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Everything posted by Elric Galad
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I don't think the PL bonus (+3 PL if you don't want to waste phrases) worth it compared to the 12s vs 18s that a troubadour provides for Killer Froze. If you want to play a versatile chanter, go troubadour (Skalds have a few option too, but only for melee). ​Bellower and condemned to such niche in my opinion.
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Many characters would have trouble to deal relevant damages to the endgames bosses. Reaping knives solve any PR problems of one character while making weapon damages by cipher unecessary. It seems that there are tons of builds to deal with packs of mobs, but significantly less to deal with these endgames megabosses.
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When you're not attacked (much) and underpenetrating it's not bad. It's a modal. It is meant to be an option situationally interesting, which it is. Plus it is nice for Undying Titan build (see below) or Tier IX Barbarian Retaliation. https://forums.obsidian.net/topic/103525-single-class-fighter-build-the-undying-titan/
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Bellower is best for alpha eld nary cast (and various alpha cast + beta cast with sasha's scimitar). Beckoner is best for niche builds which rely on skeleton spamming. Skald is best for martial multiclass spamming low level offensive invocations and okay for mid-level ones. Vanilla chanter is useless. Troubadour is best for everything else.
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With 2 weapons the cost is entirely refunded (unless it was changed). With max resources you can spam it over and over again for huge damage. Is it still true ? I heard that it was changed at the same time as other refund which triggered 2 times with dual wield (stunning blow I think). What happen with gambit with AoE by the way ? PS : sorry for being unable to test it myself. I have promised to my wife not to touch actual gaming for a couple of months because of our newborn daughter ^^
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This soulbound dagger Marux Amanth which gives ressources back with a sacrifice (can be soulbounded by a rogue !!!). The Paladin +2 zeal on downed ally is strong enough to justify single class paladin IMHO. Stunning blow upgrade refund mortification on crit. Chanter +1 all ressources Tier IX invocation. Gambit is half refunded on crit (which isn't that great). Fighter's toughened fury refund 1 discipline on being crit (10% crits). One sworn ennemy upgrade refunds itself when target is killed.
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Oh... Never trust the wiki... Or the description for the matter ^^ However, 4 per tick that you can stack... With ~30Int the chant would last ~12s. 12s means 5 ticks of 4 (due to 0s tick) means 20. So it's 20AoE damages triggered every 6s (not counting Mig, and AR...). I don't say it's enough to carry a build by itself, but it should add up with anything the chanter does in the meantime. I think it looks like a balanced chant (which is indeed a pale shadow of its former glory).