Jump to content

celliott

Members
  • Posts

    628
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by celliott

  1. Hello. We are aware of the issue and have fixed it in our newest build internally. The fix will be available in a patch soon. Thanks!
  2. Hello again. Were you using console commands with a mod enabled or without? I'll have to dig into this further before giving you a definitive answer on what if anything you can do to change it. Thanks for your support!
  3. Hello again. Glad to hear this all worked out and that you found them! Thanks for the continued support!
  4. Hello all. There was some confusion on my part due to switching builds in the middle of the day and working on 3 different builds consecutively. This issue is still present on beta, but has been resolved on our newest internal builds and should be available very soon. Thank you for your support, sorry for the confusion.
  5. Hello all. I must apologize for the confusion. This fix has not gone live yet. I work between 3 builds at a time and sometimes get confused or manage to confuse Steam into thinking I'm on a different build than I am. This issue is fixed internally and will be available very soon. Again, sorry for the confusion and thanks for the support.
  6. Hello. Please update your build to the build that dropped today. It will no longer lock the game up at the mill. Thanks!
  7. Hello again. Being as this is Unity issue and nothing we have control over, no, I don't have an ETA. That will be entirely up to Unity. They have a new version coming, but I'm not sure what the release date is. I also don't know how difficult it will be to upgrade our underlying systems or if we will be doing so at all. Thanks!
  8. Hello, Kpista. We are aware of this, and has been determined to be intended. Open doors do not have collision. Thanks for your support!
  9. Hello, Willow. Thank you.
  10. Hello all. Thanks for pointing that out. I'm adding a bug to our internal database regarding this issue. Thanks for the ongoing support!
  11. Hello all. Yes, we are aware of these issue, and they were actually posted in the Known Issues section of the patch notes (at least the recipes were). Please refer to the patch notes here before posting new bugs in the future. Thanks for your support and patience with these issues during the beta phase!
  12. Hello, Danger McTrouble. I am unable to reproduce this bug with the newest internal build. Can you please upload a saved game and output log to something like Dropbox and then post a public link here for me to download? That will enable me to take a closer look at your issue. Thanks for your support and patience during this issue.
  13. Hello all. Yes, we are aware with an issue regarding the Defender talents and are looking into it. Thanks for your support and patience during this issue.
  14. Hello, LaSpeakeasi. There might be a couple things going on here. The best thing to do is upload your screen shot, affected saved game, and output log to Dropbox or something similar and then post a public link here so I can download those files and take a closer look at what is going on. Thanks for your patience and support during this issue!
  15. Hello, KreshnaX. We are aware with issues regarding Windows 10. This is primarily a Unity problem. They have a new version coming out soon, but I'm not sure what is entailed in getting our files and game upgraded to the newest version. For now try to run the game in Administrator mode and also in Windows 7 or 8 compatibility mode. You might also check to make sure that all your drivers are up to date and any new updates that Windows has put out since you upgraded. Thanks for your support!
  16. Hello, Cizad_cz. What resolution are you able to play at right now?
  17. Hello again. Glad to see that it worked out!! Thanks again for all your support!
  18. Hello again. I will pass this suggestion along to the proper team. Thanks for your support!
  19. Hello again. I have passed the suggestion along to the team to update the way that the tool tips explain this issue. Thanks for the extra info AndreaColombo!
  20. Hello again. I will continue to dig to the bottom of this while in Od Nua as that seems to be the place that it happens most frequently. Perhaps Kana is just so excited about being so close to his goal that his icons are jumping up and down instead of his actual model. Thanks for your support and patience while we work through this.
  21. Hello again. If I may ask what version of the game are you playing? Have you updated to the newest version?
  22. Hello, dolphinrcj. I've downloaded your files to take a closer look at the issue. Thanks for your support and patience with this issue. I notice that a few of your characters have an item equipped in the quick slots that is labeled incorrectly and has a missing icon. Do you know what those are?
  23. Hello, Madscientist. They are less accurate because a player with very high Mechanics skill counteracts the penalty. A player with high Mechanics skill and a low level trap will crit very often. A higher level trap will not crit as often. A player with low mechanics skill is not going to be able to make up that difference and therefore is not as effective with the traps. This mechanic encourages the player to put down traps with characters that are able to use them more effectively. If a player wants to put down a high level trap with a character that doesn't have a high enough Mechanics skill they can, but it's not going to work nearly as well. Thanks!
  24. Hello, Willow. I am unable to reproduce this issue. I had several stacks of books, sold all but one of each, and I still have one of each. If possible please upload a saved game and output log to Dropbox and post a link here so I can take a look. Are you sure that you didn't just sell them to some other vendor? Thanks for your support!
  25. Hello, MathieuG89. We are aware of a rare issue where the AI of enemies just stops working. Thank you for the additional information as this will help the proper team get to the bottom of this issue. Thanks for your support!
×
×
  • Create New...