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Oathbinder sanctions temple
Boeroer replied to asnjas's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Wael != Woedica. That's one mystery solved. The rest might unravel themselves once you stop larping Nalpascas...? -
It used to work against all abilites - but than it was too powerful. For example in beta you could completely shut down the Skulking Terror (big Lagufaeth Barbarian/Monk on Tikawara Beach) and he couldn't do anything except auto-attacking. So it was reduced to spells. It's not only kith. As I said it's a rule of thumb only: kith and wilder casters usually work. Vessels also if they are "proper" casters like wizards etc. Fampyrs might already be something different (don't know how their "spells" are handled). I think it's best to play him as a "caster-rusher". Getting to the casters asap and taking them out. Against all other enemies he's just a regular barbarian then.
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I'm currently trying a Bleak Walker/Assassin solo. Just because I want to stack True Love's Kiss, Gouging Strike and Brand Enemy and then vanish. It's usually very boring - but some encounters are very tricky and that's when it turns into fun. And in the others I just get a coffee...
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Having no fun whatsoever
Boeroer replied to Bye's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
To be fair the game gets a whole lot easier once you a) gained some meta-knowledge (where to go, which enemies can do what) and b) understand the mechanics a bit better. Still: reloading 50 times because one can't win a certain (optional) fight and then ragequit instead of just pursuing a different route (and come back later) is just silly. -
Yes, it works just a quarterstaff in every way. It only has ridiculously high base damage and drains endurance. Besides that it's a "regular" quarterstaff. You might want to wait for Citzal's Spirit Lance first and take Weapon Focus Soldier though instead of Peasant - because the lance is considered to be even better than the staff. But of course you can retrain when it's time. Or stick to the staff. Since it scales there's no harm. It works very well with anything that gives you bonus damage (Two Handed Style, Apprentice's Sneak Attack, Savage Attack and so on) due to its high base damage.
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I just did some tests with a Mage Slayer against Concelhaut, a Savage Xaurip High Priest, a nameless bounty Cipher and Uamoru the Pretender (Ranger/Chanter): Once I reach 4 stacks of Spell Disruption the wizard/priest spells as well as the cipher powers and chanter invocations will always get interrupted (see combat log: <character_name> interrupted <enemy_name>). If I have less than 4 then of course they may come through from time to time, but they also get interrupted often enough. Abilities which are not spells (e.g. his Nightmare Gaze or Enfeebling Touch from Concelhaut, Marked Prey and so on) will not get interrupted - 'cause no spell Instant spells (0.0 cast time) cannot be interrupted afaik. Are there any anyway? Can't recall... So it seems to work fine. @Aituo: May I ask which enemy you tried this on? Because some do have spell-like abilites, but they are not actually spells. This might be confusing but that's how it is. Only actual spells will get interrupted. Of course it may be hard to determine what's a spell and what's a "innate" ability of certain enemies. As a rule of thumb: everything that is neither kith (human, aumaua, orlan, elf, dwarf, godlike) nor wilder (xaurip, vithrack and so on) will most likely NOT use "proper" spells. Their spell-like abilites my even have the same name as the actual spells, but those are just copy-and-pasted spells that were given to them as abilites that they use. Some vessels like Risen Mages and skeletal wizards and so on also will get interrupted since they are proper wizards - although they are no kith but vessels. So tl;dr: it's a bit complicated, but generally it works. edit: by the way - the best part about spell disruption is that it not only prevents the cast, but it also means that the caster used up his resources. Like if you get interruoted when casting. spell use/focus/phrases etc. are gone and nothing happened. Of course against certain enemies that seem to have limitless casts this isn't important, but against most casters it's great. A good weapon to apply spell disruption is Sun and Moon (applies 2 disruptions per hit). If you use auto-attacks mostly it's best to put a ranged weapon in the offhand and Sun & Moon in the main hand. You can then attack with dual wielding speed but only the flail is actually used - effectively putting 4 stacks of disruption on the enemy very quickly. Another is to use Last Word: It will prevent any offensiv ability use. If used by a Mage Slayer you can effectively shut down all offensive ability use and also all casts (even if they are not offensive). Using a Stalker as Multiclass partner can make sure your ACC is high enough so that you crit often enough.
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By the way: hit pause and switch to Lethandria's Devotion and back to Dragon's Dowry - and back an forth and so on. You will gain health with every switch to the shield setup.
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Having no fun whatsoever
Boeroer replied to Bye's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yeah well - other players might want to raise the question: "Why didn't you do something else first and came back later? It's kind of an open world game." and the only honest answer would be "Ooopsi, I didn't think about that". This player went out of his way to gnaw on a bone he can't chew yet - while there were plenty of other, softer and meatier ones laying around. I wonder how he got past the infamous bear cave. -
There she is: @Shyla Hello!
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Having no fun whatsoever
Boeroer replied to Bye's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
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Depends on the enemy (and how they are positioned). There are an awful lot of enemies which have weak crush AR. For those fists are one of the best options. But there are also some very powerful combos with Resonant Touch, most notable maybe blunderbuss and hand mortars because they apply so many hits with a single attack. It's pretty wild with WotW as you can imagine. I made some videos on that. Same with Keeper of the Flame with its AoE (watch out: self damage) or Sun and Moon (double attack roll). Also everything that has special on-hit chances like Karaböru or Sungrazer can be very nice (if enemies stand together). However - looking at the pure stats of weapons the fists will always be great weapons against enemies that are vulnerable to crush. As I said Battle Axes are good with WotW as well because the recovery malus for Bleeding Cuts doesn't matter during the execution of WotW. Also check out Hylea's Talons which add a lash to your melee attacks while they can put a mild dot effect on you (generating wounds). Good item for a monk. Same with Ajamut's (or so) Stalking Cloak: it stuns with every attack from stealth or invisibility and gives an ACC and dmg bonus as well. You are invisible during WotW so... Another thing as soon as you get WotW: you won't use stuff like Raised Torment or Stunning Surge and most other abilities a lot then (Efficient Anguish I would keep since it targets fortitude and can be handy against enemies with high deflection but low fortitude). So you might want to retrain and take mostly non-attack abilities besides Anguish and WotW.
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Pallegina as Herald is a nice offtank. Either focused on offensive support (Shared Flames + Exalted Focus + Mith Fyr) or passive healer (Exalted Endurance + Ancient Memory and active Lay on Hands). Chanter is still plenty strong. As Crusader she can totally take the role of the main tank. But I guess that role is reserved for Edér. Xoti a SC Priest is absolutely ok. Besides her lantern there's a ring and boots which improve restoration/inspiration power levels which makes her a good support and healer. I would always take Enduring Dance as SC Monk. Once you get Whispers of the Wind you won't get hit a lot (invisibility). So the dance is very useful then. Lesser wounds isn't that important in my opinion. Good Armor for a dps monk with Abraham is Miscreant's Leather. This + Abraham makes you faster than wearing no armor. Fists should be one of your main weapon choice. They scale with Power Level and are great on SC Monks. Also WotW adds jumps with PL, so you want to stack that. You can use anything non-crush as alternative weapon - e.g. swords, sabres, stilettos, whatever. With WotW a very good melee option is Battle Axes + modal.
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Due to the new Penetration/Armor system I think that at least bear and boar are more sturdy than in PoE. If you pick "Resilient Companion" that is. The bear has +2 AR on top which is a lot - and the boar regenerates a bit health every 3 secs with no time limit. Both are more likely to get in the way or get stuck though because they have bigger models and ground circles. But in Deadfire there's also a push mechanism which helps with with pushing party members aside if you want to get through. Also the animal companions do less base damage than in PoE. Unlike PoE the base damage doesn't scale with level but instead they get a scaling additive damage bonus (like a weapon gets when you upgraded its quality from normal to fine etc.) But they have some more interesting abilities. For example their Takedown attack can get upgraded so that the next attack on that enemy get +100% damage. Like a Backstab for Rangers basically. And so on. Rangers have their own healing and resurrection abilities for their Animal Companions.
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Hi! Obsidian has a new Social Media Manager. I guess that's the same posting as the former Community Manager @Aarik D? https://twitter.com/MikeyDowling/status/1179131245239754753 I hope we see her often and that you guys behave. Couldn't find her member name here yet. Anyway that's it - have a nice German Unification Day!
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I just wrote down every deflection buff I knew from the top of my head. I think Flame Blights don't engage (don't remember) so it might be that they do nothing for Entonia Signet. The ring is based on enemies engaging you, not the other way round. Yes, deflection of Bronlar's Phalanx will drop as soon as you regain health. Since every point of deflection has increasing returns the higher deflection of a dagger + modal can be well worth the lower damage (I'd say it's always worth it on a tank). Fights will take longer but it will be be safer. Also as Arcane Knight one might want to use some special spells to deal dmg - like Ninagauth's Death Ray for example.
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You don't need stellar deflection to make that work. It also works very well if not every thinkable enemy misses you 100% of times. Because you can also use Miasma, Chillfog and stuff to lower enemies accuracy a lot, giving you a lot more "virtual" defense. So - you can easily use an Arcane Knight for that, sure. But actually a Paladin/Soulblade is much more fun for this. Borrowed Instincts stacks like Safeguard does (so not as high delfection as an Arcane Knight but still high enough defenses). Psychovampirc gives you Steadfast, Eyestrike lowers enemies ACC, so does Secret Horrors. Offensive Parry will give you focus when it hits and WotEP will apply raw dmg to everyone in the cone if you use it with Soul Annihilation. Also works well with a Trickster/Soulblade. Another apporach is to stack stellar defenses against disengagement attacks (e.g. Shattered PillarMonk/Soulblade with Fast Runner, Tumbling and Graceful Retreat, Gipon Prudensco, Boots of Speed etc.). It's easy to reach very high numbers with that - and then disengage intentionally. All of those disegagement attacks will miss and trigger Offensive Parry. I even played that with a single class bloodmage. The defenses are not as high since you lack the passives of paladin or fighter, but stuff like Piercing Sigil or Cloak of Death make up for this. Also Fleet Feet cn be used for the disengagment approach. It 's fun to dish out melee damage while you are casting spells.
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You can use Entonia Signet Ring to gain +10 (stackable) to all defenses - but only if you get engaged by 5 enemies. So not much use against single boss enemies. A dagger + modal should give you +10 against melee (at the cost of damage dealt). Bronlar's Phalanx can give you up to +20 deflection (at 0 health, so usually a bit less ). Instead of RES pets you could use Misty (self) & Comet (Edér) which would lead to +6 deflection against melee.
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Damn! I tested the heck out of that weapon but that I didn't discover. That's awesome. It's the best assassination weapon. Edit: just tested it and it's true. But you have to make sure that you don't take it as ability. It has to be cast from grimoire and the grimoire you switch to shouldn't have it - then it stays after hit or crit (until combat ends). This is so cool... Assassin/Bloodmage incoming! Tank with it also sounds nice. Maybe even Steel Garrote 'cause it not only drains (which stacks with Steel Garrote draining) but also weakens on hit.
