it right from the start of the game) or Abraham. Also there are some armors which will give you action speed bonuses: Devil of Caroc's Breastplate, Reckless Brigandine (stacks its engagement-based bonus with Mob Stance), The Bloody Links and whatnot. Taking Two Weapon Style only reduces your weapon recovery - but it may lead to a more flexible build nonetheless because you can react faster after attacking with a weapon. Don't know your subclasses, but as a Kind Wayfarer you usually want to use two weapons anyway because your FoD-healing will trigger twice then.
-
I never tried, but I guess Wizard/Steel Garrote could be cool with the Steel Garrote's draining passive against afflicted enemies. No idea if the AoE also drains health, but maybe... Eternal Devotion + Ring of Focused Flames + Zandethu's Draconic Fury gives your lance's AoE a pretty impressive lash combo. Before that you can use Concelhaut's Parasitic Staff in order to get combined draining from the staff itself and the Garrote's passive. That I tried and it's viable.
-
Keep in Mind that Mirrored Image or Arcane Veil stack their deflection with Llengrath's Safeguard or Vigorous Defense (Battlemage). Speaking of Battlemage: Citzal's + Mule Kick is pretty cool as Wizard/Tactician. And of course Citzal's + Clear Out is great as well. For Sage: Force of Anguish + Citzal's is funny, but most of the time not that practical. Stunning Surge + Citzal's is great. As is Instruments of Pain + Spirit Lance, especially if you summon a Phantom then (which uses the same Lance then for the whole summoning duration).
-
Actually Spirit Lance never changed (except there was a bug that prevented all AoE weapon to work properly but that was fixed). So most attack abilities apply their effects in an AoE with it. Exception: Wounding Shot. And maybe others. But afaik the Monk and Barb and Rogue stuff all works. And yes: you can use other (summoned) weapons to good effect with e.g. a Sage.
-
Spellblade (Wizard/Rogue) with Watershaper's Focus (for the jump which will give you two Blasts) + all the Rogue DoTs, especially Toxic Strike is very potent. Max MIG and INT. Community Patch reordered and added keywords. Stuff that does corrode damage usually has the acid keyword now. Dedicated poison spells should all have poison and antidote keywords.
-
I even had more fun with Ancient/Berserker and Whispers of the Endless Paths (using Taste of the Hunt). The DoTs (like Plague of Insects or Insect Swarm) will kill a lot of weaker enemies during the fight without you having to do anything while you can hit them with a weapon. With Community Patch (=fixed Stag Carnage) it's also fun to shift and have dual Carnage while hitting enemies. Without Community Patch Stag Carnage is just ridiculously bad.
- 22 replies
-
- warlock
- deadfire builds
-
(and 3 more)
Tagged with:
-
Warlock is cool, especially with all the Rekvu items. They key to fun is always Blood Thirst + spellcasting. Yeah, Carnage can't crit. Even high rolls are condiered hits. I don't know why. The main downside of this is that Blood Frenzy won't get triggered by Carnage attacks ever - while Spirit Frenzy will (since it procs on hit, not on crit). Druid + Barbarian is equally fun I'd say. Other than in PoE death by DoT does reliably trigger Blood Thirst in Deadfire.
- 22 replies
-
- 1
-
-
- warlock
- deadfire builds
-
(and 3 more)
Tagged with:
-
Iirc I already suggested to fix this issue (at least the one with Cleaving Stance. Mob Stance is just the upgrade to Cleaving Stance that gives you an attack speed bonus based on your engagements). SA's damage calculation already got altered by the (extended?) Community Patch if I'm not mistaken. I think the problem is that SA itself is not considered to be a weapon attack and thus it will not trigger a cleave on kill. THe problem might be: if it's a weapon attack it might generate focus. I guess that's not wanted. But I don't know the details of the implementation so I can't say for sure. But I did put it on a list of "things to fix" - because it is indeed annoying and not plausible to players. I can't say that it will get fixed though. The next step of the community patch - trinkets - seems to be on halt as well since I didn't hear anything about it since weeks. Atm @MaxQuest and @Phenomenum seem to roam these forums less frequently than they used to. Me as well. It's summer after all.
-
Only when you have a serious speed buff. Beguiler is better if you don't want to stop casting (e.g. because your weapon dmg sucks anyway). Ascendant needs to use his weapons every now and then to refill focus. And once he does ascend he wants to spam spells as fast as possible. Else he could have just spend his focus the normal way and might have had the same results (see Disintegration example - except PL bonus). If you want to spam damaging spells and nothing else really fast then Ascendant may be your thing. But you'll have to pause casting in order to refill focus (with a weapon). If you want to cast nonstop and are fine with alternating between cc and dmg a Beguiler may be better because you don't need to interrupt your spell casting. Both are pretty great with Shared Nightmare: Beguiler's Deception spells can be cast without dropping below max focus (if you focus on deception only in that case) - giving you huge AoE with again gives you huge focus refunds. Ascendant will not spend focus while ascended and has more max focus which will lead to huge AoE sizes (that don't change) while ascended.
-
I don't know if that got patched. What still works is: if the ghost blades from the weapon kill something they will proc another ghost blades instance - and so on. Chain reaction is possible. Same with Grave Calling (Chilling Grave): if Chillfog kills a vessel that will proc another Chillfog. Also Hel Beckoning: if your Noxious Burst kills a spirit it will proc another Noxious Burst.