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Everything posted by Boeroer
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SC Arcane Archer is nice with Death Ring. Especially once you use the Community Patch that removes the PEN issues. With Watershaper's Focus or Fire in the Hole you will create three Death Rings per shot and that's pretty devastating. Frostseeker does remove the ACC malus. Dragon's Dowry, too. Just keep in mind that Frostseeker is a multiprojectile weapon. Enchantments that add lashes (see spearcaster) unfortunately don't remove the ACC malus.
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Essence Interrupter: yes, still destroys loot. Not related to Arcane Arcehr though. Multiple projectiles: yes, exactly like you said. Multiprojectile weapons don't work well with imbue shots (because you lose dmg). The imbue effect itself will work like normal on th first projectile. Note that multiple jumps (weapon enchantment like of Watershaper's Focus and Driving Flight) will each trigger an instance if the imbue effect. So for example you can create 3 Pull of Eoras with one single shot with Watershaper's FOcus + Driving Flight. Since ACC of the imbues scales with Arcana you will have three parallel pulls with crazy ACC that nobody can escape. Same with imbue:web: nobody moves then. If you look at the Arcane Archer as a CC guy then the following (PEN issues) don't matter much. The imbue effects scale their accuracy with the weapon stats and accuracy. But PEN still doesn't scale. You can use the Community Patch mod to introduce PEN scaling with the Arcana skill. Else there will be PEN issues with Missiles, Fireball and Death Ring if you have no multiclass or party member that adds universal PEN buffs or AR debuffs (like Berserker, Monk, Cipher, Chanter, Wizard etc.). For shielding you the best animal companions are Bear (+2 AR) and Boar (constant health regeneration). Antelope (higher defenses) is also not bad but in my opinion it doesn't reach the quality of the former two. Also because those two have a bigger frames and bigger selection circles - which means they block more space which can make a huge difference when it comes to prefenting enemies reaching you. Wolf is the best AC for dealing damage because its base damage is higher (which works well with all kinds of dmg bonuses he gets). But he also has a normal circle size which is better in this case because he can reach enemies better and doesn't get stuck so often. The Lion has faster attacks (which would make up for the lower base dmg) but he has a big frame and circle which means he gets stuck mor often while trying to rush enemies. That doesn't sound like much of a deal but it can become really annoying. Best AC overall (from a stat and ability perspective) is the bird of a Gunhawk. But of course you can't have that as a main protagonist (without mods or console cheating). I had great success with Spearcaster by the way. The non-imbue shots suffer -5 ACC - but you gain ACC bonus from Arcana which is far higehr than 5 at some point. And it stacks with the ACC bonus from Arcana for imbue shots (so imbue shots get twice the Arcana-ACC with Spearcaster). It's a crit-fest then.
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Good point. Lots of trash talk there. If you don't have Blessing points yet or don't want to bring Edér or want to use more than two pets: You can have 5 pets simultaneously without deactivating challenges & blessings: save your game, then type IRoll20s and then UnlockPets Which will unlock athe pet slots of all party members in this cheated instance. No surprise here. Then reload your non-cheated save game --> still unlocked pet slots for you. The UnlockPets command gets activated globally and stays active when reloading. This also used to be the case with FreeRecipesToggle - but I was able to report that during beta (or right after release, can't remember) and it got fixed. I only recently discovered that UnlockPets has the same behavior as original FreeRecipesToggle. That way you can have Concelhaut + Nemnok and three other pets if you wish. There are some nice little synergies possible with 5 pets. It's not OP but it does give you an advantage of course.
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The CP Backstab makes it independent from the used weapon which was done to motivate Backstab builds with light (even one handed) weapons. If you make Full Attacks with +100% dmg applicable everybody would only use those. I think the current solution is best all in all. ALso because it scales now (which 100% additive in vanilla game don't).
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For White Flames a bashing shield makes sense. Magran's Blessing can be looted without any mechanics skill in Sacred Stairs. Other sources of Power Level also work: Acute (from Fighter's Tactical Barrage or Priest's Litany), Wellspring of Life (Nature Godlike), Power Surge from Stone of Power (if you have two you can use Power Surge 1/encounter - because if you stack them in the stash they will reset their 1/rest use from 0 to 1) and of course consumables (which I tend to ignore most of the time). And because White Flames scales with the Power Bonus that Flames of Devotions has you can use all kinds of Power Level boosts for fire: Magran's Blessing (+2), Sun and Moon (+2 on daytime), Otto Starcat (or the other pet: +1). So you could raise your White Flames' PL by +5 with fire-PL gear alone. That's 4.375 more base healing alone (if I used my calculator correctly). So maybe Magran's Blessing + Magran's Favor would be a cool combo. Sounds like a Kind Wayfarer with a knack for Magran.
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It's hard to predict. You'd have to test. Some weapon buffs only work on the specific weapon (then it's easy to tell what will happen), but others work universally. For example I couldn't predict if 2 Griffin's Blades would give you 2*10% spell damage or if one would get suppressed. Same with Scordeo's Edge and his Adaptive enchantment: would there be two separate stacks of it or will there be one single stack or ACC bonus? Usually weapons' bonuses do stack. But with Deadfire and stacking you can never be 100% sure.
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Its base healing of 14 does scale with Power Level. Every PL adds 5% base healing. It also scales with Might (as usual 3% per pount above 10), but additively. Other stuff that boosts it aditively: Practised Healer (10%), Physiker's Belt (10%), Footprints of Ahu Taka(10% ), Bone Setter's Torc (10%), Prissy Pet (+15%), another fiting pet on Edér (5%). When you are dual wielding it fires twice (base of 28 then basically). You have at least graze the enemy though or it will not trigger. Let's say you have 15 MIG (+15%), have 10 PL and the above bonuses then it can do 14base*1.5PowerLevel*(1self+0.15Might+0.1PracticedHealer+0.1PhysikersBelt+0.1AhuTaka+0.1BoneSetters+0.15Prissy+0.05otherPet) = 36.75 * 2 (Full Attack) = ~74 in a fairly big AoE. In therory... Edit: the following I typed because I overlooked that my party was under the effect of fresh fruit (+25% healing received):
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Yes. Ships will respawn infinitely. But only the first generation will have unique captains. The following ones will have a generic name. For example if you sink Chornu and his Early Muster he will be replaced by an "Unexperienced Rauatai Captain" or something along those lines. Some captains are so unique that they will not respawn a ship in their place (for example Fyrgist of the Black Isle Bastards or Myrlesfen the Truly Insane on his Ironclad). Mostly it's the four factions' ships that respawn: VTC, RTC, Huana and Principi. Here are the patch notes (4.0 - first point).
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You always hit disengaging enemies immediately. Don't know why they wrote that. Guardian Stance indeed "only" adds the prone effect. You don't need it if you mainly trigger disengagemet attacks by terrifying enemies - but if you don't and want to keep enemies engaged and NOT run to your buddies and if your disengagement attacks are weak otherwise (e.g. when using a light main weapon) then it can be pretty handy.
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Hi, is this new? I currently have a Berserker/Helwalker in my party, wieldig Saru Sichr. Whenever I use Force of Anguish the target will get hit twice: first by FoA itself and then by Carnage. Which is a significant single target dmg increase. I guess by pushing the target backwards it gets into the AoE of Carnage right in time. I never noticed this - although I played Ravagers before. It's so nice that I find myself using FoA a lot more than I initially planned (wanted to use Stunning Surge a lot)... I already tested with Clear Out + Carnage (because that's also a push effect): nope. Here the initial target gets hit twice as well - but it's 2*Clear Out (known behavior), no additional Carnage hit on the initial target. Anyway - I thought maybe you guys find this interesting.
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Turn Based mode was introduced on January 24th as beta and on May 8th as final version. Several "problems" you might encounter while posting are related to the fact that you are a new poster. To prevent bot-spam the first posts (forgot the number) of a new member need to get approved by a moderator. You also can't post too many in a given time (flood control). Once you have a few posts under your belt most of those restrictions will dissipate. Just keep posting. There will always be some sort of flood control though - I sometimes encounter it when I try to post two very short messages in very quick succession. Happens very seldomly though.
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You are right, it doesn't get listed. I just made a quick console-test for you with Tanglefoot (Druid lvl 1 spell which has a pulsing Hobble effect) and I can report that despite the absence of "Shatteres Chains" on the list of active effects you will be resistant to Dexterity afflictions. As soon as the Hobble affliction hits it will get removed. You can also see when that happens: above the head of your char a message will pop up like so: Hobbled). Tl;dr: it works!
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If you export any item that has charges and/or per-rest uses (Ring of Reset, figurines, trinkets etc.) and then have two identical of them - they will stack in the stash. You can use up the charges of one and then stack them back together. When you seperate them they will both have max charges and their per-rest uses back again. Enjoy your Fancy-Figurine-Summoner or your Ring-of-Reset-Martyr-Barbarian.
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Portraits V
Boeroer replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
You can always change the portrait of the character. Character sheet --> icon/button under your portrait. If you copy fitting portrait pictures into the portraits folder they will be vailable there as well. -
Blood Frenzy's DoT is not stackable (except duration) and "only" does 4 base raw damage per 3 secs. So it's not breathtakingly good - also because you need crits - and once you can produce crits a lot you're usually winning already (without further low-dmg and & short-lived DoT). So generally I consider Spirit Frenzy to be better because the Stagger helps a lot to land several good other spells that target fortitude. Especially when used with sickening/weakening spells. It becomes interesting with Blood Storm though because at some point (with the right spells) you start to kill frequently and quickly (Blood Thirst) and that frees up some points of Rage that would otherwise need to be spend for Spirit Tornado. But then on the other hand Spirit Tornado is very good, too (if you are in melee range often).
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Blood Frenzy/Storm: yes, it works with spells. The DoT will get applied on crit. For example if you cast a beam like Ray of Fire on a target you will have a high chance of triggering it (since beams do hit rolls every 1 sec). All pulsing spells are great for this (Chillfog, Slicken, beams, Malignant Cloud, Freezing Pillar, etc.). Even ones that don't normally deal damage like Slicken dan be tuened into a DoT spell that way. Death by DoT triggers Blood Thirst. However, Blood Frenzy does not work with Carnage because Carnage can't crit. Spirit Frenzy/Tornado also works with spells: they will stagger on hit (Carnage as well). This can help to land spells against Fortitude. For example if you use a spell like Repulsive Visage or Enervating Terror (vs. Will defense) while under Spirit Frenzy you will cause Terrify (-10 Will), Weaken or Sicken (-10 Fortitude) and Stagger (-10 Fortitude) - which is great in order to crack some tough nuts like Trolls who die from Combusting Wounds very quickly - if you can only hit them (they have enormous Fortutide usually but very low Will). Lion's Sprint did actually work like this: activate it, cast a spell and the first hit roll after activating Lion's Sprint got +15 ACC. It was superhandy in order to land the important CC spells. But they somwhow broke it with a patch. It's not better or worse per se now, maybe more exploitable. Now it does NOT work for all direct, immediate spells like Fireball, Dazzling Lights, Combusting Wounds and so on BUT it works with all pulsing spells like Chillfog, Slicken, all beams, Freezing Pillar and so on. And not only for the next attack but as long as Lion's Sprint is active! That means all Chillfog or Slicken Pulses will gain +15 ACC (as long as Lion's Sprint is active). Also beams will hit better when they are active - it will also help to land the initial beam cast. You can see how this beautifully synergizes with Blood Frenzy/Storm. It's a lot easier to crit if you get +15 ACC for all your pulsing spells that also deal raw DoT on crit. PS: if somebody wonders when I tested this: 5 minutes ago while writing the post. I was wondering if anything has changed since I played my last Warlock. Apparently a lot changed... Barbarian with +15 ACC and raw DoT pulsing spells also works well with Druid (several pulses), Priest (some pulses) and Cipher (beams mostly).
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It would be a nice build for the Ultimate - if one could somehow cut Hylea's Challenge out of it. And Abydon's, too...
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Invisibility triggers Brilliant Tactician for some obscure reason.
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I didn't test if those Fireballs from the necklace also can trigger Evoker's "double cast". But of course that's 8 additional Fireballs which is a lot. Warlock can be big fun. I personally wouldn't pick Evoker because the loss of Transmutation ans Conjuration is too much of a sacrifice for me. But of course the potential double cast should work well with Blood Thirst. Small tipp: if you wear Rekvu's Fractured Casque (for example to be able to use the Grimoire of Vaporous Wizardry - or just because you hate getting interrupted) you can cast Slicken onto yourself (e.g. while surrounded by enemies). Last time I did this it turned out that I was also immune to Slicken's effects. That's pretty handy.
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Ha - clever! Very safe and laid-back solo approach. One thing though: the combo of Smoke Veil + Brilliant Tactician doesn't do anything for you if you end the fight with Smoke Veil, correct? In that case your resource pools should get a reset.
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