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Boeroer

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Everything posted by Boeroer

  1. No. Because nobody shouted. Also the argument was that other successful games and their sequels have similarly poor achievement ratings, not the ratings. The ratings were an argument against the "majority of players hated bugs/story/their mom...".
  2. I personally like a good Witch - but with a morning star (The Willbreaker), NOT blunderbusses (or mortars). Because you'd lose Blood Thirst when using blunderbusses (doesn't work with reload, only recovery) and that's the best part of any Barbarian in my opinion. With the Willbreaker you can not only lower Will per hit (always good for a Cipher) but also Fortitude with the modal which helps to apply Soul Ignition and Disintegrate - which then trigger Blood Thirst (once they kill). Combine with Spirit Frenzy (to stagger with your Carnage and all your spells) - don't upgrade to Spirit Tornado (it's bugged and doesn't stagger with Carnage and spells then). Single class Cipher: Serafen's two mortars become pretty fun once you get Time Parasite and Shared Nightmare. The increased AoE of Shared Nightmare also works for weapons' AoE(!) which makes the AoE of mortars ridiculously big. Especially if you also took Greater Focus and maybe even wear Aloth's Armor and a Ring of Overseeing. Time Parasite reduces the reload times a lot and lets you gain focus quickly with such big mortar blasts. So a single class Cipher with mortars can be pretty nice. Another fun alternative weapon for SC Cipher can be Watershaper's Focus. Use the Blast modal and fire from stealth into a bunch of enemies - usually lots of damage and full focus. Or I'd give the mortars to Mirke (as mortar SC Monk or Monk/Streetfighter). Mortar monks are very strong in general (Stunning Surge, Flagellanth's Path and Whispers of the Wind + Resonant Touch). And a Streetfighter-Shadowdancer with mortars (+Powder Burns)... phew. Both great. Or I'd give the mortars to a single class Tekehu (no matter if Stormspeaker or Waterhaper) because once he gets Avenging Storm at PL 8 they are simply ridiculously powerful weapons to have. Use Chain Shot (jumps trigger Av. Storm) and Blinding Smoke (cone triggers Avenging Storm as well) as enchantments for Fire in the Hole/Hand Mortar, put on Deltro's Cage and behold the constant thundercracks all over the place. Combine with Aloth's or Fassina's Combusting Wounds...
  3. I couldn't remember what's going on with upgrades with the RDC vessel (only used that once) so I played it safe.
  4. Feargus (CEO Obsidian) is one of the board members of fig: https://www.fig.co/about#advisors I guess they just wanted to establish an alternative crowdfunding platform for indie games which isn't that expensive and better taylored to games. Most other games funded there are rather small. I guess they thought that Deadfire would be a success anyway (because sequel of successful PoE and D:OS2 sold like hot cakes) and that they could use this to also lift up fig.co. Maybe it would have been supersmart to lauch two crowdfunding campaigns: the main one at fig and another one at Kickstarter (maybe for a certain "encapsulated" part of the game - like a DLC that comes right with the release - if the rules don't forbid that). That way you would have the exposure of Kickstarter and the better terms and the investment capabilites of fig.
  5. Sure, but the percentage increase per day in Romania is much lower than it ever was in Germany (or France or Italy for that matter). The reason most likely is that more drastic measures were applied more early. Last week my wife almost didn't manage to get back home without immediately going into quarantine (after a business trip to Germany).
  6. That's Berlin. That's in a different universe altogether.
  7. My wife really struggles with the lockdown: doesn't know what to do (even though she's supposed to do homeoffice - but difficult with three kids sort of), wanders around in the appartement, is restless and nervous. Me (and my oldest daughter): It's cool. 'Cause nobody urges us to go outside all the time.
  8. Romania is doing pretty good - better than my homecountry Germany. A clichee is that Germans are so disciplined. Well in this case they are not. Most of all they are stubborn - insisting on doing the same things the Italians told us not to do. Romanians took pretty drastic measures right away (like closing all schools and childcare) when there were only few cases. After several days we're still under 150 cases despite the 40k Romanians that fled northern Italy when they went into lockdown. The increase per day is very moderate. At the same time Germany rides the exponential curve right up into the sky... Interestingly (and shockingly): if you compare infection numbers and -rate of France and Germany they are somewhat on par, but France has ten times more death cases than Germany...? Why is that?
  9. Ship upgrades are separate items. You "install" them by putting those items into the fitting slot in the ship management UI. Thus, you can "uninstall" those items again by removing them from the slot back into your stash. You can then install them on another ship. So yes: they can be transferred. Only exception: there are (very few) special ships you can possibly gain via story progression which can't be upgraded nor will the special items they have (like a special hull or something) can't get uninstalled. But for every ship you will buy it will work.
  10. How does a Priest only buff himself? No, I stood in the second row and used the usual Blessing/Devotions routine, followed by Spiritual Battle Axes and then intercepted everything that came past the front line. I stacked several DoTs (Arterial Strike, Ring the Bell, Deep Wounds and turned on Bleeding Cuts) and usually the typical rushers melted after one Full Attack. If nobody was rushing I continued to cast stuff. Summoned weapons scale their quality (fine/exceptional etc.) by character level, right. So that's good for multiclass characters. The summoning duration gets prolonged by Power Level (and INT of course). I actually forgot how companion priests scale the lash on spiritual weapons which is done by the priest's "pure" dispositions (that have to match their god's). But they have a decent lash whatsoever. Bleeding Cuts (axe modal) is very powerful - especially with Full Attack since you skip the first (long) recovery entirely. Best would be to use a Battle Axe with Bleeding Cuts in the main hand only - but that's not possible with summoned dual axes of course. But dual wielding and two weapon style do help so the recovery of the offhand Battle Axe is not awfully bad even with Bleeding Cuts. I didn't wear thick armor but his own Harbinger Robe.
  11. I wonder what causes this. Which manically weird if-clause determines whether an attack roll adds to the stack or not?
  12. Keep in mind that all those "attack speed" effects only apply to recovery. Always. Be it armor penalty or bonuses like from Deleterious Alacrity or dual wielding etc. So a Wizard in plate armor will complete the casting action of a spell as quickly as if he were in robes - it's only the recovery afterwards that will take (significantly) longer. So in plate he has to wait longer until he can cast the next spell. Only Dexterity affects the casting speed (and the recovery as well).
  13. I used him with his two summoned "Spiritual Battle Axes" and that was plenty good.
  14. I wonder when/how that was changed? Because I tried it again a few weeks ago (after final patch afaik - maybe I'm wrong here) and Fire in the Hole with Chain Shot and Driving Flight (=2 AoE jumps) still gave me multiple stacks per ability use. Same as Sun & Moon (2 stacks per swing). It was a great weapon setup for Hunter's Claw. Edit: @Myrtillo - just tried it, it didn't change I think. I fired into a pack of dummies and got 14 stacks from one mortar shot... Maybe it's just "normal" blunderbusses that got "fixed"? I will investigate further... The 20 stacks come from three attack with Sun & Moon first (each still giving me 2 stacks per swing as they used to) and then 14 at once with one shot with Fire in the Hole (with Driving Flight and Chain Shot). Note that 14 was the limit since the cap is 20. Maybe I would have gotten even more out of that one shot? Edit: nope, I always get 14... strange. Now testing Kitchen Stove: Got 3 stacks from one shot (although hitting way more often) with Driving Flight. Then used Wild Barrage: got 6 per shot. It seems that blunderbusses only count the first projectile but jumps do count (somehow - why 3 and no 2? Why 6 and not 4?). Mysterious... I now removed Driving FLight and the results are much lower. I suspect the devs tried to limit the number of stacks in the initial shot but forgot jumps from Driving Flight etc.? With Hand Mortar (without Driving Flight) you also get only 2 or 3 stacks (even when hitting a lot with the AoE) - Hand Mortar's Blinding Smoke doesn't seem to trigger Hunter's Claw (unlike Avenging Storm). So you can get several stacks (but not more than just using Sun & Moon and another melee weapon) and the missing jump from Driving Light Chain Shot is obvious. Once you add Driving Flight and Chain Shot the stacks do skyrocket per shot. My conclusion would be: use Fire in the Hole with Chain Shot (and even Driving Flight although you're melee). It's also the optimal setup for Whirling Strikes...
  15. a) if your ACC is so low compared to the enemy's defense that you can't even crit with +12 ACC (or less than 12 out of 100). b) if your ACC is so high compared to Defense that +12 ACC will not lead to more crits (or less than 12 more out of 100).
  16. Good question. I guess so but I'm not entirely sure. More like 75% sure.
  17. For a better Backstab implementation try the Community Patch. It turns Backstab into a separate raw dmg chunk that is independent on the weapon you use (no need for great sword to get the most out of it) and it scales with Power Level. Just yesterday I thought that it would have been cool if certain light weapons had special effects from stealth/invisibility. Like clubs would have a short stun, daggers and stilettos would have bonus damage and so on. Would also have been cool to have penalties on stealth from wearing fat weapons, swirling capes and rattling armor.
  18. Like in PoE, two handers have the same attack time and recovery as the heavy one handers like sabres. +12 ACC does not equal +12% crit chance. Since crits only do +25% additive dmg the two handers generally are better dps weapons after the early game than a single one handed. Unless you do a special build and/or use a very special weapon. Whirling Strikes are indeed very good and a sufficient reason to go for single class (if it's not the only reason because it takes so long to get there).
  19. Does it have to be a SC Ranger? Because I can imagine that such a melee Ranger/Monk with tons of ACC and Swift Flurry and Heartbeat Drumming might be nice? I mean Enduring Dance should stack with Hunter's Fang etc. right? With the bonus ACC of Scordeo's edge and Blade Cascade you will most likely proc additional attacks in very quick succession which then proc Blade Cascade again and so on...?
  20. That is a totally viable party composition. But to be honest every party composition works because the classes are well balanced. If I would have to make a list of "most potential power" of classes in a party I would maybe go like (1. = best ) : Priest Wizard Druid Chanter Cipher Monk Barbarian Paladin Ranger Fighter Rogue Although that highly depends on personal opinion and experience, special build, party composition, item setup etc. - and the classes are quite close in terms of power in general. PoE tends to be (or at least feels) more difficult for Wizard, Priest, Druid, Chanter and Barbarian in the beginning - while they tend to be pretty great later on (but high learining curve). Monk, Paladin and Cipher always work well and Ranger, Fighter and Rogue start great as well but tend to drop off later in the game. This is my personal judgement for Path of the Damed though where there are more enemies. And the more enemies the more valuable AoE becomes and the less impactful single target damage (see Rogue) becomes. On lower difficulties Ranger, Rogue and Fighter don't have that dropoff - or at least you don't really feel it. There are ways to overcome this but you need more knowledge about the game mechanics for that. Official companions in order of appearence (not fix though - but how most people pick them up) are: Wizard (Aloth, +++) Fighter (Edér, +++ ) Priest (Durance, ++) Chanter (Kana, ++) Ranger (Sagani, +) Paladin (Pallegina, +) Cipher (Grieving Mother, -) Druid (Hiravias, +++) Barbarian (Expansion, Maneha, +) Monk (Expansion, Zahua, +++) Rogue (Expansion, Devil of Caroc, ++) The +/- indicate my personal preference (of the character and their banter/quests and fun, not his/her power). Most of times you can rush to a place and pick up your favorite companion though. The order is not fixed. You just have to know where to go and get them. The expansion characters are an exception because you can't just rush there. I know no up-to-date guide (never used one). You can ask me anything though.
  21. Party composition: it's okay to go with the companions you like. Cipher profits from a high-defense Paladin in the late game as soon as the cipher can cast Defensive Mindweb. Priest makes every party better in general. But I also pick companions based on whom I like - even on Path of the Damned difficulty. Companions, classes and the game are pretty ballabced so there is no trap choice when it comes to party composition. Armor/weapons/items: no class ist restricted from wearing anything in PoE. You can wear plate or great swords etc. as a cipher or as a wizard or druid. The drawbacks (being slow) are the same for every class. Some classes have special talents/abilites for certain item groups though (e.g. Fighters have Armored Grace which reduces the slowdown from armor a bit and so on). Dual wielding lets you attack really fast (ot to be more precise: to shorten your recovery a lot) and thus it's actually rel. easy to reach zero recovery (aka attack like a sewing machine) in fat plate armor. For attack speed testing check this out: https://naijaro.github.io/poe-speed-calculator/ Ciphers have Time Parasite which is very powerful and it's easy to reach 0 recovery with it and dual wielding in thick armor. Stats can't be raised on level up. They are kind of fixed (except you can get some minor improvements from story talents). Items and buffs will raise them for you. I think for a first-time player I would do a rel., balanced apporach like so: MIG: 15 CON: 10 DEX: 15 PER: 15 INT: 15 RES: 08 This is with race and background points. You can easily shift some points up and down without braking anything. Attributes don't have tremendous impact on your performance like they have in some other systems. Talents and abilites (includes spells) are a lot more important. In PoE CC effects are very strong and accuracy is very important. If you can hit with a CC effect like Blind or even Charm the fights will be a lot easier. In order to do that you need to hit and for that you need accuracy. So take every opportunity to get more ACC and pick some strong CC abilites like Whisper of Treason, Mental Binding. One of the strongest cipher spells in a party is Amplified Wave in my opinion.
  22. That analogy is not correct. Better: Obsidian subcontracted a translation bureau for the localisation and of course if the localisation in the game is bad you'll address Obsidian. But the console ports were taken out of Obsidian's hands and done by Versus Evil independently. Obsidian even closed support for Deadfire before the console ports came out. It's like if you made a successful website "Rofl.org" and now it's kinda old but then somebody else comes along and wants to take your website and port it to "Lol.com" (advertising it with "from the foundations of Rofl.org") and pays you for the stuff they are using. Would you feel responsible even if they advertised with your name and that you were the one who did the original stuff? Do you address the original developers of Baldur's Gate if the Enhanced Edition from Beamdog doesn't work? In Deadfire's case it is a bit more convoluted though because it isn't communicated properly whom the players should report to in case of bugs and other problems. Naturally they go to Obsidian. You can totally post here and report issues - I just don't know if it's going to help a lot. Not that it isn't reasonable to expect Obsdidian to take interest in this. But they have limited resources and won't pay too much attention and spend too much effort on something they closed down several months ago. I understand your frustration - I'm just pragmatic.
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