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Everything posted by nikolokolus
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Mad mad man
nikolokolus replied to pid's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Feh -
Getting Drunk in-game
nikolokolus replied to themanclaw's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I kind of liked the way The Witcher handled getting drunk. They did a nice job with the screen blurring and making it feel disorienting. -
ToEE was definitely stylized, but I thought what they really got right was the color palette. The tone set by the art in that game really made me feel like I was playing the old PnP module.
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I love Candlekeep... but!
nikolokolus replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Oh the idiotic "adventurer's academy" was the absolute worst!! I mean the single-player in NWN was pretty awful in general, but that section made my eyes bleed. That has me thinking a bit. I'm having trouble distinctly remembering an introductory sequence in an RPG that I really liked off the top of my head? I guess New Vegas was pretty good. Baldur's Gate 2 wasn't too bad, Mask of the Betrayer OK ... nothing else really stands out. Anybody out there have any that they really, really enjoyed? -
Let's name this game.
nikolokolus replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Hrmmmble mrmmble: Something eternity something -
I can see them adding a few things not in the stretch goals, but i suppose it all comes down to time and money.
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- stretch goals
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Mega Dungeon Level Ideas
nikolokolus replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I always liked the idea of a humongous cavern that opens up at some point -- I'm thinking Journey to the Center of the Earth style -- at the deepest levels you should start to encounter the truly weird; maybe something Cthulhu inspired? -
I've certainly lamented the direction the games industry has taken in the last 10 years, but knowing the economics, and how much the console side of the equation drives companies to produce bigger and shinier games at greater and greater expense, I can certainly understand why all niche gaming markets have suffered. Fact is my nephews would rather play Call of Duty because it looks cool, it's easy to play, and it pumps them full of endorphins when they play it. I tried to introduce them to some of the CRPGs I played and loved back in the day, but they hated it, because it was "slow and boring" and it was "too hard." They also don't read for fun ... very few it seems do anymore. What am I getting at? I'm not sure, except to say that times change, tastes change; people are more distracted than ever and seem to have more choices for entertainment than ever and finding people who want to think hard, read a lot and use a little bit of imagination while playing a game is harder and harder to find. But saying that our little niche needs to become even more hardcore and more "pure" for it to survive isn't the answer. If people want what's left of the RPG market to stay alive and have developers, beyond guys in their basement coding the next great rogue-like, then there has to be at least some sense of inclusiveness and a little bit of adaptability/innovation ... not necessarily the way companies like Bioware have approached it (man, I really don't like their games lately) but it can't just be the Codex handing out purity laws and branding anybody who doesn't 100% agree with them as heretics or sellouts.
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Level up rate?
nikolokolus replied to rjshae's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Slower is better. Preferably something on a logarithmic scale. -
$10,000 and 10x Digital copies.
nikolokolus replied to Kopi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
In the case of pooling money, it seems like everyone involved would have to agree on the reward tier they are going for? If they really need the extra digital copies for their group then I guess they could just add digital copies (3/$60) until they get the number they're looking for? -
I don't want any swag, my donation was purely that, a donation. As for an in-game mention, I like the idea of an inside joke, or a bunch of drunken mercenaries in the hall of heroes.
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$10,000 and 10x Digital copies.
nikolokolus replied to Kopi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Try to remember kickstarter isn't a storefront, it's a donation collection. If you are donating 10 large on a project like this, I'm guessing it's not so you can get 50 copies of the game for resale/gifting. -
PE already inspiring others
nikolokolus replied to norolim's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well for what it's worth ,I like OSRPG's story hook posted in update 2 ... still haven't heard boo about what the gameplay will be like or what they're shooting for, but they've got a good hook. -
Luxury for Evil.
nikolokolus replied to kabaliero's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Ironicly, the VAST majority of poeple who say that have no idea how aligment actually works. Ironically, I'm not in that VAST majority. -
In a single player game I couldn't care less how other people play the game and what kind of exploits or loopholes they take advantage of. The key in my mind is for the developers to make a default game that has as few of these "broken" features as possible, so the game can be played the way they designed and balanced it, for those people who mostly play it straight or don't like to play like to power game. But ultimately there is a difference between abusing bugs and people min-maxing.
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Will elves have "souls"?
nikolokolus replied to rjshae's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
What a silly question. Of course elves won't have souls, everybody knows that. -
Luxury for Evil.
nikolokolus replied to kabaliero's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Evil, Good, Lawful, Chaotic ... kill 'em all I say. A pox on alignment -
moral relatively
nikolokolus replied to themanclaw's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This conversation is a perfect example of why alignment systems in games are mostly crap. -
Paladins and Bards
nikolokolus replied to AlphaShard's topic in Pillars of Eternity: Stories (Spoiler Warning!)
The same holds true for a paladin. You have no idea how it would be designed NOR exactly what hte priest will have. Also, I think we already proven that the paladin and the priest are NOT mechanicly the same. But they have of yet to decide upon a single paladin class have they not?? whiles they have for the barbarian so obviously they feel the need for it to have it's own specific class, whiles most agree that paladin is a cleric in heavy armor. so get over it! They don't need to "get over it" some people are raising very legitimate points. At first I was not really for their inclusion in the game world at all, but after reading some well reasoned (and passionate) pleas, I changed my mind and I think they should be included ... as a "path to paladinhood" quest-line.