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celliott

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Everything posted by celliott

  1. Hello all. We are looking into it. Glad to see that there is a workaround however, that is good news. In the mean time thank you for your patience and support while we work through this issue.
  2. Hello all. Perhaps it is only fixed internally and will be available in a patch very soon. Please update when we patch and try again, as I am not able to reproduce this bug. Thanks for the support and patience during this issue.
  3. Hello again. The intention is that they are guests and have a limited time of employment. There have never been messages letting you know that they are leaving, and it has been suggested internally that we fix that and let the player know when they leave. As far as still taking up space in the Hiring log, we are aware of that issue and it has been entered into our database. Thanks for your support and patience during this issue!
  4. Hello all. Yes, we are aware of the issue. The issue has been fixed in our internal build and will be available as a patch very soon. Thanks for your support and patience during this issue.
  5. Hello again. Honestly I do not know what the intent was or is. I can however add that feedback to our database so the team knows that the player base would like that additional option. Thanks for all your support!
  6. Hello all. While I don't have an answer yet as to whether or not weapons will be brought back after they disappear, I have been informed that our internal build has seen this issue fixed. It should be available in a patch very soon. Thanks for your patience and support in this issue.
  7. Hello. The game released in March, so yes, it's been a few months but not a year. I will check out our database and see if there is anything currently being done and will update this thread accordingly. Cheers!
  8. Hello again. The option marked 'Scroll Speed' in the screen shot will change the edge scrolling speed. It definitely makes a difference on my machine when I test the feature locally. Cheers!
  9. Hello again. Thanks for the additional information, I'll add it to our database for 32 bit users. Cheers!
  10. Hello all. I've been informed that it will be this week. Not sure of a day, they don't give me that info, and really it depends on making sure that nothing else majorly broke in the mean time. We'll get it thoroughly tested and then patch. Thanks!
  11. Hello again. Do you happen to have a save right before entering level 12 of Od Nua. The save you gave me is over in Heritage Hill. This is not an issue, as I was able to get to level 12, but I'm wondering what might have happened beforehand to cause him to go hostile. I'll see what I can dig up in the mean time. Thanks for your patience and support during this issue.
  12. Hello, lostalot. We are aware of the issue. Thanks for the support!
  13. Hello all. We are aware of the issue with Ydwen's Redeemer. I will add that this is also happening on other soulbound weapons. Thanks!
  14. Hello, Artighel. The line you speak of can still be seen when mousing over the enemy you are curious about. Thanks!
  15. Hello, hugin7. I am unable to reproduce this issue. The casting time definitely decreases when Deleterious Alacrity of Motion is enabled. Perhaps we have already fixed it internally. If possible please upload a game that is experiencing this issue to Dropbox along with an output log and post a link here I can download. Thanks!
  16. Hello. Thank you for pointing that out. I have entered a bug into our database. Cheers!
  17. Hello. You can change the scroll speed in the options menu. If it is not fast enough, then yes, middle mouse clicking is your other option. Thanks!
  18. Hello, MoncarchX. Are you speaking of pausing when the enemy is spotted or right when combat starts? There is no option to pause before combat aside from spotting an enemy. Both of these options are working for me however, the game is pausing as soon as an enemy is spotted and then again when actual combat starts. If you are still seeing this issue after making sure your options are set correctly please upload an affected saved game to Dropbox and post a link here for me to download. That will enable me to take a closer look and dig into the issue. Thanks for your support and patience during this issue!
  19. Hello again. I'm sorry I have no answer to that question. Do you still have a save from right before entering? Perhaps leveling up before hand will give you the difficulty you desire? Thanks!
  20. Hello again. We added an option to automatically center onto the character upon an Auto-Pause event, but not an option that follows the party the whole time. Thanks!
  21. Hello, vivovaxon. From what I can gather looking into your files a reinstall very well might solve the issue. If it does not please upload any new files and we'll go from there. Thanks!
  22. Hello all. Upon entering Stalwart Village you should have been given an option to Upscale the content if you were playing with a higher level party. Cragholdt's Bluff is designed for higher level parties and there is no current plan to provide Downscaling of content difficulty. Thanks!
  23. Hello, Azzinoth224. Thank you for pointing this out. There is a bug in our database regarding this issue. Cheers!
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