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celliott

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Everything posted by celliott

  1. Hello. Yes, Merciless Companion now shows up in the Character sheet. Thank you for your support.
  2. Hello, AndreaColombo. I could not get this to reproduce in our newest build. I must have cast Rolling Flame 50 times and never did get it to bounce where it shouldn't. There is a small spot next to the pillars that it bounces off of without quite hitting them, but you can see from trying to move there that the collision mesh is also there. If you can move to the area, the spell will be able to move there too. Thanks for your support!
  3. Hello, bighans. We are aware of the issue and have it entered already into our internal database. Thank you for your support!
  4. Hello. We are aware of the issue and have a bug in our internal database. Every re-spec will add another racial bonus to the Wood Elves that gets suppressed. Thank you for your ongoing support while we work on this issue.
  5. Hello all. This is intended. Thank you for your support.
  6. Hello. Can you please verify the integrity of your files and update your video card drivers? This is not happening for any of us locally. If the problem persists please upload a saved game and output log to Dropbox and post a link here so we can take a closer look. Thanks for your ongoing support and patience during this issue.
  7. Hello. It does not look like this is fixed yet, but it is marked as high priority and is hotlisted. Thank you for your ongoing support.
  8. Hello, all. I'm glad this is now working in the newest patch. More than likely it was fixed as part of a global issue we were having with endurance as a whole. Thank you for your ongoing support.
  9. Hello again. I'm glad to hear that you can get into Dyrford Ruins now. On a side note the link should work fine without Tor, as I'm using Chrome, have tested it in Safari, and also Firefox. Thanks for your ongoing support.
  10. Hello. Yes, we are aware of the issue. It is assigned to the programming team and will be handled accordingly. Thank you for your support!
  11. Hello, again. Do you mean the the information in the link doesn't work or that you aren't able to follow the link at all?
  12. Hello again, Garrato. Have you followed the directions in my other post about increasing the available RAM? From looking at your files you are still running into issues because the game is running in 32 bit. Thanks for your support.
  13. Hello. Yes, we are aware of the issue, and as I've already told you in this thread, it is fixed internally and will be available in a patch soon.
  14. Hello. Do you have a saved game and output log that you can upload to Dropbox? Post a link here to the files you upload and I can take a closer look at the issue. Thanks for the support!
  15. Hello again. Unfortunately I have no new news. The bug is assigned to one of our senior programmers and is being looked at. That's as far as my information goes. There haven't been any updates or workarounds that I have discovered since entering your additional information. I apologize! Thanks for your support.
  16. Hello, qEin. I'm currently unaware of a way of doing that. Not saying it's not out there, just that I don't know how to go about it. There is nothing official, that is for sure. Good luck and thanks for your ongoing support.
  17. Hello, HelixR. If you right click on your Pillars of Eternity.app file you can click "Show Package Contents". The VO files are in a folder called VO and are embedded in Unity files. The music on the other hand is in the mus folder inside the Data folder and are .Ogg files. Thanks for your support!
  18. Hello again. Thank you for the additional information. I created a bug in our internal database and assigned it to the proper team. Thank you for your patience and support during this issue.
  19. Hello, qEin. While there is no official, supported way to do this, this thread might help. Keep in mind that editing files is done at your own risk. Good luck, and thank you for your ongoing support!
  20. Hello, alexis13. We are aware of the issue and have fixed it internally. The fix should be available in a patch soon. Thanks for your support!
  21. Hello, all. Moving, picking another spell without holding shift, the target dying, any sort of negative affliction, etc. There are many things, as Xaratas suggested, that will cancel queued actions. Thanks for your support!
  22. Hello, BioLogIn. Can you please upload a saved game and output log to Dropbox? I can then download the link and take a closer look at the bug. Thanks for your support! If you need help finding the files I'm requesting, follow the link in my signature.
  23. Hello, Sigfenmill. Thank you for your upload. I will take a closer look at the issue and get back to you. Thanks for your support. Also, If I may ask what version of the game you are on, and how are you running the game?
  24. Hello, limaxophobiacq. I'm sorry for your inconvenience. Can you please upload a saved game and output log to Dropbox? Post a link here when you do and I can take a closer look at your issue. We are aware of an issue where items go missing and this additional information will surely help us figure it out. Thanks for your patience and ongoing support during this issue.
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