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Everything posted by nikolokolus
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Stretch goals
nikolokolus replied to l3loodangel's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
mod tools would be great and co-op would be an OK feature, but one I admittedly wouldn't use much. Mostly, I would just love to see them expand the game's content and polish the factions and NPCs in the game to increase the level of immersion -- the more reactive and "alive" the campaign world seems and the more nuanced the better. -
Level scaling
nikolokolus replied to buggeer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
There's no two ways about it for me, I think the most memorable games I've ever played are those (especially in an open world) are those that smack you down when you wander into an area that you probably don't belong in. Early levels should be tense, you should feel somewhat small and weak and pick your battles carefully, when everything scales to your level it just feels like you're grinding through an MMO, where everybody gets a participation ribbon.- 168 replies
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Level scaling
nikolokolus replied to buggeer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
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I'm fine with having some characters be gay. Arcade in F:NV was particularly well handled. The crap that bioware used in DA2, where just being nice to ANY character in your party eventually lead to them asking if you wanted to shag, was terrible. If it is included I think it would interesting for the developers to include bigotry in the game world. Perhaps taunts being leveled at a companion for their sexual preference (assuming of course that it's known) and then the player having to make a decision about whether to stand up for them, possibly alienating either the companion or the NPC that might be able to help the party.
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I'm not sure how to vote for the options that are present in the poll. I don't want watered down realism, but "brutally realisitc" with child murder, rape, cannibalism and all the best things about humanity, implies a tone that is oppressively dark. If it's done right, I would like "brutal realism," but I don't want to finish the game feeling even worse about society and people than I already do. A good example of getting it right was the way it was handled in Fallout 1 and most of the time in The Witcher games.
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Part of the problem seems to be recalibrating their plans based on the overwhelming support they recieved. If in their minds it was a 50/50 proposition to get funded for a project that they thought they might want to do then chances are that their design goals were much more modest that what it looks like they'll be able to actually do now. It's something like designing a blueprint for a house that is going to cost 200K to build and then right before you go to take out the loan, you buy a lottery ticket and win 10 million bucks. That might send you back to the drawing board just a little bit ... you probably aren't going to want to just tack on a lot of gold plated door-knobs and toilet seats just to take advantage of your newly gotten wealth.
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Urgency: Please Have It
nikolokolus replied to Zombra's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The waterchip countdown in Fallout 1 is a great example of urgency or for those really old farts like me, the Ur-quan slaughter of the galaxy in Star Control II. The most memorable games for me were those that made me feel like my actions were not only necessary, but the consequences of inaction would be dire. This doesn't mean we have to be punished for exploring, but there should always be the sense of impending doom lurking in the background if we Eff up ... but that's just my opinion. -
About time..
nikolokolus replied to Junai's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I find it funny how dozens of developers are shuttering their doors or being gobbled up by huge entities like EA and the assumption is that these guys just have piles of cash reserves laying around in the basement to fund whatever the hell project they like. The margins on these games have been pretty tight for a lot of companies for years and for every Bioware or Blizzard, there's probably a hundred that are barely keeping the lights on. -
Just because they aren't spamming the comments section on their kickstarter page or maybe because they were completely caught off guard by the lightning quick funding doesn't mean they don't know what it costs in terms of development man hours to flesh out a character or make a new race. Give it some time people, there will be more information I'm sure. But they do have a right to a weekend no?
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It really depends on the game world and how magic is perceived or how it used. This idea of "schools of magic" seems to imply hierarchal systems of training with formal divisions amongst practitioners and colleges and the like. Regardless, I'm sure there will be healing type spells, destructive spells, mind-affecting spells and probably some "evil" magic like necromancy, etc. Personally I don't care, since I tend not to play spell-casting characters in the games I play.
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Endings and Epilogues
nikolokolus replied to Badmojo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That's why I posted that little Conan Epilogue clip, sometimes it's enough to just have a narrator or future historian recounting your exploits in a short little summary, minus the splashy ending movie or slide show. It can be vague, or it can be detailed, but mostly what people really want to know is how their character is perceived and/or remembered. -
Endings and Epilogues
nikolokolus replied to Badmojo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This will suffice http://www.anyclip.com/movies/conan-the-barbarian/epilogue/ -
If romances are included
nikolokolus replied to zrani's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If a romance/love interest is central to the plot then I'm all for it, but tacking on a romance for every companion as a game mechanic kind of sucks IMO. -
I think it would be nice to have a character/inventory screen that reflects the additions of clothing, armor and weapon changes, but given the isometric nature of the game I'll be happy to have small subtle changes for my actual game avatar that's doing all of the running around and hacking and slashing. ToEE is a great example in terms of atmosphere and feeling distinct even if you couldn't morph your face into 4 bazillion shapes or play "dress up" like you can with games like Skyrim.
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Mark me down for as much realism as possible. I loathe anime style weapons and armor in games ... but I'm also an old grumpy bastard, so what do I know?
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Gameplay lenght
nikolokolus replied to Hellion's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Given their likely budget, I think 20-50 hours is pretty reasonable, otherwise you might end up with a lot of low quality filler just trying to stretch out the time. Like others have said I value quality and depth over hours burned on single play-through. Replayability through variety in the ways you can tackle problems or encounters or branching story-lines are going to make me want to play the game over and over. -
Will there be guns
nikolokolus replied to Aram's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I wouldn't mind an arquebus, built by a mad wizard that utterly fails to do anything but blow up in its user's face -
I'm completely indifferent. Mostly the idea of currency just comes down to how much material X can you purchase with Y. If you want to give currency weight, then have denominations of copper, silver, gold, platinum, etc. where most in-game items are purchased with smaller denomination coins and can be readily exchanged in banks or at merchants. This is how old-school first edition D&D handled things and it never seemed to get in the way of the fun. On the other hand if the devs don't want to waste energy and time on this then they should scrap implementing a weight system for coinage, there's a lot bigger fish to fry.
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I get the feeling there's going to be a lot of "this" ... and by "this" I mean, people expecting this game to be all things to all people. I'm already seeing people using words like "flawless" and "perfect" in describing expectations. As if just because the game is being funded by the consumer, that Obsidian will somehow be able to make a game that will cure cancer or something. I'll just be happy if the game has a great story and is fun to play, the rest is pretty much gravy.
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So, realtime with pause...
nikolokolus replied to catmorbid's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I have never agreed with this statement. Its not real turn based if I dont know who is next in the initiative line to plan my turns. I would also agree that it is slow as many say. Some of us like it slow. I actually played TOEE with a buddy using two monitors/keyboards/mice so we could pretend it was multiplayer. LOL Please, please, make real turn based an option That's one of those fundamental, binary development choices. Doing both in the same game and doing each well seems like a monumental task, if not impossible. It's not something that can just be tacked on as an option later ... at least not with a game with a budget as small as this one will probably have.