Jump to content

Elric Galad

Members
  • Posts

    4003
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by Elric Galad

  1. That sounds perfect ! Chain paralysis chanter is coming ! Mmmm. I should stay silent before it gets nerfed.
  2. You are not in the majority with that assessment. The people in Sensuki's corner, for example, complain that by simply abusing rest spam and finding a few basic combo's, combat in PoE is repetitive; essentially claiming that the path to victory is redundant and easy to execute but unfulfilling. And then there's what you said... What both of you say is not contradictory. PoE is not so difficult, even in PotD. But for a real beginner, it might be quite hard. Even with my Old IE games knowledge, my first run in normal mode was probably as difficult as my first run in PotD. Learning curve, yeah... This is especially critical because act I is probably the most difficult...
  3. For Eothas' sake, Obsidian, please create a scroll of protection against treachery ! Or finally make the fix to enable removing domination and charm with suppress afflication and liberating exhortations !
  4. Well it depends also on party composition. If you have 3 casters (I will never sacrifice Durgan for caster weapon) and 2 1-hander, then you have enough Durgan. But in most case, Durgan save does matter.
  5. On the one hand, I would say Durgan steel has an opportunity cost. You have maximum 10 Durgan steels. If you use 6 for armors, you have only 4 left for weapons. If you use 2 for Lenas Er, you sacrifice something unless playing with reduced party. I don't get why returning storm would be canceled by druid relentless'. For me it is a separate effect that deals a lot of damage. I tend to feel Stormcaller more versatile than Lenas, and slighly more powerful (6DR is huge) WITHOUT Durgan steel. With Durgan steel, Lenas is probably better. On the other hand, I would say that there is not a single reason not to be able to enchant soulbound weapons with durgan steel too...
  6. My problem with alpine dragon was that it was changed after I made my party, and that I didn't think in using confusion against it. But I manage to defeat it (I have no clue how I did this) so now it's not a pb anymore. OP cipher ? Mmm I don't know. The 3 major fights are not against 3 dragons (the sky one is easy). The 3rd hard fight is against Lich and vessels that happens to be immune to mind spells. So I guess it helps balancing. Anyway, ciphers are made to be Crowd Controllers with lot of variety. So I suppose it's normal that they have a CC spell for every case (like wizard by the way).
  7. Oh that's the reason why I pointed these immunities and I was answered that did not exist !
  8. And druid one's share the same spot as relentless storm which is also extremely useful for this fight. The dragon is not immune to confusion, charm and domination by the way. So cipher or scroll of confusion could work too (I think alpine Will is not his highest defense). Lich did not seem immune to prone, stun or parlysis. I think the 3 worked when I faced it. Not sure for the rest.
  9. I would prefer a reboot somewhere else on Eora. I like the beginning of adventure, when so you're so happy to find your first chain mail !
  10. What ??? Immunity missing in bestiary is a french version display bug ??? Now I understand why I couldn't see them. Would a VO player be kind enough to list some of the immunities ? I can't find them anywhere... I'm especially interest in Adra Dragon, Alpine Dragon and the Lich. I managed to defeat the Alpine yesterday and it seems he was immune to paralysis, prone AND stun. My party was made before 2.03 and I had not planned this situation... I don't want to be in the same situation on next run...
  11. Check this thread. https://forums.obsidian.net/topic/81952-range-dps-build/ The build I detailed there is now 100% tested and 100% efficient. My preferred weapon is Stormcaller. Lenas Er might be good, but you need to sacrifice Durgan Steel. Ranger does almost as much damage as monk on character sheet but character sheet does not add pet damage to the total, so... Pet damage from wolf are great with this build. Really great. Possibly as high as ranger. Maybe even higher. They doesn't die so often (in my experience) and can even offtank with a little support. A very important thing to consider is Pet Base Attack speed. Pet Attack speed is not based only on their Dexterity. They seem to have an intresic attack speed that depends on pet. Basically Antelope, Wolf, Deer, Boar have 1.5 attack speed of Bear and Lion (plus dexterity difference). Antelope>Wolf>Deer>Boar=>Lion(forgot but lion for sure isnt faster)>Bear Quoted from : Check https://forums.obsidian.net/topic/80430-ranger-class/page-2 So yeah, Wolf or Antelope seems to be the most powerful ones at the moment.
  12. It's the contrary for me : I'm running as quick as I can before some random nerf shoots my party balance right in front of a dragon. My party was optimal for 2.0. Not sure it will stay the same with further changes. When I finish rhis run, I'll wait for 3.0.
  13. The major change for the 2.0 ranger is the pet buff. You have to take it into account too. Taking pet damage talents and abilities now worthes it, as well as choosing a damage pet.
  14. I agree antelope is the best choice for defense, and it deals something like 1,5 bear damages due to attack speed.
  15. Well, this could change a bit my answer then. You have already 2 support characters. They are not in the same league as priest (they are also more tanky) but it makes a difference. With 1 less cipher, you don't have so many DPSer, so barbarian and ranger would be good too. I'd say your 3 choices are valid. My only advices would be : - for boss battle, be sure to have buff scrolls if you don't pick a priest. Fighter, paladin and chanter are good scroll user since it adds to their versatility and they start with lore point(s) - if you pick a ranger, be warned that some pets (bears and lions) have lower base attack speed independantly from dexterity. Their dps is about 1.5 time lower than other pets (even more for wolf whose special is higher base damage). My experience is that bear extra DR is not needed to keep pet alive on PotD if you pick endurance aura on the pally. I won't go bear because your party has already very high tankiness.
  16. Priest without a doubt. Healing is indeed not needed but priest buff are crazy and makes a big difference in big fights.
  17. I really don't know how you guys use pet in PotD. Mine is a wolf (so no special defense but resilient companion) and dies not very often unless used for suicide mission (good utility with infinite health). My hypothesis is that pet has nice synergy with paladin : endurance aura and herald shield boosts passively pet resistance. Lay on hand (and pain block by the way) may get him out of trouble. A bit of positionning and pet will be a nice offtank which can deal about 40-70 damages per attack. Yes, it has an opportunity cost, but I think it worthes it.
  18. Ok. Thanks. Maybe a simple display bug. That's a pity because I like powergaming reason to pick unique party members haha ! Ah good old Dak'kon !
  19. These two don't stack. It is strange because spells usually stack with weapon enchant. Do you know what Durgan Steel stack with ? Does it stacks with other weapons / armor enchants by the way ?
  20. Devil of Caroc did get these immunities in 2.03 too. I have not tested but it does appear in her character sheet. But I think you're right. PoE has an interesting lore. Why not applying it to gameplay ?
  21. I play in PotD with a wolf pet (with resilient talent) and I have absolutely no problem to keep it alive. It is one of my off tanks and works well with a bit of support from time to time. Bear has stupidly low attack speed as well as 2 less base damages par attack. It is a massive drop in DPS. Antelope (if you don't mind RP it) has a slightly better attack speed than wolf with same base damage as bear and +7 all defenses. In my opinion it is currently the better compromise between attack and defense. Blunderbuss is extremely sensitive to DR. With lead spitter and penetrating shots, it can reach 12DR bypass (and cost a talent). After this threshold, every single DR point will horribly lower your damages, especially with low might. Furthermore, there is no superb blunderbuss (unless you use dragon eyes), so few way to compensate might negative damage modifier. If you absolutely want to go with blunderbuss, get a pistol as a backup weapon. They are the same group. A tech guy should have several tricks in his bag !
  22. Paladins are currently quite good, even with nerf. However, I feel it is really weird on lore side. Base deflection is due to training. Faith and Conviction is due to... well... faith and conviction. I feel strange that a kind of knight is less trained in defense than... a chanter. Is it a "lawful stupid" cliche where the dude run into monsters protected by his/her devotion ? I would have felt better if they had removed the deflection bonus from F&C instead. (And maybe buffed a bit other defenses) Even if the result is the same...
  23. Well well. Low might means that you will have (rather) low base damage. You might compensate with high dexterity and perception but I have some concern about ennemies with high DR. Basically, it would make bow less interesting. You can choose a high base damage weapon but you'll have to skip twin shots then. Wounding shots are nice with low speed high damage weapons... but low might reduce the potential of individual shots. You can have high Int too, which is nice for stunning shots. But stunning shots are nice with fast attacking bows... In my opinion, average might would be ok, but going so far as 7-8 for a damage dealer seems extreme (apart rogues and their crazy amount of modifier). You might have might around 10-12, max Dex and Per with decent Int, go with bows (preferrably Superb and with DR bypass) and specialize in CC and interrupts. Wolf pet is the most DPS, it could compensate for your ranger, and its target might be perma-stun anyway.
  24. After 2.03, the problem with fighters has been slightly reduced. They are still UP compared to paladins and monks, but now it is mostly due to their excellent WM new abilities (iron wheel, dichotomous soul and immolation). What fighter currently misses the most is this.
  25. Rogues and Rangers have both a couple of spike abilities but most of their DPS is completely sustainable. What they miss is durability (even if pet is a decent offtank with infinite health in 2.0+). Monk are really cool as "durable" DPS by the way. They really rock and have a lot of great abilities. But I don't think they're on par with rangers and rogues, especially because their DPS is a bit conditional. On another topic, I think ranger'pet should be added to ranger's damages count. Currently they are not (tested) and it's misleading to calculate the true DPS of rangers.
×
×
  • Create New...