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Everything posted by Boeroer
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I just wrote down every deflection buff I knew from the top of my head. I think Flame Blights don't engage (don't remember) so it might be that they do nothing for Entonia Signet. The ring is based on enemies engaging you, not the other way round. Yes, deflection of Bronlar's Phalanx will drop as soon as you regain health. Since every point of deflection has increasing returns the higher deflection of a dagger + modal can be well worth the lower damage (I'd say it's always worth it on a tank). Fights will take longer but it will be be safer. Also as Arcane Knight one might want to use some special spells to deal dmg - like Ninagauth's Death Ray for example.
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You don't need stellar deflection to make that work. It also works very well if not every thinkable enemy misses you 100% of times. Because you can also use Miasma, Chillfog and stuff to lower enemies accuracy a lot, giving you a lot more "virtual" defense. So - you can easily use an Arcane Knight for that, sure. But actually a Paladin/Soulblade is much more fun for this. Borrowed Instincts stacks like Safeguard does (so not as high delfection as an Arcane Knight but still high enough defenses). Psychovampirc gives you Steadfast, Eyestrike lowers enemies ACC, so does Secret Horrors. Offensive Parry will give you focus when it hits and WotEP will apply raw dmg to everyone in the cone if you use it with Soul Annihilation. Also works well with a Trickster/Soulblade. Another apporach is to stack stellar defenses against disengagement attacks (e.g. Shattered PillarMonk/Soulblade with Fast Runner, Tumbling and Graceful Retreat, Gipon Prudensco, Boots of Speed etc.). It's easy to reach very high numbers with that - and then disengage intentionally. All of those disegagement attacks will miss and trigger Offensive Parry. I even played that with a single class bloodmage. The defenses are not as high since you lack the passives of paladin or fighter, but stuff like Piercing Sigil or Cloak of Death make up for this. Also Fleet Feet cn be used for the disengagment approach. It 's fun to dish out melee damage while you are casting spells.
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You can use Entonia Signet Ring to gain +10 (stackable) to all defenses - but only if you get engaged by 5 enemies. So not much use against single boss enemies. A dagger + modal should give you +10 against melee (at the cost of damage dealt). Bronlar's Phalanx can give you up to +20 deflection (at 0 health, so usually a bit less ). Instead of RES pets you could use Misty (self) & Comet (Edér) which would lead to +6 deflection against melee.
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Damn! I tested the heck out of that weapon but that I didn't discover. That's awesome. It's the best assassination weapon. Edit: just tested it and it's true. But you have to make sure that you don't take it as ability. It has to be cast from grimoire and the grimoire you switch to shouldn't have it - then it stays after hit or crit (until combat ends). This is so cool... Assassin/Bloodmage incoming! Tank with it also sounds nice. Maybe even Steel Garrote 'cause it not only drains (which stacks with Steel Garrote draining) but also weakens on hit.
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Sure, you are playing differently then. It's not that I have 1 tank and 4 glass cannons - it's just so that it's superconvient to have all (or most) of the melee enemies stick to the tank all the time. Differently from PoE1 they will almost never break engagement. And if you use a Unbroken/Trickster with Ryngrim's the forced disengagement (increased ACC and damage from Unbroken with Sneak Attack, Deathblows and Deep Wounds) is a great damage source as well (besides the tanking and CC). It's more of a hybrid and not as sturdy (although Adept Evasion on a tank is cool if you tend to nuke him as collateral dmg) but very effective. Sticky tanks with lots of engagenement are especially useful if you do some AoE shenanigans with WotEP or Karaböru + Clear Out or something on a melee damage char who approaches the engaged mob from the side. Unbroken/Shieldbearer or -Goldpact would be my candidate if I alsoi wanted to facetank megabosses (with a party in the back). Just because he can both engage a lot and soak up damage very well. Funnily enough your example of Unbroken/Shieldbearer has the most engagement slots of any tank.
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You can only have 1 wall active at any times. Wall of Draining was an exception but I thought that got fixed at some point...? There is no perfect tank I guess - it depends on the situation. I guess a Herald with all the regneration gear and healing bonuses might be able to passively outheal Dorudugan's attacks if you play smart. He can't stack as much deflection but it's good enough to make the passive healing outheal the incoming damage I believe. Only my guess though - I didn't do too much testing on this. Others ae more proficient here with solo chars vs. megabosses. You can always try to use the Shroud of the Phantasm in order to trigger Brilliant in combo with Wall of Draining (or Salvation of Time if you pick a Priest instead). Also a Tactician/Wizard with Arkemyr's Brilliant Departure will trigger Brilliant against Dorudugan as soon as he goes invisible. Wall of Draining (or Wall of Many Colors) will not break that special invisibility by the way. Again: not that much Deflection (because Refreshing Defense and Llengrath's Safeguard won't stack) but endless resources - but lower PEN and ACC due to solo. If you need more enemies in order to mak Wall of Draining worthwhile you can use the Belt of Magran's Chosen. It will summon a hostile Flame Blight once in a while (chance on your hits) which can be used to drain durations. Burning lashes do NOT heal Dorudugan (luckily). Only direct burn damage. Did you check Gipon Prudenso as armor? Afaik it's the one with the potentially highest defense increase (if you don't want to invest heavily in Intimidate for Casita Samelia's). Also Bronlar's Phalanx has a deflection-raising enchantment (if health drops). I don't kno from the top of my head if it outperforms Cadhu Scalth with high Athletic skill - but you wouldn't be bound to athletics then. Against Dorudugan you might also want to check Rekvu's Scorched Cloak. Makes Dorus burn attacks heal you.
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I guess it has a duration because it had one in PoE1 - and also because if you make it really "constant" it would have to be lower per tick (else too strong). But if it's lower per tick it's actually a lot less useful in 80% of the encouters (when having a party). On lower difficulty settings even more so. A good approach would have been to add a second, low but infinite regenration on top of Constant Recovery with Rapid Recovery. Or even better the other way round: Constant Recovery is a low but endless regeneration but Rapid Recovery adds a higher but time-limited heal. Regarding the question: now, after having played Deadfire a lot and using a dedicated tank (or even two) in most of my runs I would say that a Fighter is a must - at least how I play tanks/what I need them for. Not because of regeneration or even the highest possible defenses or whatever but because of engagement. When I have 6 or so engagement slots I can bind up to 6 enemies (if they are not too big in size) and it seems nobody wants to leave my engagement ever. It's the perfect CC. Especially if the tank is the only one unstealthing first. If I want a good mixture of engagement, defense and offense I choose Unbroken/Trickster which has some awesome synergies and doesn't even need Defender Stance at some later point (gets enough engagment due to passives and items) and become a murder-riposte-tank with Mob Stance. Sure, Arcane Dampener hurts because it removes 50 points of deflection immediately - but it's still not too bad then. If I want the absolute impervious turtle I go Unbroken/Shieldbearer (many engagement slots to begin with - gives me more freedom with my items and such) or Goldpact Knight (highest AR but will have 1 less engagement). The defenses are stellar, you're resistant to everything, the support is cool and Exalted Endurance (combined with a Ring of Greater Regeneration perhaps) is enough to keep me near 100% health all the time. Also because the damage I receive (if I receive any in the first place) is puny. Cadhu Scalth reduces it, the stellar AR reduces it, Death's Maw reduces it, Defender Stance reduces it... At the same time a Herald is surely nice to have because of the dual healing aura (can spare me another healer, also because of Lay on Hands and such). But in my experience he can't bind foes very well. You'd have to use a spear+modal (+1) or Kapana Taga (+2), a Shieldbearer (+2) and some other gear that may come rather late - and you still wouldn't have the amount of engagement I would like to have. I work a lot with AoE effects - and unsurprisingly those work best if the enemies are all in one place (where they can't hurt anybody). I will just nuke on my tank if I can't avoid it- doesn't get hit a lot and if he does he shrugs it off. At the same time a considerable amount of enemies will run around my Herald and get to my other party members pretty quickly. While that is no a big problem because the Herald makes everybody sturdier it makes the combat a lot messier and chaotic. I can't use AoE then a lot and have to use single target damage - which is just less effective (than debuffing and pulverizing a whole group of foes). I'd rather use a Crusader or Swashbuckler tank and then a Herald offtank/CC/support. That works well with few engagement slots and can still deliver all his goodies. If we talk about perfectly facetanking one single powerful enemy - that's a different story of course. But I guess the Crusader would also do very well then (while the Shwashbuckler would stink at some point). No need for engagement, sure, but still stellar defenses and resistances and ok regeneration. You can switch to Warrior Staance then (the deflection bonus stacks with Refreshing Defense and tha Paladin's passive).
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You usually only "lose" the loot. That may be not worthwhile at all (like Gorecci Street where the looters drop nothing that's exciting) or quintessential for you build ideas (e.g. with Familiy Pride/Bardattos vs. Valeras: Casità Samlia's Legacy and Deltro's Cage can only be yours if you kill both family heads). It is possible to do a pacifist run. You will have to fight every now and then - but most of the time fights can be avoided with dialogue and stealth. A "problem" will be bounties though. You can't do them without fighting. In those cases the nearest thing to not fight is to sneak in and deliver a gouging strike, go invisible, run away, grab a coffee and watch a Netflix show and come back later when the enemy is dead. Repeat.
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To be fair you don't have to fight in Gorecci Street to solve the quest. The high difficulty is done on purpose. It's like the bear cave in PoE1. Maybe it's even a reminiscence. The digsite is also quite tough (not so much the drake + adds but the skeletal warriors in the western catacombs) - but also here you can do it all with sneaking (even without stealth points). But yeah - it can be a hard slap in the face for a newcomer, that's for sure. I like that (not that newcomers get slapped - but more that I get challenged so early). Most following encounters might be not that difficult (depends how you progress though) - but I think that's due to the habit of most players to build rather efficient characters and tend to level rel. quickly with non-violent quests in Neketaka and so on. It's hard to keep the difficulty up for good character builders while making if still possible to win for more "casual" players. Even if you can tune the difficulty level.
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What do you think of me - sure I have. Doesn't work unfortunately (only initial target receives True Love's Kiss with Clear Out). By the way this also means that stuff like Stalking Cloak's "Bushwack" and Mask of the Grotto Deep's "Shadow Fang" trigger on all the AoE hits from stealth. Stuff like Assassinate and Backstab would, too - if you could only get them as SC Ranger or Barbarian. But if you are a SC Ranger with high INT and MIG and Harley pet (adds 10% dmg to DoT ticks for whatever reason), wearing the Mask, use Lover's Embrace in the main hand and a battle axe with Bleeding Cuts in the offhand and executing Whirling Strikes from stealth it's a death sentence (also because Whirling Strikes DoT is so freakingly strong of course). I lured mobs to one spot (and loud AoE spell taht you can cast onto the groud or explosive will do) and then executed it from stealth. Man... Of course stuff like Fire in the Hole in offhand and Keeper of the Flame in the main hand are even more devastating (superdevastating to be honest). Even two Battle Axes are more effective against "normal" enemies. But sometimes that dmg isn't enough (duration too short) to bring down the really tough nuts wihtout getting overwhelmed. So I was searching for something like Gouging Strike and True Love's Kiss came to mind. I just found it very convenient to be able to "curse" several opponents at once. If I then kill a weakling to trigger the Slippers of the Assassin or use Rust's Shadowing Beyond (on the stiletto) I can remove myself from combat (if there's enough space) and simply wait for the "cursed" enemies to die (which ends combat). Like you could do with a rogue + Gouging Strike. I killed Nemnok that way now at low level (before using Whirling Strikes). Hitting several opponents at once just makes sure you don't have to wait that long and you don't need to repeat that process so often. It's more for solo runs I'd say and I only found out accidentially. But I thought it might be good to know.
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More like animancypunk ('cause who needs hot wet air when you can use soul essence, right? ) - but yeah. It wouldn't be such a big step since Eora already seems to be at the brink of some kind of industrialisation (see the luminous adra milling and stuff). It wasn't a medieval setting to begin with. Not saying I would want that for PoE3 necessarily, but a game in the Pillars universe - maybe with a small time leap (see the animancer experiment in Sacred Stairs) could be a nice little side project. I think the lore and setting are perfect for such a transition. I also have a name for that: Gears of Eternity. BAM - now it's official: I'm a genius.
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To be fair: Owlcat Games is a rel. new independent game studio from Moscow. Most likely they don't have that much choice when it comes to affordable writers (if they had dedicated writers in the first place) and the original writing is most likely done in Russian. The cultural differences can lead to different perception of what is good/funny writing - or maybe they don't find the same things silly that we do. But also the translation can play a role (especially if it's not done by "professionals" - and even then... I mean look at the German version of PoE and Deadfire: brrrrr). And then - as you said - it may also be that these guys are a bit togue-in-cheeky, don't know.
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Hi, just so you know: I discovered that both Whirling Strikes and also Heart of Fury do apply True Love's Kiss (neverending DoT effect like Gouging Strike or Brand Enemy) in their whole AoE. Enjoy!
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DOS2 sells 4 times as much as pillars I guess thats not a fact just an opinion right D:OS2 selling better than Deadfire is a fact. But nobody doubted that. You on the other hand jump to the conclusion that it's the better Turn based combat of D:OS2 than Deadfire's that explains this difference in sales. Which is non sequitur at best. Most likely it's an intentionally placed strawman but I'll give you the benefit of the doubt. It's illogical anyway since Deadfire didn't have any turn based combat when those numbers came out. So I can't see the point you want to make. "it is a fact for 99% of people out there excluding 50 guys in this forum same guys who think book of Woedica is worthy addition to the game and that pillars 3 should be turn based" The first part is not only not a fact but also dishonest. How do you want to back up that statement? You can't and you most likely know, yet you decided to write that nonsense. The second part is not describing what we are trying to tell you. Either knowlingly or unknowingly you twist our statements. I for once never said that PoE3 should be turn based - which would sound like TB mode would be the preferred or even the only play mode. That's not what anybody said in this thread if I recall correctly. I said they should keep both RTwP and Turn Based - others said that they would like TB mode in PoE3, true - but nobody said that it should be turn based exclusively. And why would they? You on the other hand insist that PoE3 should be RTwP only. You have a strong opinion on that. However your arguments so far have been quite feeble and not convincing. While I think my reasoning for keeping TB mode has been somewhat rational - although I personally don't want to play TB mode in a future PoE3. anyway to end this discussion : reality is that pillars has nothing going for it except the RTWP combat other than that is completely outclassed by actually good games and its even getting outclassed by other RTWP games (PFKM) This will not really end the discussion - especially not if one repeats the cardinal error and tries to present opinion as facts. Just because you use the word "fact" or "reality" doesn't mean that you write down facts or real things. Of course Pillars and Deadfire have more going for them than RTwP. The internet is full of people who write what they like about PoE or Deadfire - and most of it is not about RTwP combat. If that would be the only thing why Deadfire get bought - and it doesn't even do it very well as you like to state - then both games wouldn't have gotten such positive critical acclaim, would they? Unless all critics are wrong and dumb of course - which nobody really believes - so let me take this silly future argument off the table before it even starts to raise its wonky head... If Deadfire gets "outclassed" by Pathfinder Kingmaker is a matter of taste and also a matter of the aspects of the games you are comparing. For example I would say that for most people who like well written dialogues Pathfinder is no competitor to Deadfire. Also most critics seem to think that Deadfire outclasses Pathfinder KM (if you want to use that verb): the metacritic score is DF 88 to KM 73 - which is substancial. So - the "facts" seem to paint a different picture - or at least they contradict your statement that Pathfinder KM outclasses Deadfire. Is Pathfinder's RTwP combat better? I don't know. For me personally it is not. I played Pathfinder and found it quite boring - like if it appealed to a more juvenile audience. The combat wasn't more exciting or better than Deadfire's for me. But then I don't really claim that Deafire officially outclasses Pathfinder in anything... I can just say that I like Deadfire better. Also better than D:OS2 by the way although I generelly prefer turn based games. What I liked about PFKM was that most equipped items effectively changed the appearence of the ingame model. That was neatly done. In this particular field KM outclassed Deadfire - for me. Edit: excuse the code tags instead of quotes - the forum totally fell into spasms when I tried to use multiple quote tags so there you go.
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@SChin: it seems to be working now.
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What makes you think I missed that? Since it didn't play any role in this discussion so far I wouldn't say it wasn't an important point that had to be met. And how could I even miss that point of yours when that now was the first time you brought that up? The point that you seem to miss is that there is a RTwP mode AND a Turn Based mode already. Why would they throw one away? If they are making a PoE3 on the base of Deadfire it would be unwise to not release both modes. Maybe even as DLC or whatever - doesn't really matter. Why not releasing both? That's what I'm saying. The reason why I think they should release both is that there is evidentially a bigger target audience then. And in no way would you get the same size of target audience of you just perfected the RTwP experience. Not matter how great your RTwP mode is - it will never be the reason to buy the game for the TB mode crowd. And the RTwP crowd would buy the game even if it's not the perfectly polished experience - because as you said there's no other RTwP alternative... The other point I made (for several posts now) is that opinions, tastes and likings don't equal facts and sound reasoning. That's a very universal and basic point that always applies. Nobody is really free of subjectivism - but one could at least try.
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If you have Kana with Dragon Thrashed you should have taken Withdraw. Kana would get +12 accuracy for his Dragon Thrashed chant if he would use a single handed weapon (and nothing in the offhand). It's an oversight that was never nerfed. So you'd have +12 ACC with the chant. Now Kana isn't as sturdy anymore but luckily you can just withdraw him... Win-win! Armor of Faith is a solid pick though. But should you also have a cipher in the party I would def. retrain and take Withdraw at some point. There's this neat trick (guess it still works like it did back then) : gear/skill up Kana defensively with a shield, weapon and shield style and so on either use Little Savior or Ilfan Byrngar's Solace and then one of the other Preservation items: shield + item will stack their effects to +100 to all defenses while stunned(!) walk into the mob with Kana while he's chanting Dragon Thrashed, then withdraw him: since Withdraw also stuns he will get +100 to all defenses. Not much use since he's withdrawn anyway, right? But now the cipher casts Defensive Mindweb: all party members will share Kana's ridiculous defense numbers. You could retrain everybody except Kana into crazy glass cannons now.
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Adding "Woedica's crap dialogue" so that players do understand the lore and story better IS polishing the game. This was done based on feedback of the community who said that it's easy to miss certain points of the story. I think it's one of the best patched additions to the game - after the additional subclasses. There was so much polishing with Deadfire going on after release that I find it rather silly to harp on that specific aspect. This statement - as the rest - is only your opinion. The same as the assumption that one could make a RTwP game as Deadfire a lot less messy and create something that is on par with TB combat when it comes to tactical depth with just more polishing, knowledge and skill. I don't know if there's a company out there which has more experience and more skill with RTwP implementations than Obsidian has, let alone the funds and the willingness to attempt a RTwP game - just to prove your assumtion. Pillars of Eternity - as an IP - is not bound to any specific mode or ruleset as we can see: else we wouldn't have the Tabletop Version which uses - no surprise - a turn based ruleset which is classless and very different from the two CRPGs. Should they continue to bring and improve RTwP if they decide to make a successor (a third isometric, party based Pillars RPB with the Watcher)? I do think so. It would be very weird if they didn't. Does that mean it shouldn't come with both combat modes? No. If we learned anything from the introduction of TB mode it is that now Deadfire game appeals to a lot more potential customers: We saw a surge in sales numbers as soon as TB mode was introduced. If Obsidian would make a PoE3 with the same/similar engine and ruleset and not leave TB mode in - they would bid adieu to a big chunk of customers in spe. Why would they do that? That would most likely be economically stupid. And I'd rather have a realized PoE3 with good RTwP/TB mode than a non-existent PoE3 with perfect RTwP mode. I'm trying to be objective. Again: I don't play TB mode with Deadfire. I started this ride on RTwP and am not willing to change that. But that doesn't mean that TB mode is bad or that people who prefer it are dumb, millenials, console gamers (which intrinsically seems to mean they are bad players) who like to press x - or whatever kind of subjective and prejudiced pablum gets brought forth to make TB and the players who like it look somehow inferior (to prove which point exactly?). Just because one likes cake doesn't mean that pie is the inferior pastry people who like pie are epicurean savages cake would appeal to more pie lovers if it just was done better and had more icing every new pastry in the shop should be cake or at least there has to be more cake in the shop as a general rule one can't like pie as well It's just liking cake then, nothing else.