Jump to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Boeroer

Members
  • Joined

  • Last visited

Everything posted by Boeroer

  1. Speaking of Defensive Strike: did somebody every try a Fighter or Fighter/something with Defensive Strike (+20) + Refreshing Defense (they should stack to +40)? Maybe even with Streetfighter (who should somewhat be able to counter the recovery malus of Defensive Strikes when flanked while staying pretty solid on the defensive end)?
  2. Then why don't you express your very invested criticism about D:OS2 and your deep concerns about BG3 over at the Larian forums (if you haven't already). Surely a thread about what to expect from a hypothetical PoE3 is not the right place to vent your disappointment and angst about Larian games. Unless you wanted to express the opinion that PoE3 should not be like D:OS2 - but then a less vitriolic denunciation would suffice I'd say.
  3. Mhm... but who assigned you to be the judge of "playing the legit way"?
  4. The end of what? Your posting career? Come on, it barely started! Why did people like PoE then - which is far more dark and gritty and has a lot more text to read - and doesn't even have a lot of VO?
  5. Something like dual hammers or sabres or battle axes (depends on the enemy), yes. Shatterstar + Godansthunyr is not bad. Wodewys + We-Toki maybe. Or dual Bittercut even (Helwax molded). 20% sharp damage + 20% from Spirit of Decay + dual dmg might be the highest one handed dmg you can get per attack roll. I guess even Drawn in Spring + Unlabored Blade could be working due to the Firebug procs. Both work with "Flick of the Wrist" and have +5 ACC - that's +9 ACC and nothing to sneeze at while the wounding with high MIG is strong, too
  6. Hm... right. Solution 1: FoD + VV is not a free PL1 ability but instead if you pick FoD it comes with VV automatically Solution 2: Sworn Enemy isn't the free ability anymore but FoD + VV is. Solution 3: VV is a pickable upgrade to FoD just like Shared Flames and Eternal Devotion in the same PL.
  7. She wasn't really absent. Not like Eothas or the original Abydon. Thaos wanted to use the souls to bring her back to her former glory. She was weakened but she was there all along.
  8. For maximum HoF damage you want high INT (you want to reach as many enemies as possible), high MIG (maximize dmg per hit) and high PER (hit as well as possible and interrupt). DEX is not as important as for other builds because you'll be pretty fast with dual wielding, two handed style, Frenzy etc. already and Heart of Fury will take care of most of the damage (if you position yourself well). CON and RES are not that important. But note that a barbarian with dumped RES can get interrupted very easily and nothing is nore annoying as getting interrupted repeatedly while trying to execute Heart of Fury. So either have a Priest with Holy Meditation or don't drop RES too much. A somewhat balanced apporach would be I guess: MIG: 18 CON: 10 PER: 16 DEX: 08 INT: 18 RES: 08 But a few points here and there don't have a huge effect. It's just the general direction of stat distribution. You can easily shift some points here and there if it fits your character better without harming the general build idea.
  9. I always do backstories "backwards": I'll come up with a mechanically interesting/fun concept and when it works I'll figure out a backstory that justifies the build choices I'll make. Example: I will build a SC Berserker focused on Vengeful Defeat, Effigy's Husk, Barbaric Retaliation and (cloned) Ring of Reset and then think about a backstory about a manic guy with a death wish who put on a cursed ring he got from his former wife who now is a Banshee so he can't stay dead but has to rise again and again. Like masochistic Romeo and sadistic Juliet - but without dagger, poison or family feuds...
  10. I would do so as well. 1 Zeal and make the recovery redution an "automatic" FoD bonus for Brotherhood of the Five Suns Paladins (like White or Black Flames). It's nice if you can apply VV and Shared Flames with one attack (and let it have with the exact same duration and AoE as Shared Flames to avoid confusion). Sounds well balanced and intuitive enough. Pretty nice support Paladin that way. Wrath of the Five Suns can then be good with Eternal Devotion (will get the burning lash). I forgot: will the projectile scaling (with Power Level) also be adressed?
  11. The highest defenses. You have to adapt your items to the encounter and wear stuff that boosts your defenses against such enemies. And use summons and if you can: mind control. Dragon fights become very easy if you can confuse/charm/dominate the dragon (and you can do that to all but one bog dragon). For me that's the reason why I hold Munacra Arret, Ring of Changing Heart and Spirit Spiral in high esteem. I find Wizard to be fairly good even in the early game due to Chillfog, early self buffs and Concelhaut's Parasitic Staff - which is kind of OP as an exceptional weapon with 25 base dmg and draining that early in the game. Barbarian with Firebrand is very cool in a party, but it's not that good against certain bosses and might struggle with late bounties. Although dual wielding Barbs with Ring of Searing Flames, optimized for max Heart of Fury damage are capable of wiping whole bounties with one use of HoF and some follow-up attacks (except Brynlod maybe).
  12. Besides the rest of your VV-statement (which I agree with): usually you will keep the root ability if an upgrade increases the cost. Making VV an integral part of FoD (like Gilded Enmity is an integral part of Sworn Enemy for Goldpacts for example) would be my preferred solution as well. Difference is: VV's not an automatic ability (one just gets by picking the subclass) so maybe that's a problem.
  13. You mean as isometric RPG with RTwP? Probably. But I'm pretty sure (given the success of The Outer Worlds, the work that went into the Pillars IP and what Feargus said several times) that they will use the setting for different games. Since the hours I'm sinking into Battle Brothers slowly pile up to meet the heights of Deadfire I guess my space-time continuum would simply implode would Obsidian dare to make a Battle Brothers inspired Pillars game. So... please make a Battle Brothers inspired Pillars game! It can be small no problem. "Some people just like to see the space-time continuum implode."
  14. If you want to maximize tha damage of Heart of Fury you'll need higher INT. You'll also need a Ring of Searing Flames (or a wizard buddy). Accurate Carnage it's good enough. Carnage gains +1 accuracya per character level and thus can reach better accuracy as your initial attack. Accurate Carnage shifts this break-even point 5 char levels down. WF: Soldier Ruffian is the WF for sabres. Sabres are a good pick - especially Bittercut because it ahs dual damage (corrode/slash) and gets +20% damage from Spirit of Decay. Other good ones for a dw setup: War Hammers. It's mostly about maximizing Heart of Fury damage because that has the biggest impact. Savage/Stalwart Defiance Savage Defiance is only needed if party is limited healing options. Stalwart Defiance oly if you want to tank a lot. TWS yes Frenzy/Greater Frenzy Unless you are using fists (Novice's Suffering) I wouldn't pick Greater Frenzy. Frenzy itself is a no-brainer. Vulnerable Attack Very good for Heart of Fury - turn it off once HoF was executed Heart of Fury must-have Brute Force ? most of the time not worth the cost - unless you have hefty fortitude debuffing options in your party (wizard, druid etc.) Threatening Presence can be a death trap against enemy ciphers who have psychic backlash - you will get perma-stunned. So: watch out with that. You can't turn it off since it's a passive ability. Savage Attack I'd pick it at higher levels Eye of the Storm nope Barbaric Shout nope Veteran's Recovery good if picked early - not necessary with good healing options in party Things that can be good for dw barbs: Bloodlust (stacks with Frenzy etc. and often triggers after 1 kill already) Blood Thirst: one of the best abilites of a Barb. Less impact for a dual wielder than for a two hander barb, but still great. One Stands Alone: great to have - especially for Heart of Fury Blooded: good option at higher levels (when half of your endurance pool is still enough to be safe) Thick Skinned: combine with Blunting Belt als thick armor: makes you a lot more sturdy Dragon Leap: very good for landing in the midst of a mob and triggering Heart of Fury right away. Apprentices Sneak Attack: if you use a weapon that causes prone or stun on crit or if you use Threatening Presence or have a wizard/cipher/druid in th party then it's a nice dmg addition Aspirant's Mark: if you have not many debuffing option in the party this is nice for a barb Interruptiong Blows: also works with Carnage and can be nice to perma-lock enemies if your PER is already high and you have a good interrupting weapon (e.g. The Vile Loner's Lance) and high attack speed and maybe even Mourning Gloves later on.
  15. It's a poison. I think it's the only one in PoE.
  16. But that's nearly a 10% chance to do a free Full Attack just like so. It's still a passive after all. ACC == Deflection is an extremely conservative approach. Riposte is best against numerous weak mobs. When is enemies' ACC as high as your deflection if you are using stuff like Mirrored Image and accuracy debuffs (which I presupposed when recommending Riposte)? I mean sure: you have to build accordingly. But if a subclass is suited for Riposte then it's Trickster. Community Patch buff of Riposte is nice because it also allows non-deflection maxers to make somewhat decent use of Riposte.
  17. It's practically useless with Turn Based mode because the miss range is basically non-existent. In RTwP it's a good passive for a Trickster/something if you use his deflection buffs and pair it with accuracy-lowering debuffs on enemies - even if it only procs occasionally: it's still a completely free Full Attack (without the -35% dmg malus by the way I think) and without any investment of Guile and action/recovery time. For example if you have a Priest with Desponent Blows and a Wizard with Miasma I would recommend taking Riposte.
  18. I also had no problem with Miscasts. I even tried to use them as offensive tool when playing him as a melee witch - but it happens so seldomly that I just ignored it and didn't put him too close to any low-shock-AR party members - just to be on the safe side. But nothing too spectacular ever happened.
  19. If you can pile up some other damage bonuses (like weapon quality for example) then MIG doesn't have that much of an impact after a while. Stats do make sense. But they don't have such an enormous impact anyway, so you're good. The early game feels easier with high PER because you will not miss/graze that often and you will be able to find all secrets and traps (early official companions don't have high PER). Since you chose Beguiler you already took the powergamer route, so don't worry. Also Ghost Heart + Cipher can be nice because you can drop the Animal companion right behind an enemy and then cast Ectopsychic Echo. By the way: Takedown Combo will apply its 100% dmg bonus to damage over time spells and not go away if the spell does no initial direct attack. So you can use Takedown Combo + Disintegrate and get +100% damage for every tick of raw damage. Which is already high. Very nice also: charmed enemies (Whisper of Treason/Ring Leader) don't become hostile again when you cast Disintegrate (or Soul Ignition) on them. So all in all: good combo.
  20. I basically agree. But I think it's not as big of a problem for most players as you made it sound ("so much hidden crap").
  21. What is normal PotD upscaled? By the way I don't use any rest bonuses and no consumables besides the most basic food on PotD at all - and I don't feel forced to do anything. But it sure is a bit annoying that there are "secret" buff wipes without any indication.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.